斗地主java实现

注:勿用作商业用途,仿照别人的源代码,自己实现了一下,仅供参考学习
项目架构:
在这里插入图片描述
在这里插入图片描述
在这里插入图片描述
com包下:
Card类:

package com;

import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

import javax.swing.ImageIcon;
import javax.swing.JLabel;

public class Card extends JLabel implements MouseListener{

	Main main;//Main类的引用
	String name;//图片url名字
	boolean up;//是否正反面
	boolean canClick=false;//是否可被点击
	boolean clicked=false;//是否点击过
	public Card(Main m,String name,boolean up){
		this.main=m;
		this.name=name;
		this.up=up;
	    if(this.up)
	    	this.turnFront();
	    else {
			this.turnRear();
		}
		this.setSize(71, 96);
		this.setVisible(true);
		this.addMouseListener(this);
	}
	//正面
	public void turnFront() {
		this.setIcon(new ImageIcon("images/" + name + ".gif"));
		this.up = true;
		
	}
	//反面
	public void turnRear() {
		this.setIcon(new ImageIcon("images/rear.gif"));
		this.up = false;
	}
	@Override
	public void mouseClicked(MouseEvent e) {
		// TODO Auto-generated method stub
		if(canClick)
		{
			Point from=this.getLocation();
			int step; //移动的距离
			if(clicked)
				step=-30;
			else {
				step=30;
			}
			clicked=!clicked; //反向
			//当被选中的时候,向前移动一步/后退一步
			Common.move(this,from,new Point(from.x,from.y-step),10);
		}
		
		
	}
	public void mouseEntered(MouseEvent arg0) {}
	public void mouseExited(MouseEvent arg0) {}
	public void mousePressed(MouseEvent arg0) {}
	public void mouseReleased(MouseEvent arg0) {}

}

package com;

import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

import javax.swing.ImageIcon;
import javax.swing.JLabel;

public class Card extends JLabel implements MouseListener{

	Main main;//Main类的引用
	String name;//图片url名字
	boolean up;//是否正反面
	boolean canClick=false;//是否可被点击
	boolean clicked=false;//是否点击过
	public Card(Main m,String name,boolean up){
		this.main=m;
		this.name=name;
		this.up=up;
	    if(this.up)
	    	this.turnFront();
	    else {
			this.turnRear();
		}
		this.setSize(71, 96);
		this.setVisible(true);
		this.addMouseListener(this);
	}
	//正面
	public void turnFront() {
		this.setIcon(new ImageIcon("images/" + name + ".gif"));
		this.up = true;
		
	}
	//反面
	public void turnRear() {
		this.setIcon(new ImageIcon("images/rear.gif"));
		this.up = false;
	}
	@Override
	public void mouseClicked(MouseEvent e) {
		// TODO Auto-generated method stub
		if(canClick)
		{
			Point from=this.getLocation();
			int step; //移动的距离
			if(clicked)
				step=-30;
			else {
				step=30;
			}
			clicked=!clicked; //反向
			//当被选中的时候,向前移动一步/后退一步
			Common.move(this,from,new Point(from.x,from.y-step),10);
		}
		
		
	}
	public void mouseEntered(MouseEvent arg0) {}
	public void mouseExited(MouseEvent arg0) {}
	public void mousePressed(MouseEvent arg0) {}
	public void mouseReleased(MouseEvent arg0) {}

}

package com;

import java.awt.Point;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.concurrent.Delayed;

public class Common {
	
	//判断牌型
	public static CardType jugdeType(List<Card> list){
		//因为之前排序过所以比较好判断
		int len=list.size();
		//单牌,对子,3不带,4个一样炸弹
		if(len<=4)
		{	//如果第一个和最后个相同,说明全部相同
			if(list.size()>0&&Common.getValue(list.get(0))==Common.getValue(list.get(len-1)))
			{
				switch (len) {
				case 1:
					return CardType.c1;
				case 2:
					return CardType.c2;
				case 3:
					return CardType.c3;
				case 4:
					return CardType.c4;
				}
			}
			//双王,炸弹
			if(len==2&&Common.getColor(list.get(1))==5&&Common.getColor(list.get(0))==5)
				return CardType.c4;
			//当第一个和最后个不同时,3带1
			if(len==4 &&((Common.getValue(list.get(0))==Common.getValue(list.get(len-2)))||
					Common.getValue(list.get(1))==Common.getValue(list.get(len-1))))
				return CardType.c31;
			else {
				return CardType.c0;
			}
		}
		//当5张以上时,连字,3带2,飞机,2顺,4带2等等
		if(len>=5)
		{//现在按相同数字最大出现次数
			Card_index card_index=new Card_index();
			for(int i=0;i<4;i++)
				card_index.a[i]=new ArrayList<Integer>();
			//求出各种数字出现频率
			Common.getMax( card_index,list); //a[0,1,2,3]分别表示重复1,2,3,4次的牌
			//3带2 -----必含重复3次的牌
			if(card_index.a[2].size()==1 &&card_index.a[1].size()==1 && len==5)
				return CardType.c32;
			//4带2(单,双)
			if(card_index.a[3].size()==1 && len==6)
				return CardType.c411;
			//4带2对
			if(card_index.a[3].size()==1 && card_index.a[1].size()==2 &&len==8)
				return CardType.c422;
			//顺子,保证不存在王
			if((Common.getColor(list.get(0))!=5)&&(card_index.a[0].size()==len) &&
					(Common.getValue(list.get(0))-Common.getValue(list.get(len-1))==len-1))
				return CardType.c123;
			//连队
			if(card_index.a[1].size()==len/2 && len%2==0 && len/2>=3
					&&(Common.getValue(list.get(0))-Common.getValue(list.get(len-1))==(len/2-1)))
				return CardType.c1122;
			//飞机
			if(card_index.a[2].size()==len/3 && (len%3==0) &&
					(Common.getValue(list.get(0))-Common.getValue(list.get(len-1))==(len/3-1)))
				return CardType.c111222;
			//飞机带n单,n/2对
			if(card_index.a[2].size()==len/4 &&
					((Integer)(card_index.a[2].get(len/4-1))-(Integer)(card_index.a[2].get(0))==len/4-1))
				return CardType.c11122234;
				
