C语言扫雷游戏
1>第一次下子,不炸死。
2>坐标周围没雷,可以实现展开。
首先,需要创立一个game.h的头文件,以及game.c的源文件,还有包括主函数的test.c文件
一.创建菜单
void menu()
{
printf("*******************\n");
printf("*******0.exit******\n");
printf("*******1.play******\n");
printf("*******************\n");
}
二.创建棋盘和初始化
在这里我们需要创建两个二维字符数组,一个用来存放雷的mine[ROWS][COLS],和一个用来存放雷的信息的minemineInfo[ROWS][COLS]
char mineInfo[ROWS][COLS];//*
char mine[ROWS][COLS];//'0'
初始化:
void InitBoard(char board[][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
三.打印棋盘
void ShowBoard(char board[][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
printf("===================\n");
for (i = 0; i < rows - 1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i < rows - 1; i++)
{
printf("%d ", i);
for (j = 1; j < cols - 1; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("===================\n");
四.设置雷
void SetMine(char mine[][COLS], int row, int col, int x, int y)//9 9
{
int count = MINENUM;
int x1 = 0;
int y1 = 0;
while (count != 0)
{
x1 = rand() % row + 1;//[0-9) [1,10)
y1 = rand() % col + 1;
while (1)
{
x1 = rand() % row + 1;//[0-9) [1,10)
y1 = rand() % col + 1;
if (x != x1 || y != y1)
{
break;
}
}
if (mine[x1][y1] == '0')
{
mine[x1][y1] = '1';
count--;
}
}
}
四.找雷
1.统计某一点雷的个数
static int GetMine(char mine[][COLS], int x, int y)
{
//'1' - '0' = 1
// 1 + '0' = '1'
//return mine[x-1][y-1]-'0'+
//mine[x-1][y]-'0'+
//mine[x-1][y+1]-'0'+
//mine[x][y+1]-'0'+
//mine[x+1][y+1]-'0'+
//mine[x+1][y]-'0'+
//mine[x+1][y-1]-'0'+
//mine[x][y-1]-'0';
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y + 1] +
mine[x + 1][y + 1] +
mine[x + 1][y] +
mine[x + 1][y - 1] +
mine[x][y - 1] - 8 * '0';
}
2.第一次找雷不被炸死,所以我们可以在第一步走完之后设置雷
void FirstFindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入你的坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
SetMine(mine,row,col,x,y);
//mineInfo[x][y] = '0';
openMine(mineInfo, mine, x, y);
ShowBoard(mineInfo, ROWS, COLS);
break;
}
printf("坐标不合法!\n");
}
}
3.之后每一次找雷
void FindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = 0;
//
while (count < row * col - MINENUM)
{
printf("请输入你的坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
break;
}
else
{
openMine(mineInfo, mine, x, y);
ShowBoard(mineInfo, ROWS, COLS);
}
}
else
{
printf("坐标不合法\n");
}
}
if (count == row * col - MINENUM)
{
printf("扫雷成功\n");
}
}
4.坐标周围没雷,可以实现展开
void openMine(char mineInfo[][COLS], char mine[][COLS], int x, int y)
{
int mineNum = GetMine(mine, x, y);
if (mineNum==0)
{
mineInfo[x][y] = '0';
if ((x - 1) >= 1 && (x - 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x - 1][y - 1] == '*')
openMine(mine, mineInfo, x - 1, y - 1);
if ((x) >= 1 && (x) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x][y - 1] == '*')
openMine(mine, mineInfo, x, y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x + 1][y - 1] == '*')
openMine(mine, mineInfo, x + 1, y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y) >= 1 && (y) <= COL && mineInfo[x + 1][y] == '*')
openMine(mine, mineInfo, x + 1, y);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x + 1][y + 1] == '*')
openMine(mine, mineInfo, x + 1, y + 1);
if ((x) >= 1 && (x) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x][y + 1] == '*')
openMine(mine, mineInfo, x, y + 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x - 1][y + 1] == '*')
openMine(mine, mineInfo, x - 1, y + 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y) >= 1 && (y) <= COL && mineInfo[x - 1][y] == '*')
openMine(mine, mineInfo, x - 1, y);
}
else
{
mineInfo[x][y] = '0' + mineNum;
}
}
源代码:
game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include "stdlib.h"
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define MINENUM 5 //设置10个雷
void InitBoard(char board[][COLS], int rows, int cols, char set);//初始化棋盘
void ShowBoard(char board[][COLS], int rows, int cols);//打印棋盘
void SetMine(char mine[][COLS], int row, int col, int x, int y);//设置雷
void FirstFindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col);//第一次找雷
void FindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col);//找雷
void openMine(char mineInfo[][COLS], char mine[][COLS],int x, int y);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void ShowBoard(char board[][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
printf("===================\n");
for (i = 0; i < rows - 1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i < rows - 1; i++)
{
printf("%d ", i);
for (j = 1; j < cols - 1; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("===================\n");
}
void SetMine(char mine[][COLS], int row, int col, int x, int y)//9 9
{
int count = MINENUM;
int x1 = 0;
int y1 = 0;
while (count != 0)
{
x1 = rand() % row + 1;//[0-9) [1,10)
y1 = rand() % col + 1;
while (1)
{
x1 = rand() % row + 1;//[0-9) [1,10)
y1 = rand() % col + 1;
if (x != x1 || y != y1)
{
break;
}
}
if (mine[x1][y1] == '0')
{
mine[x1][y1] = '1';
count--;
}
}
}
static int GetMine(char mine[][COLS], int x, int y)
{
//'1' - '0' = 1
// 1 + '0' = '1'
//return mine[x-1][y-1]-'0'+
//mine[x-1][y]-'0'+
//mine[x-1][y+1]-'0'+
//mine[x][y+1]-'0'+
//mine[x+1][y+1]-'0'+
//mine[x+1][y]-'0'+
//mine[x+1][y-1]-'0'+
//mine[x][y-1]-'0';
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y + 1] +
mine[x + 1][y + 1] +
mine[x + 1][y] +
mine[x + 1][y - 1] +
mine[x][y - 1] - 8 * '0';
}
void FindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = 0;
//
while (count < row * col - MINENUM)
{
printf("请输入你的坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
break;
}
else
{
openMine(mineInfo, mine, x, y);
ShowBoard(mineInfo, ROWS, COLS);
}
}
else
{
printf("坐标不合法\n");
}
}
if (count == row * col - MINENUM)
{
printf("扫雷成功\n");
}
}
void FirstFindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入你的坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
SetMine(mine,row,col,x,y);
//mineInfo[x][y] = '0';
openMine(mineInfo, mine, x, y);
ShowBoard(mineInfo, ROWS, COLS);
break;
}
printf("坐标不合法!\n");
}
}
void openMine(char mineInfo[][COLS], char mine[][COLS], int x, int y)
{
int mineNum = GetMine(mine, x, y);
if (mineNum==0)
{
mineInfo[x][y] = '0';
if ((x - 1) >= 1 && (x - 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x - 1][y - 1] == '*')
openMine(mine, mineInfo, x - 1, y - 1);
if ((x) >= 1 && (x) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x][y - 1] == '*')
openMine(mine, mineInfo, x, y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x + 1][y - 1] == '*')
openMine(mine, mineInfo, x + 1, y - 1);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y) >= 1 && (y) <= COL && mineInfo[x + 1][y] == '*')
openMine(mine, mineInfo, x + 1, y);
if ((x + 1) >= 1 && (x + 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x + 1][y + 1] == '*')
openMine(mine, mineInfo, x + 1, y + 1);
if ((x) >= 1 && (x) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x][y + 1] == '*')
openMine(mine, mineInfo, x, y + 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x - 1][y + 1] == '*')
openMine(mine, mineInfo, x - 1, y + 1);
if ((x - 1) >= 1 && (x - 1) <= ROW && (y) >= 1 && (y) <= COL && mineInfo[x - 1][y] == '*')
openMine(mine, mineInfo, x - 1, y);
}
else
{
mineInfo[x][y] = '0' + mineNum;
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*******************\n");
printf("*******0.exit******\n");
printf("*******1.play******\n");
printf("*******************\n");
}
void game()
{
char mineInfo[ROWS][COLS];//*
char mine[ROWS][COLS];//'0'
InitBoard(mineInfo, ROWS, COLS, '*');
InitBoard(mine, ROWS, COLS, '0');
ShowBoard(mineInfo, ROWS, COLS);
FirstFindMine(mineInfo, mine, ROW, COL);
//ShowBoard(mineInfo, ROWS, COLS);
FindMine(mineInfo, mine, ROW, COL);
//ShowBoard(mineInfo, ROWS, COLS);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入你的操作:\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
break;
}
} while (input);
return 0;
}