程序使用VS2019编译
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("********************************\n");
printf("********* 0.EXIT ************\n");
printf("********* 1.PLAY ************\n");
printf("********************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board,ROW,COL);//初始化棋盘的函数
DisplayBoard(board, ROW, COL);
char ret = 0;
//下棋
while (1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ret = Iswin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = Iswin(board,ROW,COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
DisplayBoard(board, ROW, COL);
}
else if (ret == '#')
{
printf("电脑赢\n");
DisplayBoard(board, ROW, COL);
}
else
{
printf("平局\n");
DisplayBoard(board, ROW, COL);
}
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点
int input = 0;
do
{
menu();//打印菜单
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();//进行游戏
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,不能下棋,请选择其他位置\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (board[x][y] != ' ')
{
x = rand() % row;
y = rand() % col;
}
board[x][y] = '#';
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i, j = 0;
//行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//列
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//没有人赢,平局
if (Isfull(board, ROW, COL))
{
return 'P';
}
//游戏继续
return 'C';
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void PlayerMove(char board[ROW][COL], int row, int col);//玩家下棋
void ComputerMove(char board[ROW][COL],int row,int col);//电脑下棋,找没有下棋的地方随机下棋
//
//玩家赢,输出*
//电脑赢,输出#
//平局,输出‘P’
//继续,输出'C'
//
char Iswin(char board[ROW][COL],int row,int col);
//判断是否满了,满了返回1,不满返回0
int Isfull(char board[ROW][COL], int row, int col);