			//飞机带n双
			if(card_index.a[2].size()==len/5 && card_index.a[2].size()==len/5 &&
					((Integer)(card_index.a[2].get(len/5-1))-(Integer)(card_index.a[2].get(0))==len/5-1))
				return CardType.c1112223344;
				
		}
		return CardType.c0;
	}
	
	//移动效果的函数,用于发牌
	public static void move(Card card,Point from,Point to,int t){
		if(to.x!=from.x){
			double k=(1.0)*(to.y-from.y)/(to.x-from.x);
			double b=to.y-to.x*k;
			int flag=0;//判断向左还是向右移动步幅
			if(from.x<to.x){
				
				if(t%3==2){
					flag=3;
				}else{
					flag=10;
				}
			}else {
				if(t%3==2){
					flag=-3;
				}else{
					flag=-10;
				}
			}
			for(int i=from.x;Math.abs(i-to.x)>20;i+=flag)
			{
				double y=k*i+b;//这里主要用的数学中的线性函数
			System.out.println(y+"="+k+"*"+i+"+"+b);
				card.setLocation(i,(int)y);
				
				try {
					Thread.sleep(20); //延迟,可自己设置
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
		//位置校准
		card.setLocation(to);
	}
	//对list排序
	public static void order(List<Card> list){
		
		Collections.sort(list,new Comparator<Card>() {
		
			public int compare(Card o1, Card o2) {
			
				// TODO Auto-generated method stub
				int a1=Integer.parseInt(o1.name.substring(0, 1));//花色
			
				int a2=Integer.parseInt(o2.name.substring(0,1));
				int b1=Integer.parseInt(o1.name.substring(2,o1.name.length()));//数值
				int b2=Integer.parseInt(o2.name.substring(2,o2.name.length()));
				int flag=0;
				//如果是王的话
				if(a1==5) b1+=100;
				if(a1==5&&b1==1) b1+=50;
				
				if(a2==5) b2+=100;
				if(a2==5&&b2==1) b2+=50;
				//如果是A或者2
				if(b1==1) b1+=20;
				if(b2==1) b2+=20;
				if(b1==2) b1+=30;
				if(b2==2) b2+=30;
				flag=b2-b1;
				if(flag==0){
				
					return a2-a1;
				}
				else {
				
					return flag;
				}
			
			}
		});
		
		
	}
	//重新定位 flag代表电脑1 ,2 或者是我
	public static void rePosition(Main m,List<Card> list,int flag){
		Point p=new Point();
		if(flag==0)
		{
			p.x=50;
			p.y=(450/2)-(list.size()+1)*15/2;
		}
		if(flag==1)
		{//我的排序 _y=450 width=830
			p.x=(800/2)-(list.size()+1)*21/2;
			p.y=450;
		}
		if(flag==2)
		{
			p.x=700;
			p.y=(450/2)-(list.size()+1)*15/2;
		}
		int len=list.size();
		for(int i=0;i<len;i++){
			Card card=list.get(i);
			Common.move(card, card.getLocation(), p,10);
			m.container.setComponentZOrder(card, 0);
			if(flag==1)p.x+=21;
			else p.y+=15;
			
		}
	}
	//地主牌权值,看是否抢地主
	public static int getScore(List<Card> list){
		int count=0;
		for(int i=0,len=list.size();i<len;i++){
			Card card=list.get(i);
			if(card.name.substring(0, 1).equals("5"))
			{
				//System.out.println(card.name.substring(0, 1));
				count+=5;
			}
			if(card.name.substring(2, card.name.length()).equals("2"))
			{
				//System.out.println(2);
				count+=2;
			}
		}
		return count;
		
