C语言扫雷游戏

C语言扫雷游戏

1>第一次下子,不炸死。
2>坐标周围没雷,可以实现展开。

首先,需要创立一个game.h的头文件,以及game.c的源文件,还有包括主函数的test.c文件
一.创建菜单

void menu()
{
	printf("*******************\n");
	printf("*******0.exit******\n");
	printf("*******1.play******\n");
	printf("*******************\n");
}

二.创建棋盘和初始化
在这里我们需要创建两个二维字符数组,一个用来存放雷的mine[ROWS][COLS],和一个用来存放雷的信息的minemineInfo[ROWS][COLS]

char mineInfo[ROWS][COLS];//*
char mine[ROWS][COLS];//'0'

初始化:

void InitBoard(char board[][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

三.打印棋盘

void ShowBoard(char board[][COLS], int rows, int cols)
{
	int i = 0;
	int j = 0;
	printf("===================\n");
	for (i = 0; i < rows - 1; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i < rows - 1; i++)
	{
		printf("%d ", i);
		for (j = 1; j < cols - 1; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("===================\n");

四.设置雷

void SetMine(char mine[][COLS], int row, int col, int x, int y)//9  9
{
	int count = MINENUM;
	int x1 = 0;
	int y1 = 0;
	while (count != 0)
	{
		x1 = rand() % row + 1;//[0-9)  [1,10)
		y1 = rand() % col + 1;

		while (1)
		{
			x1 = rand() % row + 1;//[0-9)  [1,10)
			y1 = rand() % col + 1;
			if (x != x1 || y != y1)
			{
				break;
			}
		}

		if (mine[x1][y1] == '0')
		{
			mine[x1][y1] = '1';
			count--;
		}
	}
}

四.找雷
1.统计某一点雷的个数

static int GetMine(char mine[][COLS], int x, int y)
{
	//'1' - '0'  = 1
	// 1 + '0' = '1'

	//return mine[x-1][y-1]-'0'+
	//mine[x-1][y]-'0'+
	//mine[x-1][y+1]-'0'+
	//mine[x][y+1]-'0'+
	//mine[x+1][y+1]-'0'+
	//mine[x+1][y]-'0'+
	//mine[x+1][y-1]-'0'+
	//mine[x][y-1]-'0';
	return mine[x - 1][y - 1] +
		mine[x - 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y + 1] +
		mine[x + 1][y + 1] +
		mine[x + 1][y] +
		mine[x + 1][y - 1] +
		mine[x][y - 1] - 8 * '0';
}

2.第一次找雷不被炸死,所以我们可以在第一步走完之后设置雷

void FirstFindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入你的坐标:\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
		{
			SetMine(mine,row,col,x,y);
			//mineInfo[x][y] = '0';
			openMine(mineInfo, mine, x, y);
			ShowBoard(mineInfo, ROWS, COLS);
			break;
		}
		printf("坐标不合法!\n");
	}
}

3.之后每一次找雷

void FindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int count = 0;
	//                    
	while (count < row * col - MINENUM)
	{
		printf("请输入你的坐标:\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了\n");
				break;
			}
			else
			{		
				openMine(mineInfo, mine, x, y);
				ShowBoard(mineInfo, ROWS, COLS);
			}
		}
		else
		{
			printf("坐标不合法\n");
		}
	}

	if (count == row * col - MINENUM)
	{
		printf("扫雷成功\n");
	}
}

4.坐标周围没雷,可以实现展开

void  openMine(char mineInfo[][COLS], char mine[][COLS], int x, int y)
{
	int mineNum = GetMine(mine, x, y);
	
	if (mineNum==0)
	{
		mineInfo[x][y] = '0';
		if ((x - 1) >= 1 && (x - 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x - 1][y - 1] == '*')
			 openMine(mine, mineInfo, x - 1, y - 1);
		if ((x) >= 1 && (x) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x][y - 1] == '*')
			 openMine(mine, mineInfo, x, y - 1);
		if ((x + 1) >= 1 && (x + 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x + 1][y - 1] == '*')
			 openMine(mine, mineInfo, x + 1, y - 1);
		if ((x + 1) >= 1 && (x + 1) <= ROW && (y) >= 1 && (y) <= COL && mineInfo[x + 1][y] == '*')
			openMine(mine, mineInfo, x + 1, y);
		if ((x + 1) >= 1 && (x + 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x + 1][y + 1] == '*')
			openMine(mine, mineInfo, x + 1, y + 1);
		if ((x) >= 1 && (x) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x][y + 1] == '*')
			 openMine(mine, mineInfo, x, y + 1);
		if ((x - 1) >= 1 && (x - 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x - 1][y + 1] == '*')
			openMine(mine, mineInfo, x - 1, y + 1);
		if ((x - 1) >= 1 && (x - 1) <= ROW && (y) >= 1 && (y) <= COL && mineInfo[x - 1][y] == '*')
			 openMine(mine, mineInfo, x - 1, y);
	}
	else
	{
		mineInfo[x][y] = '0' + mineNum;
	}
}

源代码:
game.h

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include "stdlib.h"

