狂神GUI贪吃蛇记录
首先做一个总结:我是看完Java基础部分开始这部分学习的,当看到各种类与类之间的调用之后才发现自己的Java基础其实并没有学到什么,真的就是学会了int and for,所以只要自己不断的学习才能足够的认识到自己的问题,之后会坚持下去的,加油!!!
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目录结构
代码部分:
package snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);
frame.add(new GamePanel());
frame.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
package snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//snack length
int[] snackX = new int[600];
int[] snackY = new int[600];
String direct;
boolean isStart = false;//游戏状态
boolean isFile = false;
int score;
//食物坐标
int foodX;
int foodY;
Random random = new Random();
//定时器
Timer timer = new Timer(100,this);
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFile == false) {//如果游戏是开始状态
//吃食物
if (snackX[0] == foodX && snackY[0] == foodY){
length++;//长度+1
score += 10;
//再次生成食物
foodX = 25+25*random.nextInt(34);
foodY = 75+25*random.nextInt(24);
}
//右移
for (int i = length-1; i > 0; i--) {
snackX[i] = snackX[i-1];
snackY[i] = snackY[i-1];
}
// for (int i = 1; i < length; i++) {
// snackX[i] = snackX[i-1];
// snackY[i] = snackY[i-1];
// }
// snackX[0] = snackX[0]+25;
//
// if (snackX[0]>850){
// snackX[0]=25;
// }
if (direct.equals("R")){
snackX[0] = snackX[0]+25;
if (snackX[0]>850){ snackX[0]=25; }//出边界判断
}else if (direct.equals("L")){
snackX[0] = snackX[0]-25;
if (snackX[0]<25){ snackX[0]=850; }//出边界判断
}else if (direct.equals("U")){
snackY[0] = snackY[0]-25;
if (snackY[0]<75){ snackY[0]=650; }//出边界判断
}else if (direct.equals("D")){
snackY[0] = snackY[0]+25;
if (snackY[0]>650){ snackY[0]=75; }//出边界判断
}
//失败判断
for (int i = 1; i < length ; i++) {
if (snackX[0] == snackX[i] && snackY[0] == snackY[i]){
isFile = true;
}
}
repaint();//重画画面
}
timer.start();//定时器开启
}
public GamePanel() {
init();
//获取焦点和键盘事件
this.setFocusable(true);//获取焦点
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器启动
}
//初始化
public void init(){
length = 3;
snackX[0]= 100;snackY[0] = 100;//脑袋坐标
snackX[1]= 75;snackY[1] = 100;//第一个身体最表
snackX[2]= 50;snackY[2] = 100;
direct = "R";
foodX = 25+25*random.nextInt(34);
foodY = 75+25*random.nextInt(24);
score = 0;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.BLACK);
Data.header.paintIcon(this,g,25,11);
g.fillRect(25,75,850,600);
//积分显示
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//身体移动动画
for (int i = 1; i <length ; i++) {
Data.body.paintIcon(this,g,snackX[i],snackY[i]);
}
switch (direct){
case "R":
Data.right.paintIcon(this,g,snackX[0],snackY[0]);
break;
case "U":
Data.up.paintIcon(this,g,snackX[0],snackY[0]);
break;
case "D":
Data.down.paintIcon(this,g,snackX[0],snackY[0]);
break;
case "L":
Data.left.paintIcon(this,g,snackX[0],snackY[0]);
break;
}
//游戏状态
if(isStart==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始",300,400);
}
//游戏状态
if(isFile){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败",300,400);
}
// //把小蛇画上去
// Data.right.paintIcon(this,g,snackX[0],snackY[0]);
// Data.body.paintIcon(this,g,snackX[1],snackY[1]);
// Data.body.paintIcon(this,g,snackX[2],snackY[2]);
//画食物
Data.food.paintIcon(this,g,foodX,foodY );
}
@Override
public void keyTyped(KeyEvent e) {
}
//键盘监听器
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_SPACE){
if (isFile){
//重新开始
isFile = false;
init();
}else {
isStart = !isStart;
}
repaint();
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP){
direct = "U";
}else if (keyCode == KeyEvent.VK_DOWN){
direct = "D";
}else if (keyCode == KeyEvent.VK_LEFT){
direct = "L";
}else if (keyCode == KeyEvent.VK_RIGHT){
direct = "R";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
}
package snake;
import javax.swing.*;
import java.net.URL;
public class Data {
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon down = new ImageIcon(downURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}