	}
	//返回花色
	public static int getColor(Card card){
		return Integer.parseInt(card.name.substring(0,1));
	}
	//返回值
	public static int getValue(Card card){
		int i= Integer.parseInt(card.name.substring(2,card.name.length()));
		if(card.name.substring(2,card.name.length()).equals("2"))
			i+=13;
		if(card.name.substring(2,card.name.length()).equals("1"))
			i+=13;
		if(Common.getColor(card)==5)
			i+=2;//是王
		return i;
	}
	//得到最大相同数
	public static void getMax(Card_index card_index,List<Card> list){
		int count[]=new int[14];//1-13各算一种,王算第14种
		for(int i=0;i<14;i++)
			count[i]=0;
		for(int i=0; i<list.size(); i++){
			if(Common.getColor(list.get(i))==5)
				count[13]++;
			else
				count[Common.getValue(list.get(i))-1]++;
		}
		for(int i=0;i<14;i++)
		{
			switch (count[i]) {
			case 1:
				card_index.a[0].add(i+1);
				break;
			case 2:
				card_index.a[1].add(i+1);
				break;
			case 3:
				card_index.a[2].add(i+1);
				break;
			case 4:
				card_index.a[3].add(i+1);
				break;
			}
		}
	}
	//拆牌
	public static Model getModel(List<Card> list){
		//先复制一个list
		List<Card> list2=new ArrayList<Card>(list);
		Model model=new Model();
		//------先拆炸弹
		Common.getBoomb(list2, model); //ok
		//------拆3带
		Common.getThree(list2, model);
		//拆飞机
		Common.getPlane(list2, model);
		//------拆对子
		Common.getTwo(list2, model);
		//拆连队
		Common.getTwoTwo(list2, model);
		//拆顺子
		Common.get123(list2, model);
		//拆单
		Common.getSingle(list2, model);
		return model;
	}
	//拆连子
	public static void get123(List<Card> list,Model model){
		List<Card> del=new ArrayList<Card>();//要删除的Cards
		if(list.size()>0&&(Common.getValue(list.get(0))<7 ||Common.getValue(list.get(list.size()-1))>10))
			return;
		if(list.size()<5)
			return;
		for(int i=0,len=list.size();i<len;i++)
		{
			int k=i;
			for(int j=i;j<len;j++){
				if(Common.getValue(list.get(i))-Common.getValue(list.get(j))==j-i)
				{
					k=j;
				}
			}
			if(k-i>=4)
			{
				String s="";
				for(int j=i;j<k;j++)
				{
					s+=list.get(j).name+",";
					del.add(list.get(j));
				}
				s+=list.get(k).name;
				del.add(list.get(k));
				model.a123.add(s);
				i=k;
			}
		}
		list.removeAll(del);
	}
	//拆双顺
	public static void getTwoTwo(List<Card> list,Model model){
		List<String> del=new ArrayList<String>();//要删除的Cards
		//从model里面的对子找
		List<String> l=model.a2;
		if(l.size()<3)
			return ;
		Integer s[]=new Integer[l.size()];
		for(int i=0,len=l.size();i<len;i++){
			String []name=l.get(i).split(",");
			s[i]=Integer.parseInt(name[0].substring(2,name[0].length()));
		}
		//s0,1,2,3,4  13,9,8,7,6
		for(int i=0,len=l.size();i<len;i++){
			int k=i;
			for(int j=i;j<len;j++)
			{
				if(s[i]-s[j]==j-i)
					k=j;
			}
			if(k-i>=2)//k=4 i=1
			{//说明从i到k是连队
				String ss="";
				for(int j=i;j<k;j++)
				{
					ss+=l.get(j)+",";
					del.add(l.get(j));
				}
				ss+=l.get(k);
				model.a112233.add(ss);
				del.add(l.get(k));
				i=k;
			}
		}
		l.removeAll(del);
	}
	//拆飞机
	public static void getPlane(List<Card> list,Model model){
		List<String> del=new ArrayList<String>();//要删除的Cards
		//从model里面的3带找
		List<String> l=model.a3;
		if(l.size()<2)
			return ;
		Integer s[]=new Integer[l.size()];
		for(int i=0,len=l.size();i<len;i++){
			String []name=l.get(i).split(",");
			s[i]=Integer.parseInt(name[0].substring(2,name[0].length()));
		}
		for(int i=0,len=l.size();i<len;i++){
			int k=i;
			for(int j=i;j<len;j++)
			{
				if(s[i]-s[j]==j-i)
					k=j;
			}
			if(k!=i)
			{//说明从i到k是飞机
				String ss="";
				for(int j=i;j<k;j++)
				{
					ss+=l.get(j)+",";
					del.add(l.get(j));
				}
				ss+=l.get(k);
				model.a111222.add(ss);
				del.add(l.get(k));
				i=k;
			}
		}
		l.removeAll(del);
	}
	//拆炸弹
	public static void getBoomb(List<Card> list,Model model){
		List<Card> del=new ArrayList<Card>();//要删除的Cards
		//王炸
		if(list.size()>=2 &&Common.getColor(list.get(0))==5 && Common.getColor(list.get(1))==5)
		{
			model.a4.add(list.get(0).name+","+list.get(1).name); //按名字加入
			del.add(list.get(0));
			del.add(list.get(1));
		}
		//如果王不构成炸弹咋先拆单
		if(Common.getColor(list.get(0))==5&&Common.getColor(list.get(1))!=5)
		{
			del.add(list.get(0));
			model.a1.add(list.get(0).name);
		}
		list.removeAll(del);
		//一般的炸弹
		for(int i=0,len=list.size();i<len;i++){
			if(i+3<len && Common.getValue(list.get(i))==Common.getValue(list.get(i+3)))
			{
				String s=list.get(i).name+",";
				s+=list.get(i+1).name+",";
				s+=list.get(i+2).name+",";
				s+=list.get(i+3).name;
				model.a4.add(s);
				for(int j=i;j<=i+3;j++)
					del.add(list.get(j));
				i=i+3;
			}
		}
		list.removeAll(del);
	}
	//拆3带
	public static void getThree(List<Card> list,Model model){
		List<Card> del=new ArrayList<Card>();//要删除的Cards
		//连续3张相同
		for(int i=0,len=list.size();i<len;i++){
			if(i+2<len&&Common.getValue(list.get(i))==Common.getValue(list.get(i+2)))
			{
				String s=list.get(i).name+",";
				s+=list.get(i+1).name+",";
				s+=list.get(i+2).name;
				model.a3.add(s);
				for(int j=i;j<=i+2;j++)
					del.add(list.get(j));
				i=i+2;
			}
		}
		list.removeAll(del);
	}
	//拆对子
	public static void getTwo(List<Card> list,Model model){
		List<Card> del=new ArrayList<Card>();//要删除的Cards
		//连续2张相同
		for(int i=0,len=list.size();i<len;i++){
			if(i+1<len&&Common.getValue(list.get(i))==Common.getValue(list.get(i+1)))
			{
				String s=list.get(i).name+",";
				s+=list.get(i+1).name;
				model.a2.add(s);
				for(int j=i;j<=i+1;j++)
					del.add(list.get(j));
				i=i+1;
			}
		}
		list.removeAll(del);
	}
	//拆单牌
	public static void getSingle(List<Card> list,Model model){
		List<Card> del=new ArrayList<Card>();//要删除的Cards
		//1
		for(int i=0,len=list.size();i<len;i++){
				model.a1.add(list.get(i).name);
				del.add(list.get(i));
			}
		list.removeAll(del);
	}
	//隐藏之前出过的牌
	public static void hideCards(List<Card> list){
		for(int i=0,len=list.size();i<len;i++){
			list.get(i).setVisible(false);
		}
	}
	//检查牌的是否能出
	public static int checkCards(List<Card> c,List<Card>[] current){
		//找出当前最大的牌是哪个电脑出的,c是点选的牌
		List<Card> currentlist=(current[0].size()>0)?current[0]:current[2];
		CardType cType=Common.jugdeType(c);
		//如果张数不同直接过滤
		if(cType!=CardType.c4&&c.size()!=currentlist.size())
			return 0;
		//比较我的出牌类型
		if(Common.jugdeType(c)!=Common.jugdeType(currentlist))
		{
			
