mapbox 添加3d模型

在这里插入图片描述
这边例子是已经封装好了的module的js。直接上例子

<!doctype html>
<html lang="en">

	<head>
		<meta charset="UTF-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
		<meta http-equiv="X-UA-Compatible" content="ie=edge">
		<title>添加三维模型</title>
		<link href='../bundle.css' rel='stylesheet' />
		<!-- 引入js文件 -->
		<script src="../bundle.min.js"></script>
		<script src='../modelAdd.js'></script>
		
	</head>
	<style>


	</style>

	<body>
		<div id="map" style='width: 100%; height: 600px; '>
		</div>
		<script type="application/javascript">
			 creeper.CreeperConfig.token = "c2hvd3RpbWU6OTA5MDdlMzM4MDgwNDJlZWZjMGE0ZjRmYTgyNTAxZGE=";//token

			var vectorMap = new creeper.VectorMap('map', 9, 'https://wisec.you07.com/cmgis-server/');  //new一个map的图层



			vectorMap.on("load", function(e) {//加载3d模型

				new ModelLayer(vectorMap, 'model1', {
					modelOrigin: [104.06192586990738, 30.59527602923596],
					modelUrl: 'https://docs.mapbox.com/mapbox-gl-js/assets/34M_17/34M_17.gltf',
					modelLightIntensity: 0.8,

				})
			})
		</script>
	</body>

</html>

效果

在这里插入图片描述

官网的例子是:

<!DOCTYPE html>
<html>
<head>
    <meta charset='utf-8' />
    <title>添加3D模型</title>
    <meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no' />
    <script src='https://api.tiles.mapbox.com/mapbox-gl-js/v1.1.1/mapbox-gl.js'></script>
    <link href='https://api.tiles.mapbox.com/mapbox-gl-js/v1.1.1/mapbox-gl.css' rel='stylesheet' />
    <style>
        body { margin:0; padding:0; }
        #map { position:absolute; top:0; bottom:0; width:100%; }
    </style>
</head>
<body>

<script src='https://unpkg.com/three@0.102.0/build/three.min.js'></script>
<script src="https://unpkg.com/three@0.102.0/examples/js/loaders/GLTFLoader.js"></script>
<div id='map'></div>
<script>
mapboxgl.accessToken = '<your access token here>';
var map = window.map = new mapboxgl.Map({
    container: 'map',
    style: 'mapbox://styles/mapbox/light-v10',
    zoom: 17.5,
    center: [148.9819, -35.3981],
    pitch: 60
});

// parameters to ensure the model is georeferenced correctly on the map
var modelOrigin = [148.98190, -35.39847];
var modelAltitude = 0;
var modelRotate = [Math.PI / 2, 0, 0];
var modelScale = 5.41843220338983e-8;

// transformation parameters to position, rotate and scale the 3D model onto the map
var modelTransform = {
    translateX: mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude).x,
    translateY: mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude).y,
    translateZ: mapboxgl.MercatorCoordinate.fromLngLat(modelOrigin, modelAltitude).z,
    rotateX: modelRotate[0],
    rotateY: modelRotate[1],
    rotateZ: modelRotate[2],
    scale: modelScale
};

var THREE = window.THREE;

// configuration of the custom layer for a 3D model per the CustomLayerInterface
var customLayer = {
    id: '3d-model',
    type: 'custom',
    renderingMode: '3d',
    onAdd: function(map, gl) {
        this.camera = new THREE.Camera();
        this.scene = new THREE.Scene();

        // create two three.js lights to illuminate the model
        var directionalLight = new THREE.DirectionalLight(0xffffff);
        directionalLight.position.set(0, -70, 100).normalize();
        this.scene.add(directionalLight);

        var directionalLight2 = new THREE.DirectionalLight(0xffffff);
        directionalLight2.position.set(0, 70, 100).normalize();
        this.scene.add(directionalLight2);

        // use the three.js GLTF loader to add the 3D model to the three.js scene
        var loader = new THREE.GLTFLoader();
        loader.load('https://docs.mapbox.com/mapbox-gl-js/assets/34M_17/34M_17.gltf', (function (gltf) {
            this.scene.add(gltf.scene);
        }).bind(this));
        this.map = map;

        // use the Mapbox GL JS map canvas for three.js
        this.renderer = new THREE.WebGLRenderer({
            canvas: map.getCanvas(),
            context: gl
        });

        this.renderer.autoClear = false;
    },
    render: function(gl, matrix) {
        var rotationX = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(1, 0, 0), modelTransform.rotateX);
        var rotationY = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 1, 0), modelTransform.rotateY);
        var rotationZ = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0, 0, 1), modelTransform.rotateZ);

        var m = new THREE.Matrix4().fromArray(matrix);
        var l = new THREE.Matrix4().makeTranslation(modelTransform.translateX, modelTransform.translateY, modelTransform.translateZ)
            .scale(new THREE.Vector3(modelTransform.scale, -modelTransform.scale, modelTransform.scale))
            .multiply(rotationX)
            .multiply(rotationY)
            .multiply(rotationZ);

        this.camera.projectionMatrix.elements = matrix;
        this.camera.projectionMatrix = m.multiply(l);
        this.renderer.state.reset();
        this.renderer.render(this.scene, this.camera);
        this.map.triggerRepaint();
    }
};

map.on('style.load', function() {
    map.addLayer(customLayer, 'waterway-label');
});
</script>

</body>
</html>
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