canvas特效之刮刮乐和粒子特效

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canvas特效之刮刮乐和粒子特效

刮刮乐:

思路:在底部的图片加载时,我们先增加一个canvas标签,并且设置为绝对定位。然后再设置填充颜色是的覆盖住图片,设置鼠标点下和鼠标移动以及鼠标松开三种事件。

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>刮刮乐</title>
    <style>
        html,body{
            width: 100vw;
            height: 100vh;
            margin: 0;
            overflow: hidden;
        }
        img{
            width: 100%;
            height: 100%;
            display: block;
        }
    </style>
</head>
<body>
    <img src="img/01.jpg">
    <script>
        const img=document.querySelector('img');
        img.onload=function (){
            const oC=document.createElement('canvas');
            oC.style.position = 'absolute'
            oC.style.left=img.offsetLeft+'px';
            oC.style.top=img.offsetTop+'px';
            oC.width=img.width;
            oC.height=img.height;
            img.parentNode.insertBefore(oC,img);

            const cxt=oC.getContext('2d');
            cxt.fillStyle = '#bbb'
            cxt.fillRect(0,0,oC.width,oC.height);
            cxt.globalCompositeOperation="destination-out";
            
            oC.onmousedown=function(e){
                let x=e.pageX-this.offsetLeft;
                let y=e.pageY-this.offsetTop;
                
                cxt.beginPath();
                cxt.fillStyle="red";
                cxt.arc(x,y,50,0,360*Math.PI/180);
                cxt.fill()
                cxt.lineWidth=100


                this.onmousemove=function(e){
                    cxt.beginPath()
                    cxt.moveTo(x,y)
                    cxt.lineTo(e.pageX-oC.offsetLeft,e.pageY-oC.offsetTop)
                    cxt.stroke()

                    cxt.lineCap = 'round'
                    x = e.pageX - oC.offsetLeft
                    y = e.pageY - oC.offsetTop
                }
            
                this.onmouseup = function (){
                    this.onmousemove = null
                    this.onmouseup = null
                    checked()
                }
            }
            function checked(){
                const data=cxt.getImageData(0,0,oC.width,oC.height).data;
                let n=0;
                for(let i=0;i<data.length;i++){
                    if ( data[i] === 0 && data[i+1] === 0 && data[i+2] === 0 && data[i+3] === 0){
                        n++;
                    }
                }
                let f=n*100/(oC.width*oC.height);
                // document.title = '被刮开的面积'+f.toFixed(2) + '%';
                if ( f>200 ){
                    cxt.beginPath();
                    cxt.fillRect(0,0,oC.width,oC.height);
                    document.title = '全部刮开了';
                }
            }
        }
        
    </script>
</body>
</html>

粒子:

思路:先采用他面向对象的方法,创建粒子工厂,然后将实例化的粒子放入数组中,然后我们写draw函数,对粒子进行操作。

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        body{
            margin: 0;
            background: #000;
            overflow: hidden;
        }
        canvas{
            box-shadow: inset 0 0 100px #007aff;
        }
    </style>
</head>
<body>
    <canvas></canvas>
    <script>
        const oC=document.querySelector('canvas')
        const cxt=oC.getContext('2d')
        let w=oC.width=window.innerWidth;
        let h=oC.height=window.innerHeight;
        let sumNumber=500;
        let sum=[];
        let colors=["red","blue","pink","purple","green","yellow"];

        window.onresize=function(){
            w = oC.width = window.innerWidth
            h = oC.height = window.innerHeight
        }

        //粒子工厂
        function Factory(){
            this.x=Math.round(Math.random()*w);
            this.y=Math.round(Math.random()*h);
            this.radius=Math.round(Math.random()*10)
            this.rgba = colors[Math.round(Math.random()*5)]
            this.vx  = Math.round(Math.random()*3) - 1.5
            this.vy = Math.round(Math.random()*3) - 1.5
        }
        !function(){
            for(let i=0;i<sumNumber;i++){
                sum.push(new Factory());
            }
        }()
        console.log(sum);
        (function loop(){
            draw();
            requestAnimationFrame(loop);
        })()
        function draw(){
            cxt.clearRect(0,0,w,h)//每次执行依次函数都要清理上一次的粒子
            for(let i=0;i<sumNumber;i++){
                let temp = sum[i];
                for(let k=0;k<sumNumber;k++){
                    cxt.lineWidth=0.5
                    let temp2=sum[k];
                    if(temp.rgba === temp2.rgba && findLine(temp,temp2) <100){
                        //当两个粒子颜色一样并且他们的距离<100,我们就把他们连接起来
                        cxt.strokeStyle = temp.rgba
                        cxt.beginPath()
                        cxt.moveTo(temp.x,temp.y)
                        cxt.lineTo(temp2.x,temp2.y)
                        cxt.stroke()
                    }

                }
    
                cxt.fillStyle = temp.rgba
                cxt.strokeStyle = temp.rgba
                cxt.beginPath()
                cxt.arc(temp.x,temp.y,temp.radius,0,2*Math.PI)
                cxt.fill()

                cxt.beginPath()
                cxt.arc(temp.x,temp.y,(temp.radius+5),0,2*Math.PI)
                cxt.stroke()

                temp.x+=temp.vx
                temp.y+=temp.vy
                if ( temp.x > w ) temp.x = 0
                if ( temp.x < 0 ) temp.x = w
                if ( temp.y > h ) temp.y = 0
                if ( temp.y < 0 ) temp.y = h
            }
            function findLine(temp,temp2){
                return Math.sqrt(Math.pow((temp2.x-temp.x),2)+Math.pow((temp2.y-temp.y),2))
            }
        }
    </script>
</body>
</html>
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