前言
Revit 中似乎找不出比楼梯更加复杂的原生几何构件了,但在设计院,楼梯又都是给刚入门的小弟来画的,这个真是尴尬。
楼梯功能
Revit 楼梯功能更新了多少版已无从得知,好在现在只有一种类型的楼梯了。
由构件组成的楼梯,包括以下内容:
- 梯段:直梯、螺旋梯段、U 形梯段、L 形梯段、自定义绘制的梯段
- 平台:在梯段之间自动创建,通过拾取两个梯段,或通过创建自定义绘制的平台
- 支撑(侧边和中心):随梯段自动创建,或通过拾取梯段或平台边缘创建
- 栏杆扶手:在创建期间自动生成,或稍后放置
楼梯 API
Stairs API 接口:
namespace Autodesk.Revit.DB.Architecture
{
public class Stairs : Element
{
public ElementId MultistoryStairsId { get; }
public int NumberOfStories { get; }
public int ActualTreadsNumber { get; }
public double Height { get; set; }
public double TopElevation { get; }
public double BaseElevation { get; }
public int DesiredRisersNumber { get; set; }
public int ActualRisersNumber { get; }
public double ActualTreadDepth { get; set; }
public double ActualRiserHeight { get; }
public static bool IsByComponent(Document document, ElementId stairsId);
public ICollection<ElementId> GetAssociatedRailings();
public ICollection<ElementId> GetStairsLandings();
public ICollection<ElementId> GetStairsRuns();
public ICollection<ElementId> GetStairsSupports();
public bool IsInEditMode();
}
}
和楼梯本身相关的接口:
判断是否是组合楼梯,如果返回 False,即为其它类型楼梯,可能是多年前的楼梯版本:
public static bool IsByComponent(Document document, ElementId stairsId);
和多层楼梯相关接口:
public ElementId MultistoryStairsId { get; }
public int NumberOfStories { get; }
API 创建楼梯
创建步骤:
- 构造楼梯的边缘线、踏步线、路径,生成草图形式的梯段,
StairsRun.CreateSketchedRun
; - 给定路径和宽度,用
StairsRun.CreateStraightRun
生成直型梯段; - 给定轮廓,用
StairsLanding.CreateSketchedLanding
生成平台;
注意,以上步骤必须在StairsEditScope
和Transaction
中完成。
代码源自API文档。
private ElementId CreateStairs(Document document, Level levelBottom, Level levelTop)
{
ElementId newStairsId = null;
using (StairsEditScope newStairsScope = new StairsEditScope(document, "New Stairs"))
{
newStairsId = newStairsScope.Start(levelBottom.Id, levelTop.Id);
using (Transaction stairsTrans = new Transaction(document, "Add Runs and Landings to Stairs"))
{
stairsTrans.Start();
// Create a sketched run for the stairs
IList<Curve> bdryCurves = new List<Curve>();
IList<Curve> riserCurves = new List<Curve>();
IList<Curve> pathCurves = new List<Curve>();
XYZ pnt1 = new XYZ(0, 0, 0);
XYZ pnt2 = new XYZ(15, 0, 0);
XYZ pnt3 = new XYZ(0, 10, 0);
XYZ pnt4 = new XYZ(15, 10, 0);
// boundaries
bdryCurves.Add(Line.CreateBound(pnt1, pnt2));
bdryCurves.Add(Line.CreateBound(pnt3, pnt4));
// riser curves
const int riserNum = 20;
for (int ii = 0; ii <= riserNum; ii++)
{
XYZ end0 = (pnt1 + pnt2) * ii / (double)riserNum;
XYZ end1 = (pnt3 + pnt4) * ii / (double)riserNum;
XYZ end2 = new XYZ(end1.X, 10, 0);
riserCurves.Add(Line.CreateBound(end0, end2));
}
//stairs path curves
XYZ pathEnd0 = (pnt1 + pnt3) / 2.0;
XYZ pathEnd1 = (pnt2 + pnt4) / 2.0;
pathCurves.Add(Line.CreateBound(pathEnd0, pathEnd1));
StairsRun newRun1 = StairsRun.CreateSketchedRun(document, newStairsId, levelBottom.Elevation, bdryCurves, riserCurves, pathCurves);
// Add a straight run
Line locationLine = Line.CreateBound(new XYZ(20, -5, newRun1.TopElevation), new XYZ(35, -5, newRun1.TopElevation));
StairsRun newRun2 = StairsRun.CreateStraightRun(document, newStairsId, locationLine, StairsRunJustification.Center);
newRun2.ActualRunWidth = 10;
// Add a landing between the runs
CurveLoop landingLoop = new CurveLoop();
XYZ p1 = new XYZ(15, 10, 0);
XYZ p2 = new XYZ(20, 10, 0);
XYZ p3 = new XYZ(20, -10, 0);
XYZ p4 = new XYZ(15, -10, 0);
Line curve_1 = Line.CreateBound(p1, p2);
Line curve_2 = Line.CreateBound(p2, p3);
Line curve_3 = Line.CreateBound(p3, p4);
Line curve_4 = Line.CreateBound(p4, p1);
landingLoop.Append(curve_1);
landingLoop.Append(curve_2);
landingLoop.Append(curve_3);
landingLoop.Append(curve_4);
StairsLanding newLanding = StairsLanding.CreateSketchedLanding(document, newStairsId, landingLoop, newRun1.TopElevation);
stairsTrans.Commit();
}
// A failure preprocessor is to handle possible failures during the edit mode commitment process.
newStairsScope.Commit(new StairsFailurePreprocessor());
}
return newStairsId;
}
效果: