cavas 贪吃蛇

html代码

<!DOCTYPE html>
<html>

	<head>
		<meta charset="UTF-8">
		<title>贪吃蛇</title>
	</head>
	<style type="text/css">
		* {
			margin: 0;
			padding: 0;
		}

		body {
			background-color: #000000;
		}

		div {
			width: 1000px;
			height: 500px;
			margin: 20px auto;
		}

		canvas {
			border: 1px solid #800080;
			background-color: #000;
		}

		#startGame {
			width: 120px;
			height: 40px;
			text-align: center;
			line-height: 40px;
			font-size: 20px;
			color: #0000FF;
			background-color: #FFC0CB;
			margin: 20px 40%;
		}

		span {
			display: inline-block;
			color: red;
		}
	</style>

	<body>
		<div>
			<canvas id="cvs" width="1000" height="500"></canvas>
			<span id="span">0分</span>
			<button id="startGame">开始游戏</button>

		</div>
	</body>
	<script src="GluttonousSnake.js" type="text/javascript" charset="utf-8"></script>

	<script type="text/javascript">
		let ctx = cvs.getContext('2d')
		let x = 60
		let y = 20 //初始移动位置
		let f = {} //食物
		let speed = 150 //定时器速度  移动速度 游戏难度
		let a = 20 //每次移动的距离
		//		蛇身
		let arr = [{
				x: 20,
				y: 20
			},
			{
				x: 40,
				y: 20
			},
			{
				x: 60,
				y: 20
			}
		]
		let gluttonous_snake = new GluttonousSnake(ctx, x, y, f, speed, arr, a)
		gluttonous_snake.maps()
		gluttonous_snake.initial()
		//	开始游戏
		startGame.onclick = function() {
			if (this.innerHTML == '开始游戏') {
				this.innerHTML = '暂停游戏'
				gluttonous_snake.timeX = setInterval(gluttonous_snake.moveX.bind(gluttonous_snake), gluttonous_snake.speed)
				gluttonous_snake.food()
				//	键盘事件
				gluttonous_snake.a = 20
				document.addEventListener('keydown', function(e) {
					let event = e || window.event
					let ke = event.keyCode
					//			右
					if (gluttonous_snake.timeX == false) {
						if (ke == 39) {
							clearInterval(gluttonous_snake.timeY)
							gluttonous_snake.timeY = 0
							clearInterval(gluttonous_snake.timeX)
							gluttonous_snake.timeX = 0
							gluttonous_snake.a = 20
							gluttonous_snake.timeX = setInterval(gluttonous_snake.moveX.bind(gluttonous_snake), gluttonous_snake.speed)
						}
						//			左
						if (ke == 37) {
							clearInterval(gluttonous_snake.timeY)
							gluttonous_snake.timeY = 0
							clearInterval(gluttonous_snake.timeX)
							gluttonous_snake.timeX = 0
							gluttonous_snake.a = -20
							gluttonous_snake.timeX = setInterval(gluttonous_snake.moveX.bind(gluttonous_snake), gluttonous_snake.speed)
						}
					}
					if (gluttonous_snake.timeY == false) {
						//			上
						if (ke == 38) {
							clearInterval(gluttonous_snake.timeX)
							gluttonous_snake.timeX = 0
							gluttonous_snake.a = -20
							gluttonous_snake.timeY = setInterval(gluttonous_snake.moveY.bind(gluttonous_snake), gluttonous_snake.speed)
						}
						//			下
						if (ke == 40) {
							clearInterval(gluttonous_snake.timeY)
							gluttonous_snake.timeY = 0
							clearInterval(gluttonous_snake.timeX)
							gluttonous_snake.timeX = 0
							gluttonous_snake.a = 20
							gluttonous_snake.timeY = setInterval(gluttonous_snake.moveY.bind(gluttonous_snake), gluttonous_snake.speed)

						}
					}
				})
				return
			}
			this.innerHTML = '开始游戏'
			clearInterval(gluttonous_snake.timeX)
			clearInterval(gluttonous_snake.timeY)
			gluttonous_snake.timeX = 0
			gluttonous_snake.timeY = 0