			return 0;
		}
		//比较出的牌是否要大
		//王炸弹
		if(cType==CardType.c4)
		{
			if(c.size()==2)
				return 1;
			if(currentlist.size()==2)
				return 0;
		}
		//单牌,对子,3带,4炸弹
		if(cType==CardType.c1||cType==CardType.c2||cType==CardType.c3||cType==CardType.c4){
			if(Common.getValue(c.get(0))<=Common.getValue(currentlist.get(0)))
			{
				 return 0;
			}else {
				return 1;
			}
		}
		//顺子,连队,飞机裸
		if(cType==CardType.c123||cType==CardType.c1122||cType==CardType.c111222)
		{
			if(Common.getValue(c.get(0))<=Common.getValue(currentlist.get(0)))
				return 0;
			else 
				return 1;
		}
		//按重复多少排序
		//3带1,3带2 ,飞机带单,双,4带1,2,只需比较第一个就行,独一无二的 
		if(cType==CardType.c31||cType==CardType.c32||cType==CardType.c411||cType==CardType.c422
				||cType==CardType.c11122234||cType==CardType.c1112223344){
			List<Card> a1=Common.getOrder2(c); //我出的牌
			List<Card> a2=Common.getOrder2(currentlist);//当前最大牌
			if(Common.getValue(a1.get(0))<Common.getValue(a2.get(0)))
				return 0;
		}
		return 1;
	}
	//按照重复次数排序
	public static List getOrder2(List<Card> list){
		List<Card> list2=new ArrayList<Card>(list);
		List<Card> list3=new ArrayList<Card>();
	//	List<Integer> list4=new ArrayList<Integer>();
		int len=list2.size();
		int a[]=new int[20];//记录数
		for(int i=0;i<20;i++)
			a[i]=0;
		for(int i=0;i<len;i++)
		{
			a[Common.getValue(list2.get(i))]++;
		}
		int max=0;
		for(int i=0;i<20;i++){
			max=0;
			for(int j=19;j>=0;j--){
				if(a[j]>a[max])
					max=j;
			}

			for(int k=0;k<len;k++){
				if(Common.getValue(list2.get(k))==max){
					list3.add(list2.get(k));
				}
			}
			list2.remove(list3);
			a[max]=0;
		}
		return list3;
	}
}



class Card_index{
	List a[]=new ArrayList[4];//单张
}

package com;

import java.awt.Color;
import java.awt.Container;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;

public class Main extends JFrame implements ActionListener {

	public Container container = null;// 定义容器
	JMenuItem start, exit, about;// 定义菜单按钮
	JButton landlord[]=new JButton[2];//抢地主按钮
	JButton publishCard[]=new JButton[2];//出牌按钮
	int dizhuFlag;//地主标志
	int turn;
	JLabel dizhu; //地主图标
	List<Card> currentList[] =new ArrayList[3]; //  当前的出牌
	List<Card> playerList[] = new ArrayList[3]; // 定义3个玩家表
	List<Card> lordList;//地主牌
	Card card[] = new Card[56]; // 定义54张牌
	JTextField time[]=new JTextField[3]; //计时器
	Time t; //定时器(线程)
	boolean nextPlayer=false; //转换角色
	public Main(){

		Init();// 初始化
		SetMenu();// 创建菜单 按钮(抢地主,发牌,计时器)
		this.setVisible(true);
		CardInit();//发牌
	
		getLord(); //发完牌开始抢地主
		time[1].setVisible(true);
		//线程安全性,把非主线程的UI控制放到里面
		SwingUtilities.invokeLater(new NewTimer(this,10));
		
	}
	// 抢地主
	public void getLord(){
		//System.out.println(CardType.c0.toString());
		for(int i=0;i<2;i++)
			landlord[i].setVisible(true);
	}
	//初始化牌
	// 发牌洗牌
	public void CardInit() {
		
		int count = 1;
		//初始化牌
		for (int i = 1; i <= 5; i++) {
			for (int j = 1; j <= 13; j++) {
				if ((i == 5) && (j > 2))
					break;
				else {
					card[count] = new Card(this, i + "-" + j, false);
					card[count].setLocation(300+(i*20), 50);
					container.add(card[count]);
					count++;
				}
			}
		}
		