#define ROW  9
#define COL  9

#define ROWS  ROW+2
#define COLS  COL+2


#define MINENUM 5 //设置10个雷

void InitBoard(char board[][COLS], int rows, int cols, char set);//初始化棋盘

void ShowBoard(char board[][COLS], int rows, int cols);//打印棋盘

void SetMine(char mine[][COLS], int row, int col,  int x, int y);//设置雷

void FirstFindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col);//第一次找雷
void FindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col);//找雷

void openMine(char mineInfo[][COLS], char mine[][COLS],int x, int y);


game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void InitBoard(char board[][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}


void ShowBoard(char board[][COLS], int rows, int cols)
{
	int i = 0;
	int j = 0;
	printf("===================\n");
	for (i = 0; i < rows - 1; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i < rows - 1; i++)
	{
		printf("%d ", i);
		for (j = 1; j < cols - 1; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("===================\n");
}

void SetMine(char mine[][COLS], int row, int col, int x, int y)//9  9
{
	int count = MINENUM;
	int x1 = 0;
	int y1 = 0;
	while (count != 0)
	{
		x1 = rand() % row + 1;//[0-9)  [1,10)
		y1 = rand() % col + 1;

		while (1)
		{
			x1 = rand() % row + 1;//[0-9)  [1,10)
			y1 = rand() % col + 1;
			if (x != x1 || y != y1)
			{
				break;
			}
		}

		if (mine[x1][y1] == '0')
		{
			mine[x1][y1] = '1';
			count--;
		}
	}
}


static int GetMine(char mine[][COLS], int x, int y)
{
	//'1' - '0'  = 1
	// 1 + '0' = '1'

	//return mine[x-1][y-1]-'0'+
	//mine[x-1][y]-'0'+
	//mine[x-1][y+1]-'0'+
	//mine[x][y+1]-'0'+
	//mine[x+1][y+1]-'0'+
	//mine[x+1][y]-'0'+
	//mine[x+1][y-1]-'0'+
	//mine[x][y-1]-'0';
	return mine[x - 1][y - 1] +
		mine[x - 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y + 1] +
		mine[x + 1][y + 1] +
		mine[x + 1][y] +
		mine[x + 1][y - 1] +
		mine[x][y - 1] - 8 * '0';
}

void FindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int count = 0;
	//                    
	while (count < row * col - MINENUM)
	{
		printf("请输入你的坐标:\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了\n");
				break;
			}
			else
			{		
				openMine(mineInfo, mine, x, y);
				ShowBoard(mineInfo, ROWS, COLS);
			}
		}
		else
		{
			printf("坐标不合法\n");
		}
	}

	if (count == row * col - MINENUM)
	{
		printf("扫雷成功\n");
	}
}
void FirstFindMine(char mineInfo[][COLS], char mine[][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入你的坐标:\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
		{
			SetMine(mine,row,col,x,y);
			//mineInfo[x][y] = '0';
			openMine(mineInfo, mine, x, y);
			ShowBoard(mineInfo, ROWS, COLS);
			break;
		}
		printf("坐标不合法!\n");
	}
}
void  openMine(char mineInfo[][COLS], char mine[][COLS], int x, int y)
{
	int mineNum = GetMine(mine, x, y);
	
	if (mineNum==0)
	{
		mineInfo[x][y] = '0';
		if ((x - 1) >= 1 && (x - 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x - 1][y - 1] == '*')
			 openMine(mine, mineInfo, x - 1, y - 1);
		if ((x) >= 1 && (x) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x][y - 1] == '*')
			 openMine(mine, mineInfo, x, y - 1);
		if ((x + 1) >= 1 && (x + 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL && mineInfo[x + 1][y - 1] == '*')
			 openMine(mine, mineInfo, x + 1, y - 1);
		if ((x + 1) >= 1 && (x + 1) <= ROW && (y) >= 1 && (y) <= COL && mineInfo[x + 1][y] == '*')
			openMine(mine, mineInfo, x + 1, y);
		if ((x + 1) >= 1 && (x + 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x + 1][y + 1] == '*')
			openMine(mine, mineInfo, x + 1, y + 1);
		if ((x) >= 1 && (x) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x][y + 1] == '*')
			 openMine(mine, mineInfo, x, y + 1);
		if ((x - 1) >= 1 && (x - 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL && mineInfo[x - 1][y + 1] == '*')
			openMine(mine, mineInfo, x - 1, y + 1);
		if ((x - 1) >= 1 && (x - 1) <= ROW && (y) >= 1 && (y) <= COL && mineInfo[x - 1][y] == '*')
			 openMine(mine, mineInfo, x - 1, y);
	}
	else
	{
		mineInfo[x][y] = '0' + mineNum;
	}
}

test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
	printf("*******************\n");
	printf("*******0.exit******\n");
	printf("*******1.play******\n");
	printf("*******************\n");
}
void game()
{
	char mineInfo[ROWS][COLS];//*
	char mine[ROWS][COLS];//'0'

	InitBoard(mineInfo, ROWS, COLS, '*');
	InitBoard(mine, ROWS, COLS, '0');

	ShowBoard(mineInfo, ROWS, COLS);
	
	FirstFindMine(mineInfo, mine, ROW, COL);
    //ShowBoard(mineInfo, ROWS, COLS);
	
	FindMine(mineInfo, mine, ROW, COL);
	//ShowBoard(mineInfo, ROWS, COLS);
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请输入你的操作:\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("游戏退出\n");
			break;
		default:
			break;
		}
	} while (input);
	return 0;
}

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