简易贪吃蛇
运行截图
图片素材
代码详解
package com.du.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //长度
int[] snakeX=new int[600]; //蛇的x坐标
int[] snakeY=new int[500]; //蛇的Y坐标
String fx; //方向
int score; //分数
//食物坐标
int foodx;
int foody;
//随机数
Random random=new Random();
//游戏当前状态: 开始 停止
boolean isStart=false;//默认停止
boolean isFail=false;//游戏失败状态
//定时器 ms 1000ms=1s
Timer timer=new Timer(100,this); //100毫秒执行一次
public GamePanel(){
init();
//获得焦点和键盘 事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start();//游戏开始 定时器启动
}
//初始化方法
public void init(){
length=3;//默认2个身体1个头
snakeX[0]=100;snakeY[0]=100; //脑袋坐标
snakeX[1]=75;snakeY[1]=100; //第一个身体坐标
snakeX[2]=50;snakeY[2]=100; //第二个身体坐标
fx="R";//初始方向向右
score=0;//分数为0
//随机食物 坐标
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//绘制面板
//游戏中 所有东西 由画笔画出
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//绘制静态面板
Data.header.paintIcon(this,g,25,11);//头部广告栏
this.setBackground(Color.WHITE); //面板背景颜色
//成绩 长度
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.setColor(Color.WHITE);
g.drawString("长度"+length,750,35);
//成绩 分数
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.setColor(Color.WHITE);
g.drawString("分数"+score,750,55);
//画出矩形 游戏界面
g.setColor(Color.BLACK);
g.fillRect(25,75,850,600);
//把小蛇画上去 上下左右方向
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]); //初始化蛇头向右
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]); //初始化蛇头向走
} else if(fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]); //初始化蛇头向上
}else if(fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]); //初始化蛇头向下
}
//
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //第一个身体
}
//画出食物
Data.food.paintIcon(this,g,foodx,foody);
//游戏状态
if (isStart==false){
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.setColor(Color.WHITE);
g.drawString("按下空格开始游戏",300,300);
}
//游戏失败
if (isFail){
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.setColor(Color.RED);
g.drawString("失败按下空格重新开始",300,300);
}
}
@Override
public void keyTyped(KeyEvent keyEvent) {
}
//事件监听
@Override
public void actionPerformed(ActionEvent actionEvent) {
//没有粘贴 没有失败 游戏继续
if (isStart&&isFail==false){
//吃食物 蛇头坐标==食物坐标
if (snakeX[0] == foodx && snakeY[0] == foody) {
//长度+1
length++;
//分数+10
score+=10;
//随机分别 坐标
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
}
//如果游戏开始状态 ,就让蛇动起来
//移动 末尾坐标=末尾前一格的坐标 向前移动一格
for (int i = length - 1; i > 0; i--) {
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
//走向
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
//边界判断
if (snakeX[0] > 850) {
snakeX[0] = 25;
}
} else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
//边界判断
if (snakeX[0] < 25) {
snakeX[0] = 850;
}
} else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
//边界判断
if (snakeY[0] < 75) {
snakeY[0] = 650;
}
} else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
//边界判断
if (snakeY[0] > 650) {
snakeY[0] = 75;
}
}
//失败判断,撞到自己算失败
for (int i = 1; i <length ; i++) {
if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();//重画
}
}
//键盘 监听
@Override
public void keyPressed(KeyEvent keyEvent) {
int keyCode=keyEvent.getKeyCode();//获得按键
//空格
if (keyCode==KeyEvent.VK_SPACE){
//游戏失败 重新开始 否则暂停
if(isFail){
isFail=false;
init();
}else {
isStart = !isStart;
repaint();
} }
//小蛇移动
if (keyCode==keyEvent.VK_UP){
fx="U";
}else if (keyCode==keyEvent.VK_DOWN){
fx="D";
}else if(keyCode==keyEvent.VK_LEFT){
fx="L";
}else if(keyCode==keyEvent.VK_RIGHT){
fx="R";
}
}
@Override
public void keyReleased(KeyEvent keyEvent) {
}
}
package com.du.snake;
import javax.swing.*;
import java.net.URL;
public class Data {
//相对路径 tx.jpg
//绝对路径 /
//获取图片路径
public static URL headerURL=Data.class.getResource("statics/header.png");
public static URL upURL=Data.class.getResource("statics/up.png");
public static URL downURL=Data.class.getResource("statics/down.png");
public static URL leftURL=Data.class.getResource("statics/left.png");
public static URL rightURL=Data.class.getResource("statics/right.png");
public static URL bodyURL=Data.class.getResource("statics/body.png");
public static URL foodURL=Data.class.getResource("statics/food.png");
//图像图标
public static ImageIcon header=new ImageIcon(headerURL);
public static ImageIcon up=new ImageIcon(upURL);
public static ImageIcon down=new ImageIcon(downURL);
public static ImageIcon left=new ImageIcon(leftURL);
public static ImageIcon right=new ImageIcon(rightURL);
public static ImageIcon body=new ImageIcon(bodyURL);
public static ImageIcon food=new ImageIcon(foodURL);
}
package com.du.snake;
import javax.swing.*;
//游戏主启动类
public class StarGame {
public static void main(String[] args) {
JFrame frame=new JFrame();
frame.setBounds(10,10,900,720);
//不可拖拽
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面
frame.add(new GamePanel());
frame.setVisible(true);
}
}