		}
	</script>
</html>

GluttonousSnake.js

class GluttonousSnake {
	constructor(ctx, x, y, f, speed, arr, a) {
		this.x = x;
		this.y = y; //初始移动位置
		this.f = {}; //食物
		this.speed = speed;
		this.a = a //每次移动的距离
		this.arr = arr;
		this.ctx = ctx;
		this.timeX = false
		this.timeY = false
	}
	//线
	gridding(x, y, x1, y1) {
		this.ctx.beginPath()
		this.ctx.lineWidth = 0.2
		this.ctx.strokeStyle = '#800080'
		this.ctx.moveTo(x, y)
		this.ctx.lineTo(x1, y1)
		this.ctx.closePath()
		this.ctx.stroke()
	}
	//网格
	maps() {
		for (let i = 20; i <= cvs.width; i += 20) {
			this.gridding(i, 0, i, cvs.height)
		}
		for (let i = 20; i <= cvs.height; i += 20) {
			this.gridding(0, i, cvs.width, i)
		}
	}
	//填充矩形
	fillRects(x, y) {
		this.ctx.fillStyle = this.getRandomColor()
		this.ctx.fillRect(x, y, 20, 20);
		this.ctx.stroke();
	}
	//绘制蛇身位置
	initial() {
		for (let i = 0; i < this.arr.length; i++) {
			this.fillRects(this.arr[i].x, this.arr[i].y)
		}
	}
	//随机颜色
	getRandomColor() {
		return '#' + Math.random().toString(16).substr(2, 6).toUpperCase();
	}
	//		清除画布
	cler(x, y) {
		this.ctx.clearRect(0, 0, cvs.width, cvs.height)
	}
	//X移动
	moveX() {
		this.x += this.a
		this.fillRects(this.x, this.y)
		this.cler()
		this.maps()
		this.fillRects(this.f.x, this.f.y)
		this.arr.push({
			x: this.x,
			y: this.y
		})
		this.arr = this.arr.slice(1)
		this.initial()
		this.gameOver()
		this.Decide()
		if (this.x == this.f.x && this.y == this.f.y) {
			this.arr.push({
				x: this.f.x,
				y: this.f.y
			})
			this.food()
		}
		span.innerHTML = this.arr.length - 3 + '分'
	}
	//Y移动
	moveY() {
		this.y += this.a
		this.fillRects(this.x, this.y)
		this.cler()
		this.maps()
		this.fillRects(this.f.x, this.f.y)
		this.arr.push({
			x: this.x,
			y: this.y
		})
		this.arr = this.arr.slice(1)
		this.initial()
		this.gameOver()
		this.Decide()
		if (this.x == this.f.x && this.y == this.f.y) {
			this.arr.push({
				x: this.f.x,
				y: this.f.y
			})
			this.food()
		}
		span.innerHTML = this.arr.length - 3 + '分'
	}
	//食物
	food() {
		this.f = {
			x: (Math.floor(Math.random() * 49 + 1)) * 20,
			y: (Math.floor(Math.random() * 24 + 1)) * 20
		}
		this.fillRects(this.f.x, this.f.y)
		this.difficulty()
	}
	//游戏规则
	gameOver() {
		if (this.x > cvs.width - 20) {
			this.jiesu()
		}
		if (this.x < 0) {
			this.jiesu()
		}
		if (this.y > cvs.height - 20) {
			this.jiesu()
		}
		if (this.y < 0) {
			this.jiesu()
		}
	}
	//判断是否撞到自己了		
	Decide() {
		for (let i = 0; i < this.arr.length - 1; i++) {
			if (this.arr[i].x == this.arr[this.arr.length - 1].x && this.arr[i].y == this.arr[this.arr.length - 1].y) {
				this.jiesu()
			}
		}
	}
	//	结束规则
	jiesu() {
		clearInterval(this.timeX)
		clearInterval(this.timeY)
		this.timeY = 0
		this.timeX = 0
		alert('游戏结束')
		this.cler()
		this.maps()
		this.arr = [{
				x: 20,
				y: 20
			},
			{
				x: 40,
				y: 20
			},
			{
				x: 60,
				y: 20
			}
		]
		this.x = 60
		this.y = 20
		this.initial()
		startGame.innerHTML = '开始游戏'
	}

	//每吃五个提高一次难度
	difficulty() {
		let len = this.arr.length - 3
		let difficulty_n = len / 5
		if (len % 5 == 0) {
			if (len <= 10) {
				this.speed -= 20
			}
			if (len > 10 && len <= 20) {
				this.speed -= 15
			}
			if (len > 20 && len < 30) {
				this.speed -= 10
			}
			if (len > 30) {
				this.speed -= 5
			}
		}
	}
}

在这里插入图片描述

在这里插入图片描述

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