如何利用JavaFx写一个简易版的时钟?

该代码示例展示了如何使用JavaFX创建一个时钟并添加动画效果,使时钟的指针能随时间转动。`NewClockPane`类负责绘制时钟,`ClockAnimation`类则通过`Timeline`和`KeyFrame`来实现指针的周期性运动,模拟实际时钟的行为。
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要想要编写一个时钟重要的是三个指针设置动画随着自己的周期而转动

下面的代码主要是两个类,NewClockPane类主要是绘制一个时钟,ClockAnimation类主要是通过设置动画将时钟动起来

import java.util.Calendar;
import java.util.GregorianCalendar;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.text.Text;

public class NewClockPane extends Pane {
	private int hour;
	private int minute;
	private int second;
	public NewClockPane() {
		setCurrentTime();
	}
	public NewClockPane(int hour,int minute,int second) {
		this.hour=hour;
		this.minute=minute;
		this.second=second;
	}
	public int getHour() {
		return hour;
	}
	public void setHour(int hour) {
		this.hour = hour;
		painClock();
	}
	public int getMinute() {
		return minute;
	}
	public void setMinute(int minute) {
		this.minute = minute;
		painClock();
	}
	public int getSecond() {
		return second;
	}
	public void setSecond(int second) {
		this.second = second;
		painClock();
	}
	
	public void setCurrentTime() {
		//获取现在的时间
		Calendar cal=new GregorianCalendar();
		this.hour=cal.get(Calendar.HOUR_OF_DAY);
		this.minute=cal.get(Calendar.MINUTE);
		this.second=cal.get(Calendar.SECOND);
		painClock();
	}
	public void painClock() {
		double clockRadius=Math.min(getWidth(), getHeight())*0.5*0.8;
		double centerX=getWidth()/2;
		double centerY=getHeight()/2;
		
		Circle circle=new Circle(centerX,centerY,clockRadius);
		circle.setFill(Color.rgb(240, 247, 201));
		circle.setStroke(Color.rgb(254, 16, 94));
		
		Text t1=new Text(centerX-5,centerY-clockRadius+12,"12");
		Text t2=new Text(centerX-clockRadius+3,centerY+5,"9");
		Text t3=new Text(centerX+clockRadius-10,centerY+3,"3");
		Text t4=new Text(centerX-3,centerY+clockRadius-3,"6");
		//创建秒针
		double sLength=clockRadius*0.8;
		double secondX=centerX+sLength*Math.sin(second*(2*Math.PI/60));
		double secondY=centerY-sLength*Math.cos(second*(2*Math.PI/60));
		Line sLine=new Line(centerX,centerY,secondX,secondY);
		sLine.setStroke(Color.RED);
		//创建分针
		double mLength=clockRadius*0.65;
		double xMinute=centerX+mLength*Math.sin(minute*(2*Math.PI/60));
		double yMinute=centerY-mLength*Math.cos(minute*(2*Math.PI/60));
		Line mLine=new Line(centerX,centerY,xMinute,yMinute);
		mLine.setStroke(Color.BLUE);
		//创建时针
		double hLength=clockRadius*0.5;
		double hourX=centerX+hLength*(Math.sin(hour%12+minute/60.0)*(2*Math.PI/12));
		double hourY=centerX+hLength*(Math.cos(hour%12+minute/60.0)*(2*Math.PI/12));
		Line hLine=new Line(centerX,centerY,hourX,hourY);
		hLine.setStroke(Color.GREEN);
		
		getChildren().clear();
		getChildren().addAll(circle,t1,t2,t3,t4,sLine,mLine,hLine);
		
	}
	public void setWidth(double width) {
		super.setWidth(width);
		painClock();
	}
	public void setHeight(double height) {
		super.setHeight(height);
		painClock();
	}

}
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.util.Duration;

public class ClockAnimation extends Application{

	public static void main(String[] args) {
		// TODO Auto-generated method stub
		launch(args);

	}

	@Override
	public void start(Stage stage) throws Exception {
		// TODO Auto-generated method stub
		NewClockPane clock=new NewClockPane();
		EventHandler<ActionEvent>eventHandler=e->{
			clock.setCurrentTime();//获取现在的时间以及钟身
		};
		Timeline animation=new Timeline(new KeyFrame(Duration.millis(1000), eventHandler));//设置动画每隔一秒动一次
		animation.setCycleCount(Timeline.INDEFINITE);
		animation.play();
		
		Scene scene=new Scene(clock,400,400);
		stage.setTitle("JavaFx");
		stage.setScene(scene);
		stage.show();
		
	}

}

好的,下面是一个简单的JavaFX迷宫游戏的示例代码,你可以根据自己的需求进行修改和优化: ```java import javafx.application.Application; import javafx.event.EventHandler; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.input.KeyEvent; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.stage.Stage; public class MazeGame extends Application { private int mazeWidth = 20; private int mazeHeight = 20; private int cellSize = 20; private int playerX = 0; private int playerY = 0; private Rectangle[][] mazeCells; private Group mazeGroup; private Scene scene; @Override public void start(Stage primaryStage) throws Exception { mazeGroup = new Group(); mazeCells = new Rectangle[mazeWidth][mazeHeight]; for (int i = 0; i < mazeWidth; i++) { for (int j = 0; j < mazeHeight; j++) { Rectangle cell = new Rectangle(i * cellSize, j * cellSize, cellSize, cellSize); cell.setFill(Color.WHITE); cell.setStroke(Color.BLACK); mazeCells[i][j] = cell; mazeGroup.getChildren().add(cell); } } mazeCells[playerX][playerY].setFill(Color.GREEN); scene = new Scene(mazeGroup, mazeWidth * cellSize, mazeHeight * cellSize); scene.setOnKeyPressed(new EventHandler<KeyEvent>() { @Override public void handle(KeyEvent event) { switch (event.getCode()) { case UP: movePlayer(0, -1); break; case DOWN: movePlayer(0, 1); break; case LEFT: movePlayer(-1, 0); break; case RIGHT: movePlayer(1, 0); break; } } }); primaryStage.setScene(scene); primaryStage.show(); } private void movePlayer(int dx, int dy) { int newX = playerX + dx; int newY = playerY + dy; if (newX >= 0 && newX < mazeWidth && newY >= 0 && newY < mazeHeight) { if (mazeCells[newX][newY].getFill() != Color.BLACK) { mazeCells[playerX][playerY].setFill(Color.WHITE); playerX = newX; playerY = newY; mazeCells[playerX][playerY].setFill(Color.GREEN); } } } public static void main(String[] args) { launch(args); } } ``` 这个迷宫游戏中,通过按键控制小人在迷宫中移动,迷宫由矩形方块组成,可以通过修改迷宫的尺寸、墙壁颜色等来进行个性化的定制。
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