26 Writing & Using Getter Methods

学习用C++开发你的第一个游戏(英文)

// FBullCowGame.h
#pragma once
# include <string>

class FBullCOwGame {
public:
	void Reset(); //ToDo make a more rich return value.
	int GetMaxTries();
	int GetCurrentTry();
	bool IsGameWon();
	bool CheckGuessValidity(std::string); // ToDo make a more rich return value.

	// Please try and ignore this and focus on the interface above
private:
	int MyCurrentTry = 1;
	int MyMaxTries = 5;
};
// FBullCowGame.cpp
#include "FBullCowGame.h"

void FBullCOwGame::Reset()
{
	return;
}

int FBullCOwGame::GetMaxTries()
{
	return MyMaxTries;
}

int FBullCOwGame::GetCurrentTry()
{
	return MyCurrentTry;
}

bool FBullCOwGame::IsGameWon()
{
	return false;
}

bool FBullCOwGame::CheckGuessValidity(std::string)
{
	return false;
}

// CowBull.cpp重命名为Main.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//
# include <iostream>
# include <string>      // 引入string 库
# include "FBullCowGame.h"


void PrintIntro();
void PlayGame();
std::string GetGuess();
bool AskToPlayAgain();
FBullCOwGame BCGame;	// instantiate a new game

// 程序的入口
int main()
{
	bool bPlayAgain = false;
	do
	{
		PrintIntro();

		PlayGame();

		bPlayAgain = AskToPlayAgain();
	} while (bPlayAgain);

    return 0;
}

void PlayGame()
{

	int MaxTries = BCGame.GetMaxTries();
	std::cout << MaxTries << std::endl;

	// 可猜测的循环次数
	for (int cout = 1; cout <= MaxTries; ++cout)
	{
		 std::string Guess = GetGuess();
		 std::cout << "Your guess was: " << Guess << std::endl;
		 std::cout << std::endl;
	}
}

// 介绍游戏
void PrintIntro()
{
	constexpr int WORLD_LENGTH = 9; // 定义一个变量让单词的长度可变
	std::cout << "Welocm to Bulls and Cows, a fun word game." << std::endl;
	std::cout << "Can you guess the " << WORLD_LENGTH;
	std::cout << " letter isogram I'm thinking of?\n";
	std::cout << std::endl;
	return;
}

// 让玩家猜一个
std::string GetGuess()
{
	int CurrentTry = BCGame.GetCurrentTry();
	std::cout << "Try" << CurrentTry << ".输入你猜测的结果: ";
	std::string Guess = "";
	std::getline(std::cin, Guess);

	return Guess;
}

bool AskToPlayAgain()
{
	std::cout << "你想再玩一次吗?(Y/N)";
	std::string Response = "";
	std::getline(std::cin, Response);
	return (Response[0] == 'y')|| (Response[0] == 'Y');
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
Certainly! Here's an example of a comprehensive Java program that includes common features of object-oriented programming (OOP) and displays the results of variables using methods: ```java // Define a superclass called Shape class Shape { // Instance variables protected String color; // Constructor public Shape(String color) { this.color = color; } // Getter and setter methods public String getColor() { return color; } public void setColor(String color) { this.color = color; } // Method to calculate area (to be overridden by subclasses) public double calculateArea() { return 0.0; } // Display method public void displayInfo() { System.out.println("Color: " + color); System.out.println("Area: " + calculateArea()); } } // Define a subclass called Circle class Circle extends Shape { // Instance variable private double radius; // Constructor public Circle(String color, double radius) { super(color); this.radius = radius; } // Getter and setter methods public double getRadius() { return radius; } public void setRadius(double radius) { this.radius = radius; } // Override calculateArea() method from Shape class @Override public double calculateArea() { return Math.PI * radius * radius; } } // Define a subclass called Rectangle class Rectangle extends Shape { // Instance variables private double length; private double width; // Constructor public Rectangle(String color, double length, double width) { super(color); this.length = length; this.width = width; } // Getter and setter methods public double getLength() { return length; } public void setLength(double length) { this.length = length; } public double getWidth() { return width; } public void setWidth(double width) { this.width = width; } // Override calculateArea() method from Shape class @Override public double calculateArea() { return length * width; } } // Main class public class Main { public static void main(String[] args) { // Create instances of Circle and Rectangle Circle circle = new Circle("Red", 5.0); Rectangle rectangle = new Rectangle("Blue", 4.0, 6.0); // Display shape information System.out.println("Circle:"); circle.displayInfo(); System.out.println("\nRectangle:"); rectangle.displayInfo(); } } ``` In this example, we have a superclass called `Shape` with an instance variable `color` and methods for getting and setting the color, calculating the area (to be overridden by subclasses), and displaying the shape information. We also have two subclasses, `Circle` and `Rectangle`, that inherit from the `Shape` superclass. These subclasses have their own unique instance variables (`radius` for `Circle` and `length` and `width` for `Rectangle`), as well as methods for getting and setting these variables. The subclasses override the `calculateArea()` method to provide their specific area calculation formulas. In the `Main` class, we create instances of `Circle` and `Rectangle`, passing in the color and dimensions as arguments. We then call the `displayInfo()` method on each instance to display the shape's color and calculated area. This program demonstrates inheritance, polymorphism (through method overriding), encapsulation, and the concept of objects and classes in OOP.

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值