效果
优点
- 模态对话框,原来的主窗口无法点击必须先响应消息提示窗口
- 不需要为 该消息窗口的实例添加按钮点击事件,响应消息窗口以后可以立刻返回用户点击了确定还是取消
- 调用该消息窗口的线程,必须等待用户响应了消息窗口才能继续执行下面的代码,和原生的MessageBox类一样
缺点 - 需要新建实例再使用 不能像原生的MessageBox类直接利用MessageBox.show()使用
(下面通过点击按钮1 显示消息窗口来展示效果)
消息窗口出现前的效果
消息窗口出现后的效果
鼠标移动到消息窗口按钮的效果图
同时鼠标可以 自由移动消息窗口
用法
private void button1_Click(object sender, EventArgs e2)
{
using(MyMessageBox1 myMessageBox1 = new MyMessageBox1())
{
string hh = myMessageBox1.showMessage("我i说的话发生发撒");
if(hh == "confirm")
{
Console.WriteLine("点击了确定");
}
else if(hh == "cancel")
{
Console.WriteLine("点击了取消或叉叉");
}
}
}
源代码
命名空间
using System;
using System.Windows.Forms;
using System.Drawing;
消息窗口代码
public class MyMessageBox1: Form
{
#region 初始化按钮
private void button_init(Button button)
{
button.BackColor = Color.White;
button.FlatStyle = FlatStyle.Flat;
button.Font = new Font("微软雅黑", 10);
button.FlatAppearance.BorderColor = Color.Black;
button.FlatAppearance.MouseOverBackColor = Color.Black;
button.FlatAppearance.MouseDownBackColor = Color.Black;
button.MouseEnter += button_WinSignIn_SignIn_MouseEnter;
button.MouseLeave += button_Lev;
}
private void button_WinSignIn_SignIn_MouseEnter(object sender, EventArgs e)
{
Button button = (Button)sender;
button.ForeColor = Color.White;
}
private void button_Lev(object sender, EventArgs e)
{
Button button = (Button)sender;
button.ForeColor = Color.Black;
}
#endregion
Button[] buttons = new Button[2];
Label[] labels = new Label[1];
public MyMessageBox1()
{
this.Size = new Size(320, 200);
this.BackColor = Color.White;
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.MaximizeBox = false;
this.MinimizeBox = false;
//this.ControlBox = false;
this.StartPosition = FormStartPosition.CenterParent;
this.FormBorderStyle = FormBorderStyle.FixedSingle;
this.AutoSizeMode = AutoSizeMode.GrowAndShrink;
labels[0] = new Label();
labels[0].Text = "";
labels[0].Anchor = AnchorStyles.None;
labels[0].AutoSize = true;
labels[0].Font = new Font("微软雅黑", 12);
this.Controls.Add(labels[0]);
buttons[0] = new Button();
buttons[0].Text = "确定";
button_init(buttons[0]);
buttons[0].Font = new Font("微软雅黑", 10);
buttons[0].Width = 150;
buttons[0].Height = 50;
buttons[0].Location = new Point(1, this.Height - 90);
buttons[0].FlatAppearance.BorderColor = Color.White;
buttons[0].Click += MyMessageBox1_Click1;
buttons[0].Anchor = AnchorStyles.None;
this.Controls.Add(buttons[0]);
buttons[1] = new Button();
buttons[1].Location = new Point(153, buttons[0].Location.Y);
buttons[1].Text = "取消";
button_init(buttons[1]);
buttons[1].Font = new Font("微软雅黑", 10);
buttons[1].Width = 150;
buttons[1].Height = 50;
buttons[1].FlatAppearance.BorderColor = Color.White;
buttons[1].Click += MyMessageBox1_Click;
buttons[1].Anchor = AnchorStyles.None;
this.Controls.Add(buttons[1]);
}
//当点击右上角叉叉的时候默认返回cancel
string theClickButton = "cancel";
private void MyMessageBox1_Click1(object sender, EventArgs e)
{
theClickButton = "confirm";
this.Close();
}
private void MyMessageBox1_Click(object sender, EventArgs e)
{
theClickButton = "cancel";
this.Close();
}
public string showMessage(string text)
{
labels[0].Text = text;
labels[0].Location = new Point(this.Width / 2 - labels[0].Width / 2-10, this.Height / 2 - labels[0].Height / 2-45);
//ShowDialog相当于线程暂停 此处的话就需要close或者dispose以后才会 return theClickButton;
this.ShowDialog();
return theClickButton;
}
}
持续更新中…