		//打乱顺序
		for(int i=0;i<200;i++){
			Random random=new Random();
			int a=random.nextInt(54)+1;
			int b=random.nextInt(54)+1;
			Card k=card[a];
			card[a]=card[b];
			card[b]=k;
		}
		//开始发牌
		for(int i=0;i<3;i++)
			playerList[i]=new ArrayList<Card>(); //玩家牌
			lordList=new ArrayList<Card>();//地主牌三张
		int t=0;
		for(int i=1;i<=54;i++)
		{
			if(i>=52)//地主牌
			{
				Common.move(card[i], card[i].getLocation(),new Point(300+(i-52)*80,16),t);
				lordList.add(card[i]);
				continue;
			}
			switch ((t++)%3) {
			case 0:
				//左边玩家
				Common.move(card[i], card[i].getLocation(),new Point(50,60+i*5),t);
				playerList[0].add(card[i]);
				card[i].turnFront(); //显示正面
				break;
			case 1:
				//我
				Common.move(card[i], card[i].getLocation(),new Point(180+i*7,450),t);
				playerList[1].add(card[i]);
				card[i].turnFront(); //显示正面
				break;
			case 2:
				//右边玩家
				Common.move(card[i], card[i].getLocation(),new Point(700,60+i*5),t);
				playerList[2].add(card[i]);
				card[i].turnFront(); //显示正面
				break;
			}
			//card[i].turnFront(); //显示正面
			container.setComponentZOrder(card[i], 0);
		}
		//发完牌排序,从大到小
		for(int i=0;i<3;i++)
		{
			Common.order(playerList[i]);
			Common.rePosition(this,playerList[i],i);//重新定位
		}
		dizhu=new JLabel(new ImageIcon("images/dizhu.gif"));
		dizhu.setVisible(false);
		dizhu.setSize(40, 40);
		container.add(dizhu);
	}

	// 初始化窗体
	public void Init() {

		this.setTitle("斗地主游戏---zjx");
		this.setSize(830, 620);
		setResizable(false);
		setLocationRelativeTo(getOwner()); // 屏幕居中
		container = this.getContentPane();
		container.setLayout(null);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		container.setBackground(new Color(0, 112, 26)); // 背景为绿色

	}

	// 创建菜单 功能按钮
	public void SetMenu() {
		JMenuBar jMenuBar = new JMenuBar();
		JMenu game = new JMenu("游戏");
		JMenu help = new JMenu("帮助");

		start = new JMenuItem("新游戏");
		exit = new JMenuItem("退出");
		about = new JMenuItem("关于");

		start.addActionListener(this);
		exit.addActionListener(this);
		about.addActionListener(this);

		game.add(start);
		game.add(exit);
		help.add(about);

		jMenuBar.add(game);
		jMenuBar.add(help);
		this.setJMenuBar(jMenuBar);
		
		landlord[0]=new JButton("抢地主");
		landlord[1]=new JButton("不     抢");
		publishCard[0]= new JButton("出牌");
		publishCard[1]= new JButton("不要");
		for(int i=0;i<2;i++)
		{
			publishCard[i].setBounds(320+i*100, 400, 60, 20);
			landlord[i].setBounds(320+i*100, 400,75,20);
			container.add(landlord[i]);
			landlord[i].addActionListener(this);
			landlord[i].setVisible(false);
			container.add(publishCard[i]);
			publishCard[i].setVisible(false);
			publishCard[i].addActionListener(this);
		}
		for(int i=0;i<3;i++){
			time[i]=new JTextField("倒计时:");
			time[i].setVisible(false);
			container.add(time[i]);
		}
		time[0].setBounds(140, 230, 60, 20);
		time[1].setBounds(374, 360, 60, 20);
		time[2].setBounds(620, 230, 60, 20);
		
		for(int i=0;i<3;i++)
		{
			currentList[i]=new ArrayList<Card>();
		}
		
	}

	//点击鼠标事件
	public void actionPerformed(ActionEvent e) {
		
		if (e.getSource() == exit) {
			this.dispose();
		}
		if (e.getSource() == about) {
			JOptionPane.showMessageDialog(this, "QQ1805615394,小 兴");
		}
		if (e.getSource() == start) {
			 this.restart();
			
		}
		if(e.getSource()==landlord[0])
		{
			time[1].setText("抢地主");
			t.isRun=false; //时钟终结
		}
		if(e.getSource()==landlord[1])
		{
			time[1].setText("不抢");
			t.isRun=false; //时钟终结
		}
		//如果是不要
		if(e.getSource()==publishCard[1])
		{
			this.nextPlayer=true;
			currentList[1].clear();
			time[1].setText("不要");
			
		}
		//如果是出牌按钮
		if(e.getSource()==publishCard[0]){
			
			List<Card> c = new ArrayList<Card>();
			//点选出牌
			for(int i=0;i<playerList[1].size();i++)
			{
				Card card=playerList[1].get(i);
				if(card.clicked)
				{
					c.add(card);//把点中的牌放入新集合
				}
			}
			/** 给点选的牌排序 */
			/*for(int i=0;i<c.size();i++){
				System.out.println("点选的牌是:"+c.get(i).name);
			}*/
			
			
			int flag=0;
			
			//如果我主动出牌
			if(time[0].getText().equals("不要")&&time[2].getText().equals("不要"))
			{
			
				if(Common.jugdeType(c)!=CardType.c0)
					flag=1;//表示可以出牌
			}//如果我跟牌
			else{
			
				flag=Common.checkCards(c,currentList);
			}
			//判断是否符合出牌
			if(flag==1)
			{
				currentList[1]=c;
				playerList[1].removeAll(currentList[1]);//移除走的牌
				//定位出牌
				Point point=new Point();
				point.x=(770/2)-(currentList[1].size()+1)*15/2;;
				point.y=310;
				for(int i=0,len=currentList[1].size();i<len;i++)
				{
					Card card=currentList[1].get(i);
					Common.move(card, card.getLocation(), point,10);
					point.x+=15;
				}
				//抽完牌后重新整理牌
				Common.rePosition(this, playerList[1], 1);
				time[1].setVisible(false);
				this.nextPlayer=true;
			}

		}
	}
	
	
	private void restart() {
		System.out.println("重新开始");
	
	/*	for(int i=0;i<3;i++){
			currentList[i]=null;
		}
		for(int i=0;i<3;i++){
			playerList[i]=null;
		}
		lordList=null;
		for(int i=0;i<card.length;i++){
			card[i]=null;
		}
		nextPlayer=false;*/
		
