[JavaFX] 绘制简易时钟(二)

在前一篇博客中,我们已经绘制了一个静止时钟。
绘制简易时钟(一)

  • 首先进行一个微调:让表盘根据窗口大小自动调整大小:
    在 ShowClock.start() 中,添加对面板长宽的监听。
pane.widthProperty().addListener(ov -> clock.setW(pane.getWidth()));
pane.heightProperty().addListener(ov -> clock.setH(pane.getHeight()));
  • 添加对时间和钟表大小的更改方法
    在 ClockPane 类中添加:
/** Construct a clock with specified hour, minute, and second */
    public ClockPane(int hour, int minute, int second) {
        this.hour = hour;
        this.minute = minute;
        this.second = second;
        paintClock();
    }

    /** Set a new hour */
    public void setHour(int hour) {
        this.hour = hour;
        paintClock();
    }

    /** Set a new minute */
    public void setMinute(int minute) {
        this.minute = minute;
        paintClock();
    }

    /** Set a new second */
    public void setSecond(int second) {
        this.second = second;
        paintClock();
    }

    /** Return clock pane's width */
    public double getW() {
        return w;
    }

    /** Set clock pane's width */
    public void setW(double w) {
        this.w = w;
        paintClock();
    }

    /** Return clock pane's height */
    public double getH() {
        return h;
    }

    /** Set clock pane's height */
    public void setH(double h) {
        this.h = h;
        paintClock();
    }
  • 用 Timeline 实现动态钟表
    在 ShowClock 类中添加:
		//设置事件处理对象
        EventHandler<ActionEvent> eventHandler = e -> {
            clock.setCurrentTime();
        };
        //每秒结束后触发eventHandler
        Timeline animation = new Timeline(
                new KeyFrame(Duration.millis(1000), eventHandler));
        animation.setCycleCount(Timeline.INDEFINITE); //无限循环
        animation.play(); //开始动画

就可以让时钟动起来了。

完整代码
ShowClock.java

package primier;

import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.scene.layout.*;
import javafx.scene.control.*;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.util.Duration;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;

public class ShowClock extends Application {
    @Override //Override the start method in the Application class
    public void start(Stage primaryStage) {
        ClockPane clock = new ClockPane();

        //设置事件处理对象
        EventHandler<ActionEvent> eventHandler = e -> {
            clock.setCurrentTime();
        };
        //每秒结束后触发eventHandler
        Timeline animation = new Timeline(
                new KeyFrame(Duration.millis(1000), eventHandler));
        animation.setCycleCount(Timeline.INDEFINITE); //无限循环
        animation.play(); //开始动画

        BorderPane pane = new BorderPane();
        pane.setCenter(clock);
        Scene scene = new Scene(pane, 250,250);
        primaryStage.setTitle("Display Clock");
        primaryStage.setScene(scene);
        primaryStage.show();

        pane.widthProperty().addListener(ov ->
                clock.setW(pane.getWidth()));
        pane.heightProperty().addListener(ov ->
                clock.setH(pane.getHeight()));
    }

    public static void main (String[] args) { Application.launch(args); }
}

ClockPane.java

package primier;

import java.util.Calendar;
import java.util.GregorianCalendar;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.text.Text;

public class ClockPane extends Pane {
    private int hour;
    private int minute;
    private int second;

    // Clock pane's width and height
    private double w = 250, h = 250;

    /** Construct a default clock with the current time*/
    public ClockPane() {
        setCurrentTime();
    }

    /** Construct a clock with specified hour, minute, and second */
    public ClockPane(int hour, int minute, int second) {
        this.hour = hour;
        this.minute = minute;
        this.second = second;
        paintClock();
    }

    /** Return hour */
    public int getHour() {
        return hour;
    }

    /** Set a new hour */
    public void setHour(int hour) {
        this.hour = hour;
        paintClock();
    }

    /** Return minute */
    public int getMinute() {
        return minute;
    }

    /** Set a new minute */
    public void setMinute(int minute) {
        this.minute = minute;
        paintClock();
    }

    /** Return second */
    public int getSecond() {
        return second;
    }

    /** Set a new second */
    public void setSecond(int second) {
        this.second = second;
        paintClock();
    }

    /** Return clock pane's width */
    public double getW() {
        return w;
    }

    /** Set clock pane's width */
    public void setW(double w) {
        this.w = w;
        paintClock();
    }

    /** Return clock pane's height */
    public double getH() {
        return h;
    }

    /** Set clock pane's height */
    public void setH(double h) {
        this.h = h;
        paintClock();
    }

    /** Set the current time for the clock */
    public void setCurrentTime() {
        //Construct a calendar for the current date and time
        Calendar calendar = new GregorianCalendar();
        //Set current hour, minute and second
        this.hour = calendar.get(Calendar.HOUR_OF_DAY);
        this.minute = calendar.get(Calendar.MINUTE);
        this.second = calendar.get(Calendar.SECOND);
        paintClock();
    }

    /** Paint the clock */
    protected void paintClock() {
        // Initialize clock parameters
        double clockRadius = Math.min(w,h)*0.8*0.5;
        double centerX = w/2;
        double centerY = h/2;

        // Draw circle
        Circle circle = new Circle(centerX, centerY, clockRadius);
        circle.setFill(Color.WHITE);
        circle.setStroke(Color.BLACK);
        Text t1 = new Text(centerX-5, centerY-clockRadius+12,"12");
        Text t2 = new Text(centerX-clockRadius+3, centerY +5, "9");
        Text t3 = new Text(centerX+clockRadius-10, centerY+3, "3");
        Text t4 = new Text(centerX-3, centerY+clockRadius-3,"6");

        // Draw second hand
        double sLength = clockRadius * 0.8;
        double secondX = centerX + sLength * Math.sin(second * (2 * Math.PI / 60));
        double secondY = centerY - sLength * Math.cos(second * (2 * Math.PI / 60));
        Line sLine = new Line(centerX, centerY, secondX, secondY);
        sLine.setStroke(Color.GRAY);

        // Draw minute hand
        double mLength = clockRadius * 0.65;
        double minuteX = centerX + mLength * Math.sin(minute * (2 * Math.PI / 60));
        double minuteY = centerY - mLength * Math.cos(minute * (2 * Math.PI / 60));
        Line mLine = new Line(centerX, centerY, minuteX, minuteY);
        mLine.setStroke(Color.BLUE);

        // Draw hour hand
        double hLength = clockRadius * 0.5;
        double hourX = centerX + hLength *
                Math.sin((hour % 12 + minute / 60.0) * (2 * Math.PI / 12));
        double hourY = centerY - hLength *
                Math.cos((hour % 12 + minute / 60.0) * (2 * Math.PI / 12));
        Line hLine = new Line(centerX, centerY, hourX, hourY);
        sLine.setStroke(Color.GREEN);

        getChildren().clear();
        getChildren().addAll(circle, t1, t2, t3, t4, sLine, mLine, hLine);
    }
}
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