Cesium PolygonGeometry的移动、拉伸、旋转——移动

(一)PolygonGeometry的移动

1.在Primitive中加入构建的PolygonGeometry

//传入顶点坐标
var polygon = new Cesium.PolygonGeometry({
    polygonHierarchy: new Cesium.PolygonHierarchy(
            Cesium.Cartesian3.fromDegreesArray([
                    116.41191042442674, 40.03433302415276, 1,
                    116.41218511530673, 40.03431621816942, 1,
                    116.4121891719234, 40.03434113738609, 1,
                    116.4119127424934, 40.034363738532754, 1,
                    116.41191042442674, 40.03433302415276, 1
            ])
    )
});
//相关属性
let options = {
    allowPicking: true,
    releaseGeometryInstances: false,//保留顶点
    geometryInstances: new Cesium.GeometryInstance({
            geometry: polygon,
            attributes: {
                    color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.ORANGE)
            }

    }),
    appearance: new Cesium.PerInstanceColorAppearance({
            translucent: false,
            closed: true
    }),

    asynchronous: false,
}
let primitive = new Cesium.Primitive(options);
//自定义一个原始参照坐标
primitive.position={x:0,y:0,z:0};
viewer.scene.primitives.add(primitive);

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2.调整x,y,z使PolygonGeometry移动

 var Polygon = new PolygonGeometry(options, primitive, viewer);

        //x方向位移
        $("#x").change(function () {

            Polygon.move($("#x").val(), $("#y").val(), $("#z").val());
        });

        //y方向位移
        $("#y").change(function () {

            Polygon.move($("#x").val(), $("#y").val(), $("#z").val());
        });

        //z方向位移
        $("#z").change(function () {

            Polygon.move($("#x").val(), $("#y").val(), $("#z").val());
        });

自建类PolygonGeometry.js


class PolygonGeometry {

    constructor(options, primitive, viewer) {
        this.options = options;
        this.viewer = viewer;
        this.primitive = primitive;
        this.position = this.primitive.position;

    }

    move(x, y, z) {

        let p = this.primitive.geometryInstances.geometry._polygonHierarchy.positions;//三维坐标数组

        p = this.Cartesian3To2(p);//经纬度

        let w = 30000;//自定义单位距离

        if (this.position.x !== Number(x)) {

            for (let i = 0; i < p.length; i = i + 3) {
                p[i] = p[i] + (Number(x) - this.position.x) / w;

            }

            this.position.x = Number(x);
        }

        if (this.position.y !== Number(y)) {

            for (let i = 1; i < p.length; i = i + 3) {
                p[i] = p[i] + (Number(y) - this.position.y) / w;
            }
            this.position.y = Number(y);
        }

        if (this.position.z !== Number(z)) {

            for (let i = 2; i < p.length; i = i + 3) {
                p[i] = p[i] + (Number(z) - this.position.z) * 1;
            }
            this.position.z = Number(z);
        }

        this.update(p);
    }

    update(p) {

        this.viewer.scene.primitives.remove(this.primitive);

        let polygon = new Cesium.PolygonGeometry({
            perPositionHeight: true,
            polygonHierarchy: new Cesium.PolygonHierarchy(Cesium.Cartesian3.fromDegreesArrayHeights(p)),
        });

        this.options.geometryInstances = new Cesium.GeometryInstance({
            geometry: polygon,
            attributes: {
                color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.ORANGE)
            }
        })

        let primitive = new Cesium.Primitive(this.options);

        this.viewer.scene.primitives.add(primitive);
        this.primitive = primitive;
    }

    //空间坐标数组转成经纬度高坐标数组
    Cartesian3To2(points) {

        let pointsArray = [];//二维坐标数组(经纬度)
        for (let i = 0; i < points.length; i++) {
            pointsArray.push(this.changeLonAndLat(points[i].x, points[i].y, points[i].z)[0], this.changeLonAndLat(points[i].x, points[i].y, points[i].z)[1], this.changeLonAndLat(points[i].x, points[i].y, points[i].z)[2])
        }
        return pointsArray;
    }

    //空间坐标转成经纬度坐标
    changeLonAndLat(x, y, z) {
        let cartesian = new Cesium.Cartesian3(x, y, z);
        let cartographic = Cesium.Cartographic.fromCartesian(cartesian);
        let lat = Cesium.Math.toDegrees(cartographic.latitude);
        let lng = Cesium.Math.toDegrees(cartographic.longitude);
        let alt = cartographic.height;

        return [lng, lat, alt];
    }
}

export { PolygonGeometry }

效果图

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demo地址:
添加链接描述

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