用python模仿斗地主发牌的过程

用python做了一个斗地主发牌过程,一开始仿照别人的代码

import random
class poke:
    pokes = []
    player1 = []
    player2 = []
    player3 = []
    last = ()
    def __init__(self,flower,nums):
        self.flowers = flower
        self.nums = nums

    def __str__(self):
        return '%s%s' % (self.flowers,self.nums)

    #初始化牌
    @classmethod
    def poke_begin(cls):
        nums = ['2','3','4','5','6','7','8','9','10','J','Q','K','A']
        flowers = ['♠','♥','♣','♦']
        kings = {'big':'大王','small':'小王'}
        for flower in flowers:
            for num in nums:
                p = poke(flower,num)
                cls.pokes.append(p)
        cls.pokes.append(poke(kings['big'],''))
        cls.pokes.append(poke(kings['small'],''))


    #洗牌
    @classmethod
    def wash_pokes(cls):
        for i in range(54):
            a = random.randint(0,53)
            cls.pokes[i],cls.pokes[a] = cls.pokes[a],cls.pokes[i]


    #发牌
    @classmethod
    def put_pokes(cls):
        for i in range(17):
            cls.player1.append(cls.pokes.pop(0))
            cls.player2.append(cls.pokes.pop(0))
            cls.player3.append(cls.pokes.pop(0))



    @classmethod
    def show(cls):
        print('玩家一:')
        for i in cls.player1:
            print(i,end=' ')
        print()
        print('玩家二:')
        for i in cls.player2:
            print(i,end=' ')
        print()
        print('玩家三:')
        for i in cls.player3:
            print(i,end=' ')
        print()
        print('底牌:')
        for i in cls.pokes:
            print(i,end=' ')

p = poke
p.poke_begin()
p.wash_pokes()
p.put_pokes()
p.show()

后来想改一下 加深记忆

import random

class Poke:
    def __init__(self):
        self.flowers = None
        self.nums = None

    #初始化牌

    def poke_begin(self):
        self.all = []
        self.nums = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
        self.flowers = ['♠', '♥', '♣', '♦']
        for nums in self.nums:
            for flowers in self.flowers:
                a = '%s%s' % (nums,flowers)
                self.all.append(a)
        self.all.append('大王')
        self.all.append('小王')
        return self.all


        #洗牌

    def wash_pokes(self,all):
        self.all = all
        random.shuffle(self.all)
        
        #flsh = random.shuffle(self.all)
        
        return self.all


        #发牌
        
    def put_pokes(self,wash):
        pokes = wash
        player1 = []
        player2 = []
        player3 = []
        for i in range(17):
            player1.append(pokes.pop(0))
            player2.append(pokes.pop(0))
            player3.append(pokes.pop(0))
        return player1,player2,player3,pokes

    def show(self,a,b,c,d):
        print('玩家一:'+str(a))
        print('玩家二:'+str(b))
        print('玩家三:'+str(c))
        print('底牌:'+str(d))


    def run(self):
        all = self.poke_begin()
        wash = self.wash_pokes(all)
        p1,p2,p3,p_all = self.put_pokes(wash)
        self.show(p1,p2,p3,p_all)

if __name__ == '__main__':
    p = Poke()
    p.run()
    

一开始不知道如何让列表中的元素随机排列
上网看资料知道了random.shuffle函数可以让列表中的数随机排列
只是一开始这样写flsh = random.shuffle(self.all)时
flsh返回的是空值
所以调用random.shufflle不应该把它附给其他值,而是继续使用括号里的列表

https://blog.csdn.net/hey_man2017/article/details/80021632
一直懒得搞方法中加self和不加self的区别 今天顺便搜来看了看 上面是链接

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