	//	this.CardInit();//发牌
		
	}
	public static void main(String args[]) {
			new Main();
	}

}
class NewTimer implements Runnable{

	Main main;
	int i;
	public NewTimer(Main m,int i){
		this.main=m;
		this.i=i;
	}
	@Override
	public void run() {
		// TODO Auto-generated method stub
		main.t=new Time(main,12);//从10开始倒计时
		main.t.start();
	}
	
}

package com;

import java.util.ArrayList;
import java.util.List;

public class Model {
	//一组牌
	int value; //权值
	int num;// 手数 (几次能够走完,没有挡的情况下)
	List<String> a1=new ArrayList<String>(); //单张
	List<String> a2=new ArrayList<String>(); //对子
	List<String> a3=new ArrayList<String>(); //3带
	List<String> a123=new ArrayList<String>(); //连子
	List<String> a112233=new ArrayList<String>(); //连牌
	List<String> a111222=new ArrayList<String>(); //飞机
	List<String> a4=new ArrayList<String>(); //炸弹
}

package com;

import javax.swing.SwingUtilities;

public class NewSwing {
	
}

package com;

import java.awt.Point;
import java.util.ArrayList;
import java.util.List;

import javax.swing.JOptionPane;
import javax.swing.SwingUtilities;

public class Time extends Thread {
	Main main;
	boolean isRun = true;
	int i = 10;

	public Time(Main m, int i) {
		this.main = m;
		this.i = i;
	}

	@Override
	public void run() {

		while (i > -1 && isRun) {
			main.time[1].setText("倒计时:" + i--);
			second(1);// 等一秒
		}
		if (i == -1)// 正常终结,说明超时
			main.time[1].setText("不抢");
		
		main.landlord[0].setVisible(false);
		main.landlord[1].setVisible(false);
		for (Card card2 : main.playerList[1])
			card2.canClick = true;// 可被点击
		// 如果自己抢到地主
		if (main.time[1].getText().equals("抢地主")) {
			// 得到地主牌
			main.playerList[1].addAll(main.lordList);
			openlord(true);
			second(2);// 等待五秒
			Common.order(main.playerList[1]);
			Common.rePosition(main, main.playerList[1], 1);
			setlord(1);
		} else {
			// 电脑选地主
			if (Common.getScore(main.playerList[0]) < Common
					.getScore(main.playerList[2])) {
				main.time[2].setText("抢地主");
				main.time[2].setVisible(true);
				setlord(2);// 设定地主
				openlord(true);//把地主牌翻开
				second(3);
				main.playerList[2].addAll(main.lordList);
				Common.order(main.playerList[2]);
				Common.rePosition(main, main.playerList[2], 2);
				openlord(false);

			} else {
				main.time[0].setText("抢地主");
				main.time[0].setVisible(true);
				setlord(0);// 设定地主
				openlord(true);
				second(3);
				main.playerList[0].addAll(main.lordList);
				Common.order(main.playerList[0]);
				Common.rePosition(main, main.playerList[0], 0);
				//openlord(false);

			}
		}
		// 选完地主后 关闭地主按钮
		main.landlord[0].setVisible(false);
		main.landlord[1].setVisible(false);
		turnOn(false);
		for (int i = 0; i < 3; i++)
		{
			main.time[i].setText("不要");
			main.time[i].setVisible(false);
		}
		// 开始游戏 根据地主不同顺序不同
		main.turn=main.dizhuFlag;
		while (true) {
			
			if(main.turn==1) //我
			{
				turnOn(true);// 出牌按钮 --我出牌
				timeWait(30, 1);// 我自己的定时器
				System.out.println("我出牌");
				turnOn(false);//选完关闭
				main.turn=(main.turn+1)%3;
				if(win())//判断输赢
					break;
			}
			if (main.turn==0) 
			{
				computer0();
				main.turn=(main.turn+1)%3;
				if(win())//判断输赢
					break;
			}
			if(main.turn==2)
			{
				computer2();
				main.turn=(main.turn+1)%3;
				if(win())//判断输赢
					break;
			}
		}
	}

	// 等待i秒
	public void second(int i) {
		try {
			Thread.sleep(i * 1000);
		} catch (InterruptedException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
	}

	// 地主牌翻看
	public void openlord(boolean is) {
		for (int i = 0; i < 3; i++) {
			if (is)
				main.lordList.get(i).turnFront(); // 地主牌翻看
			else {
				main.lordList.get(i).turnRear(); // 地主牌闭合
			}
			main.lordList.get(i).canClick = true;// 可被点击
		}
	}

	// 设定地主
	public void setlord(int i) {
		Point point = new Point();
		if (i == 1)// 我是地主
		{
			point.x = 80;
			point.y = 430;
			main.dizhuFlag = 1;// 设定地主
		}
		if (i == 0) {
			point.x = 80;
			point.y = 20;
			main.dizhuFlag = 0;
		}
		if (i == 2) {
			point.x = 700;
			point.y = 20;
			main.dizhuFlag = 2;
		}
		main.dizhu.setLocation(point);
		main.dizhu.setVisible(true);
	}

	// 打开出牌按钮
	public void turnOn(boolean flag) {
		main.publishCard[0].setVisible(flag);
		main.publishCard[1].setVisible(flag);
	}

	// 电脑0走牌(我代表1)
	public void computer0() {
		timeWait(3, 0); // 定时
		ShowCard(0); // 出牌
		
	}

	// 电脑2走牌(我代表1)
	public void computer2() {
		timeWait(3, 2); // 定时
		ShowCard(2); // 出牌
		
	}

	// 走牌
	public void ShowCard(int role) {
		Model model = Common.getModel(main.playerList[role]);
		// 待走的牌
		List<String> list = new ArrayList<String>();
		// 如果是主动出牌
		if (main.time[(role + 1) % 3].getText().equals("不要")
				&& main.time[(role + 2) % 3].getText().equals("不要")) {
			// 有单出单 (除开3带,飞机能带的单牌)
			if (model.a1.size() > (model.a111222.size() * 2 + model.a3.size())) {
				list.add(model.a1.get(model.a1.size() - 1));
			}// 有对子出对子 (除开3带,飞机)
			else if (model.a2.size() > (model.a111222.size() * 2 + model.a3
					.size())) {
				list.add(model.a2.get(model.a2.size() - 1));
			}// 有顺子出顺子
			else if (model.a123.size() > 0) {
				list.add(model.a123.get(model.a123.size() - 1));
			}// 有3带就出3带,没有就出光3
			else if (model.a3.size() > 0) {
				// 3带单,且非关键时刻不能带王,2
				if (model.a1.size() > 0) {
					list.add(model.a1.get(model.a1.size() - 1));
				}// 3带对
				else if (model.a2.size() > 0) {
					list.add(model.a2.get(model.a2.size() - 1));
				}
				list.add(model.a3.get(model.a3.size() - 1));
			}// 有双顺出双顺
			else if (model.a112233.size() > 0) {
				list.add(model.a112233.get(model.a112233.size() - 1));
			}// 有飞机出飞机
			else if (model.a111222.size() > 0) {
				String name[] = model.a111222.get(0).split(",");
				// 带单
				if (name.length / 3 <= model.a1.size()) {
					list.add(model.a111222.get(model.a111222.size() - 1));
					for (int i = 0; i < name.length / 3; i++)
						list.add(model.a1.get(i));
				} else if (name.length / 3 <= model.a2.size())// 带双
				{
					list.add(model.a111222.get(model.a111222.size() - 1));
					for (int i = 0; i < name.length / 3; i++)
						list.add(model.a2.get(i));
				}
				// 有炸弹出炸弹
			} else if (model.a4.size() > 0) {
				// 4带2,1
				int sizea1 = model.a1.size();
				int sizea2 = model.a2.size();
				if (sizea1 >= 2) {
					list.add(model.a1.get(sizea1 - 1));
					list.add(model.a1.get(sizea1 - 2));
					list.add(model.a4.get(0));
				
				} else if (sizea2 >= 2) {
					list.add(model.a2.get(sizea1 - 1));
					list.add(model.a2.get(sizea1 - 2));
					list.add(model.a4.get(0));
					
				} else {// 直接炸
					list.add(model.a4.get(0));
					
				}

			}
		}// 如果是跟牌
		else {
			List<Card> player = main.currentList[(role + 2) % 3].size() > 0 
					? main.currentList[(role + 2) % 3]
					: main.currentList[(role + 1) % 3];//当前出的牌
			
			CardType cType=Common.jugdeType(player);//桌面别人出的牌
			//如果是单牌
			if(cType==CardType.c1)
			{
				AI_1(model.a1, player, list, role);
			}//如果是对子
			else if(cType==CardType.c2)
			{
				AI_1(model.a2, player, list, role);
			}//3带
			else if(cType==CardType.c3)
			{
				AI_1(model.a3, player, list, role);
			}//炸弹
			else if(cType==CardType.c4)
			{
				AI_1(model.a4, player, list, role);
			}//如果是3带1
			else if(cType==CardType.c31){
				 //偏家 涉及到拆牌
				//if((role+1)%3==main.dizhuFlag)
					AI_2(model.a3, model.a1, player, list, role);
			}//如果是3带2
			else if(cType==CardType.c32){
				 //偏家
				//if((role+1)%3==main.dizhuFlag)
					AI_2(model.a3, model.a2, player, list, role);
			}//如果是4带11
			else if(cType==CardType.c411){
					AI_5(model.a4, model.a1, player, list, role);
			}
			//如果是4带22
			else if(cType==CardType.c422){
					AI_5(model.a4, model.a2, player, list, role);
			}
			//顺子
			else if(cType==CardType.c123){
				AI_3(model.a123, player, list, role);
			}
			//双顺
			else if(cType==CardType.c1122){
				AI_3(model.a112233, player, list, role);
			}
			//飞机带单
			else if(cType==CardType.c11122234){
				AI_4(model.a111222,model.a1, player, list, role);
			}
			//飞机带对
			else if(cType==CardType.c1112223344){
				AI_4(model.a111222,model.a2, player, list, role);
			}
			//炸弹
			if(list.size()==0)
			{
				int len4=model.a4.size();
				if(len4>0)
					list.add(model.a4.get(len4-1));
			}
		}

		// 定位出牌
		main.currentList[role].clear();
		if (list.size() > 0) {
			Point point = new Point();
			if (role == 0)
				point.x = 200;
			if (role == 2)
				point.x = 550;
			point.y = (400 / 2) - (list.size() + 1) * 15 / 2;// 屏幕中部
			// 将name转换成Card
			for (int i = 0, len = list.size(); i < len; i++) {
				List<Card> cards = getCardByName(main.playerList[role],
						list.get(i));
				for (Card card : cards) {
					Common.move(card, card.getLocation(), point,10);
					point.y += 15;
					main.currentList[role].add(card);
					main.playerList[role].remove(card);
				}
			}
			Common.rePosition(main, main.playerList[role], role);
		} else {
			main.time[role].setVisible(true);
			main.time[role].setText("不要");
		}
		for(Card card:main.currentList[role])
			card.turnFront();
	}

