鸭子模拟器(Head First 设计模式)

test.h

#ifndef _TEST_H
#define _TEST_H

#include <iostream>

class FlyBehavior
{
public:
    virtual void fly() = 0;
};

class FlyWithWings:public FlyBehavior
{
public:
    void fly()
    {
        std::cout<<"I'am flying"<<std::endl;
    }
};

class FlyNoWay:public FlyBehavior
{
public:
    void fly()
    {
        std::cout<<"I can't flying"<<std::endl;
    }
};

class FlyRocketPowered:public FlyBehavior
{
public:
    void fly()
    {
        std::cout<<"I'mm flying with a rocket"<<std::endl;
    }
};

class Duck
{
public:
    Duck(){}
    void performFly()
    {
        flyBehavior->fly();
    }
    void swim()
    {
        std::cout<<"All ducks float,even decoys!"<<std::endl;
    }
    void setFlyBehavior(FlyBehavior* fb)
    {
        flyBehavior = fb;
    }
protected:
    FlyBehavior* flyBehavior;
};

class MallardDuck:public Duck
{
public:
    MallardDuck(){
        flyBehavior = new FlyWithWings();
    }

    void display()
    {
        std::cout<<"I'm a real Mallard Duck"<<std::endl;
    }
};

class ModelDuck:public Duck{
public:
    ModelDuck(){
        flyBehavior = new FlyNoWay();
    }
    void display(){
        std::cout<<"I'm a model duck"<<std::endl;
    }
};

class MiniDuckSimulator
{
public:
    void main()
    {
        Duck* mallard = new MallardDuck();
        mallard->performFly();
        delete mallard;
        mallard = nullptr;

        Duck* model = new ModelDuck();
        model->performFly();
        model->setFlyBehavior(new FlyRocketPowered());
        model->performFly();
        delete model;
        model = nullptr;
    }
};

#endif

test.cpp

#include "test.h"

#include <iostream>
using namespace std;

int main()
{
    MiniDuckSimulator* sim = new MiniDuckSimulator();
    sim->main();
    return 0;
}
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