这是我18年写的一个烟花的特效,拿来骗骗小孩还是有点作用的,废话不多说直接上代码.
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>HTML5 Canvas 3D烟花动画</title>
<style>
html,body{
margin:0px;
width:100%;
height:100%;
overflow:hidden;
background:#000;
}
#canvas{
width:100%;
height:100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas><script>
function initVars(){
pi=Math.PI;
ctx=canvas.getContext("2d");
canvas.width=canvas.clientWidth;
canvas.height=canvas.clientHeight;
cx=canvas.width/2;
cy=canvas.height/2;
playerZ=-25;
playerX=playerY=playerVX=playerVY=playerVZ=pitch=yaw=pitchV=yawV=0;
scale=600;
seedTimer=0;seedInterval=5,seedLife=100;gravity=.02;
seeds=new Array();
sparkPics=new Array();
s="https://cantelope.org/NYE/";
for(i=1;i<=10;++i){
sparkPic=new Image();
sparkPic.src=s+"spark"+i+".png";
sparkPics.push(sparkPic);
}
sparks=new Array();
pow1=new Audio(s+"pow1.ogg");
pow2=new Audio(s+"pow2.ogg");
pow3=new Audio(s+"pow3.ogg");
pow4=new Audio(s+"pow4.ogg");
frames = 0;
}
function rasterizePoint(x,y,z){
var p,d;
x-=playerX;
y-=playerY;
z-=playerZ;
p=Math.atan2(x,z);
d=Math.sqrt(x*x+z*z);
x=Math.sin(p-yaw)*d;
z=Math.cos(p-yaw)*d;
p=Math.atan2(y,z);
d=Math.sqrt(y*y+z*z);
y=Math.sin(p-pitch)*d;
z=Math.cos(p-pitch)*d;
var rx1=-1000,ry1=1,rx2=1000,ry2=1,rx3=