C语言实现三子棋游戏

程序使用VS2019编译
test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
	printf("********************************\n");
	printf("*********   0.EXIT  ************\n");
	printf("*********   1.PLAY  ************\n");
	printf("********************************\n");

}

void game()
{
	char board[ROW][COL] = { 0 };
	InitBoard(board,ROW,COL);//初始化棋盘的函数
	DisplayBoard(board, ROW, COL);
	char ret = 0;
	//下棋
	while (1)
	{
		PlayerMove(board, ROW, COL);
		//判断输赢
		ret = Iswin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		DisplayBoard(board, ROW, COL);
		ComputerMove(board, ROW, COL);
		//判断输赢
		ret = Iswin(board,ROW,COL);
		if (ret != 'C')
		{
			break;
		}
		DisplayBoard(board, ROW, COL);

	}
	if (ret == '*')
	{
		printf("玩家赢\n");
		DisplayBoard(board, ROW, COL);
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
		DisplayBoard(board, ROW, COL);
	}
	else
	{
		printf("平局\n");
		DisplayBoard(board, ROW, COL);
	}

	

}



int main()
{
	srand((unsigned int)time(NULL));//设置随机数的生成起点
	int input = 0;
	do
	{
		menu();//打印菜单
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();//进行游戏
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}

	} while (input);

	return 0;

}

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			printf(" %c ",board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}

		}
		printf("\n");
		if (i < row - 1)
		{
			for (int j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}

			}
			printf("\n");
		}
		
	}
}

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家下棋:>\n");
	while (1)
	{
		printf("请输入坐标:>");
		scanf("%d %d", &x, &y);

		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用,不能下棋,请选择其他位置\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
		}
	}
	
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑下棋:>\n");
	
	while (board[x][y] != ' ')
	{
		x = rand() % row;
		y = rand() % col;
	}
	board[x][y] = '#';

}

char Iswin(char board[ROW][COL], int row, int col)
{
	int i, j = 0;
	//行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
		}
	}
	//列
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
		{
			return board[1][j];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//没有人赢,平局
	if (Isfull(board, ROW, COL))
	{
		return 'P';
	}

	//游戏继续
	return 'C';
}

int Isfull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

game.h

#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 3
#define COL 3

void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘

void PlayerMove(char board[ROW][COL], int row, int col);//玩家下棋

void ComputerMove(char board[ROW][COL],int row,int col);//电脑下棋,找没有下棋的地方随机下棋

//
//玩家赢,输出*
//电脑赢,输出#
//平局,输出‘P’
//继续,输出'C'
//
char Iswin(char board[ROW][COL],int row,int col);

//判断是否满了,满了返回1,不满返回0
int Isfull(char board[ROW][COL], int row, int col);
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