	// 按name获得Card,方便从Model取出
	public List<Card> getCardByName(List<Card> list, String n) {
		String[] name = n.split(",");
		List<Card> cardsList = new ArrayList<Card>();
		int j = 0;
		for (int i = 0, len = list.size(); i < len; i++) {
			if (j < name.length && list.get(i).name.equals(name[j])) {
				cardsList.add(list.get(i));
				i = 0;
				j++;
			}
		}
		return cardsList;
	}
	//顺子
	public void AI_3(List<String> model,List<Card> player,List<String> list,int role){
		
		for(int i=0,len=model.size();i<len;i++)
		{
			String []s=model.get(i).split(",");
			if(s.length==player.size()&&getValueInt(model.get(i))>Common.getValue(player.get(0)))
			{
				list.add(model.get(i));
				return;
			}
		}
	}
	//飞机带单,双
	public void AI_4(List<String> model1,List<String> model2,List<Card> player,List<String> list,int role){
		//排序按重复数
		player=Common.getOrder2(player);
		int len1=model1.size();
		int len2=model2.size();
		
		if(len1<1 || len2<1)
			return;
		for(int i=0;i<len1;i++){
			String []s=model1.get(i).split(",");
			String []s2=model2.get(0).split(",");
			if((s.length/3<=len2)&&(s.length*(3+s2.length)==player.size())&&getValueInt(model1.get(i))>Common.getValue(player.get(0)))
			{
				list.add(model1.get(i));
				for(int j=1;j<=s.length/3;j++)
					list.add(model2.get(len2-j));
			}
		}
	}
	//4带1,2
	public void AI_5(List<String> model1,List<String> model2,List<Card> player,List<String> list,int role){
		//排序按重复数
		player=Common.getOrder2(player);
		int len1=model1.size();
		int len2=model2.size();
		
		if(len1<1 || len2<2)
			return;
		for(int i=0;i<len1;i++){
			if(getValueInt(model1.get(i))>Common.getValue(player.get(0)))
			{
				list.add(model1.get(i));
				for(int j=1;j<=2;j++)
					list.add(model2.get(len2-j));
			}
		}
	}
	//单牌,对子,3个,4个,通用
	public void AI_1(List<String> model,List<Card> player,List<String> list,int role){
		//顶家
		if((role+1)%3==main.dizhuFlag)
		{
			
			for(int i=0,len=model.size();i<len;i++)
			{
				if(getValueInt(model.get(i))>Common.getValue(player.get(0)))
				{
					list.add(model.get(i));
					break;
				}
			}
		}else {//偏家
			
			for(int len=model.size(),i=len-1;i>=0;i--)
			{
				if(getValueInt(model.get(i))>Common.getValue(player.get(0)))
				{
					list.add(model.get(i));
					break;
				}
			}
		}
	}
	//3带1,2,4带1,2
	public void AI_2(List<String> model1,List<String> model2,List<Card> player,List<String> list,int role){
		//model1是主牌,model2是带牌,player是玩家出的牌,,list是准备回的牌
		//排序按重复数
		player=Common.getOrder2(player);
		int len1=model1.size();
		int len2=model2.size();
		//如果有王直接炸了
		if(len1>0&&model1.get(0).length()<10)
		{
			list.add(model1.get(0));
			System.out.println("王炸");
			return;
		}
		if(len1<1 || len2<1)
			return;
		for(int len=len1,i=len-1;i>=0;i--)
		{	
			if(getValueInt(model1.get(i))>Common.getValue(player.get(0)))
			{
				list.add(model1.get(i));
				break;
			}
		} 
		list.add(model2.get(len2-1));
		if(list.size()<2)
			list.clear();
	}
	// 延时,模拟时钟
	public void timeWait(int n, int player) {

		if (main.currentList[player].size() > 0)
			Common.hideCards(main.currentList[player]);
		if (player == 1)// 如果是我,10秒到后直接下一家出牌
		{
			int i = n;

			while (main.nextPlayer == false && i >= 0) {
				// main.container.setComponentZOrder(main.time[player], 0);
				main.time[player].setText("倒计时:" + i);
				main.time[player].setVisible(true);
				second(1);
				i--;
			}
			if (i == -1) {
				main.time[player].setText("超时");
			}
			main.nextPlayer = false;
		} else {
			for (int i = n; i >= 0; i--) {
				second(1);
				// main.container.setComponentZOrder(main.time[player], 0);
				main.time[player].setText("倒计时:" + i);
				main.time[player].setVisible(true);
			}
		}
		main.time[player].setVisible(false);
	}
	//通过name估值
	public  int getValueInt(String n){
		String name[]=n.split(",");
		String s=name[0];
		int i=Integer.parseInt(s.substring(2, s.length()));
		if(s.substring(0, 1).equals("5"))
			i+=3;
		if(s.substring(2, s.length()).equals("1")||s.substring(2, s.length()).equals("2"))
			i+=13;
		return i;
	}
	//判断输赢
	public boolean win(){
		for(int i=0;i<3;i++){
			if(main.playerList[i].size()==0)
			{
				String s;
				if(i==1)
				{
					s="恭喜你,胜利了!";
				}else {
					s="恭喜电脑"+i+",赢了! 你的智商有待提高哦";
				}
				JOptionPane.showMessageDialog(main, s);
				return true;
			}
		}
		return false;
	}
}

package test;

import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;



public class test01 {

	public static void main(String[] args) {
			List<A> list = new ArrayList<A>();
			list.add(new A(1));
			list.add(new A(3));
			list.add(new A(2));
			list.add(new A(7));
			list.add(new A(6));
		//	Collections.sort(list);
			for(int i=0;i<list.size();i++){
				System.out.print(list.get(i).a);
			}
			Collections.sort(list,new Comparator<A>(){

				public int compare(A o1, A o2) {
					// TODO Auto-generated method stub
					return o2.a-o1.a;
				}
			});
			System.out.println();
			for(int i=0;i<list.size();i++){
				System.out.print(list.get(i).a);
			}
	}

}
class A{
	int a;
	public A(int a){
		this.a=a;
	}
}
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