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HashMap
HashMap实现了Map接口,使用哈希算法进行实现,键不能重复,如果重复,新的值会替换旧的值并返回旧的值。HashMap集合了数组和链表的优点。
代码实现
public class HashMapTest {
public static void main(String[] args) {
//实例化HashMap
Map<String ,String> map = new HashMap<>();
//添加元素
map.put("a","AA");
//相同的键会替换原来的值并返回原来的值
String value = map.put("a","A");
System.out.println("value = " + value);
map.put("b","B");
map.put("c","C");
map.put("z","z");
//三种获取map值的方式
//第一种,直接get
System.out.println("1.-----------------------------------------");
value = map.get("a");
System.out.println("value = " + value);
//第二种,通过keySet()获取,如果只需要取键不要值,建议使用这一种方法
Set<String> set = map.keySet();
System.out.println("2.-----------------------------------------");
for (String key : set){
String v = map.get(key);
System.out.println("key = " + key + " value = " + v);
}
//第三种,通过Map.Entry与entrySet()获取,如果是要取键值对的话建议使用这一种方法
Set<Map.Entry<String ,String> > entries = map.entrySet();
System.out.println("3.-----------------------------------------");
for(Map.Entry<String ,String> entry : entries){
String key = entry.getKey();
String v = entry.getValue();
System.out.println("key = " + key + " value = " + v);
}
//并集操作,相同的后者会覆盖者
Map<String ,String> map2 = new HashMap<>();
map2.put("d","D");
map2.put("e","E");
map2.put("a","AA");
map.putAll(map2);
Set<Map.Entry<String ,String> > entries1 = map.entrySet();
System.out.println("4.-----------------------------------------");
for(Map.Entry<String ,String> entry : entries1){
String key = entry.getKey();
String v = entry.getValue();
System.out.println("key = " + key + " value = " + v);
}
//删除元素
String val = map.remove("z");
System.out.println("remove: val = " + val);
System.out.println("4.-----------------------------------------");
for(Map.Entry<String ,String> entry : map.entrySet()){
String key = entry.getKey();
String v = entry.getValue();
System.out.println("key = " + key + " value = " + v);
}
//判断key是否存在
System.out.println("map.containsKey(\"a\") = " + map.containsKey("a"));
System.out.println("map.containsKey(\"z\") = " + map.containsKey("z"));
//判断value是否存在
System.out.println("map.containsValue(\"A\") = " + map.containsValue("A"));
System.out.println("map.containsValue(\"AA\") = " + map.containsValue("AA"));
}
}
结果:
"C:\Program Files\Java\jdk1.8.0_144\bin\java.exe"
value = AA
1.-----------------------------------------
value = A
2.-----------------------------------------
key = a value = A
key = b value = B
key = c value = C
key = z value = z
3.-----------------------------------------
key = a value = A
key = b value = B
key = c value = C
key = z value = z
4.-----------------------------------------
key = a value = AA
key = b value = B
key = c value = C
key = d value = D
key = e value = E
key = z value = z
remove: val = z
4.-----------------------------------------
key = a value = AA
key = b value = B
key = c value = C
key = d value = D
key = e value = E
map.containsKey("a") = true
map.containsKey("z") = false
map.containsValue("A") = false
map.containsValue("AA") = true
Process finished with exit code 0
底层实现
我们知道
- 数组:占用空间连续。 寻址容易,查询速度快。但是,增加和删除效率非常低。
- 链表:占用空间不连续。 寻址困难,查询速度慢。但是,增加和删除效率非常高。
而哈希表则可以结合两者的特点,而HashMap底层就是使用哈希表实现的,所以HashMap具有数组和链表两者的优点。
存储结构如下:
这里也有jdk版本问题,在jdk1.7及之前,是没有红黑树的,而且链表采用的是头插法,而jdk1.8及之后出现了红黑树这个概念,链表采用的是尾插法,那什么时候采用链表什么时候转换成红黑树呢?需要满足以下两个条件会将链表转换成红黑树:
- 当链表长度大于8时
- 当数组长度大于64时
而什么时候将红黑树转换回链表呢?满足一个条件即可
- 当红黑树的节点个数小于6时
底层源码:
成员变量:
/**
* The default initial capacity - MUST be a power of two.
*/
//一开始数组默认长度为16
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
/**
* The maximum capacity, used if a higher value is implicitly specified
* by either of the constructors with arguments.
* MUST be a power of two <= 1<<30.
*/
//最大容量为2的30次方,为啥不是31位,我觉得最高位应该是符号位,所以就取31位了
static final int MAXIMUM_CAPACITY = 1 << 30;
/**
* The load factor used when none specified in constructor.
*/
//负载因子,当数组使用量超过3/4时,会进行数组扩容
static final float DEFAULT_LOAD_FACTOR = 0.75f;
/**
* The bin count threshold for using a tree rather than list for a
* bin. Bins are converted to trees when adding an element to a
* bin with at least this many nodes. The value must be greater
* than 2 and should be at least 8 to mesh with assumptions in
* tree removal about conversion back to plain bins upon
* shrinkage.
*/
//转换成红黑树时的链表长度阈值
static final int TREEIFY_THRESHOLD = 8;
/**
* The bin count threshold for untreeifying a (split) bin during a
* resize operation. Should be less than TREEIFY_THRESHOLD, and at
* most 6 to mesh with shrinkage detection under removal.
*/
//红黑树转换成链表的节点个数阈值
static final int UNTREEIFY_THRESHOLD = 6;
/**
* The smallest table capacity for which bins may be treeified.
* (Otherwise the table is resized if too many nodes in a bin.)
* Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
* between resizing and treeification thresholds.
*/
//转换成红黑树时需要数组的最小长度,阈值
static final int MIN_TREEIFY_CAPACITY = 64;
节点类型
static class Node<K,V> implements Map.Entry<K,V> {
final int hash;
final K key;
V value;
Node<K,V> next;
Node(int hash, K key, V value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
public final K getKey() { return key; }
public final V getValue() { return value; }
public final String toString() { return key + "=" + value; }
public final int hashCode() {
return Objects.hashCode(key) ^ Objects.hashCode(value);
}
public final V setValue(V newValue) {
V oldValue = value;
value = newValue;
return oldValue;
}
public final boolean equals(Object o) {
if (o == this)
return true;
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>)o;
if (Objects.equals(key, e.getKey()) &&
Objects.equals(value, e.getValue()))
return true;
}
return false;
}
}
HashMap也是采用延迟加载方式进行加载时,等到使用时会使用resize方法进行数组初始化和扩容处理。
/**
* Constructs an empty <tt>HashMap</tt> with the default initial capacity
* (16) and the default load factor (0.75).
*/
//无参构造方法只是对负载因子进行了赋值,其他的没有处理
public HashMap() {
this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
}
resize()方法
看得懂就看,看不到就下次再看了
/**
* Initializes or doubles table size. If null, allocates in
* accord with initial capacity target held in field threshold.
* Otherwise, because we are using power-of-two expansion, the
* elements from each bin must either stay at same index, or move
* with a power of two offset in the new table.
*
* @return the table
*/
final Node<K,V>[] resize() {
//这里一开始table是空的
Node<K,V>[] oldTab = table;
//所以oldCap是0
int oldCap = (oldTab == null) ? 0 : oldTab.length;
//负载因子拿过来
int oldThr = threshold;
int newCap, newThr = 0;
if (oldCap > 0) {
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
newThr = oldThr << 1; // double threshold
}
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else { // zero initial threshold signifies using defaults
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr;
@SuppressWarnings({"rawtypes","unchecked"})
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
table = newTab;
if (oldTab != null) {
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
if ((e = oldTab[j]) != null) {
oldTab[j] = null;
if (e.next == null)
newTab[e.hash & (newCap - 1)] = e;
else if (e instanceof TreeNode)
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else { // preserve order
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
}
计算Hash值
put方法
/**
* Associates the specified value with the specified key in this map.
* If the map previously contained a mapping for the key, the old
* value is replaced.
*
* @param key key with which the specified value is to be associated
* @param value value to be associated with the specified key
* @return the previous value associated with <tt>key</tt>, or
* <tt>null</tt> if there was no mapping for <tt>key</tt>.
* (A <tt>null</tt> return can also indicate that the map
* previously associated <tt>null</tt> with <tt>key</tt>.)
*/
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
- 获取key对象的hashcode
计算方法是取key的hashcode()的高16位与低16位进行异或操作得到
看了下,hashCode()最终是使用native关键字来标识,所以hashCode的计算并不是通过java语言来实现,那我们就不用管这个hashCode怎么算出来了。
public native int hashCode();
/**
* Computes key.hashCode() and spreads (XORs) higher bits of hash
* to lower. Because the table uses power-of-two masking, sets of
* hashes that vary only in bits above the current mask will
* always collide. (Among known examples are sets of Float keys
* holding consecutive whole numbers in small tables.) So we
* apply a transform that spreads the impact of higher bits
* downward. There is a tradeoff between speed, utility, and
* quality of bit-spreading. Because many common sets of hashes
* are already reasonably distributed (so don't benefit from
* spreading), and because we use trees to handle large sets of
* collisions in bins, we just XOR some shifted bits in the
* cheapest possible way to reduce systematic lossage, as well as
* to incorporate impact of the highest bits that would otherwise
* never be used in index calculations because of table bounds.
*/
static final int hash(Object key) {
int h;
//>>>是无符号数的右移操作
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
- 根据 hashcode 计算出 hash 值(要求在[0, 数组长度-1]区间)
/**
* Implements Map.put and related methods
*
* @param hash hash for key
* @param key the key
* @param value the value to put
* @param onlyIfAbsent if true, don't change existing value
* @param evict if false, the table is in creation mode.
* @return previous value, or null if none
*/
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
//看这里,看到没,这里将计算得到的hash值与数组长度减一进行与运算,然后再存值
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
前面看懂了吗,看不到就别看了,再看我也晕了,举个例子
假设我们拿到的hash值是98765,数组还没有扩容前是16,将其转换成0-15之间的hash值为:
所以98765的hash值是4.
就这样吧,hashMap源码还不是完全能看懂。
TreeMap
TreeMap 和 HashMap 同样实现了 Map 接口,所以,对于 API 的用法来说是没有区别的。HashMap 效率高于 TreeMap;TreeMap 是可以对键进行排序的一种容器,在需要对键排序时可选用 TreeMap。TreeMap 底层是基于红黑树实现的。
在使用 TreeMap 时需要给定排序规则:
- 元素自身实现比较规则
- 通过比较器实现比较规则
代码实现
实现方式跟TreeSet基本一样
public class TreeMapTest {
public static void main(String[] args) {
Map<Student,String > map1 = new TreeMap<>();
map1.put(new Student("yql",18),"yql");
map1.put(new Student("yql2",20),"yql2");
map1.put(new Student("yql3",20),"yql3");
for(Map.Entry<Student,String> entry : map1.entrySet()){
System.out.println("key = " + entry.getKey() + " value = " + entry.getValue());
}
System.out.println("-----------------------------------------------");
Map<Users,String > map2 = new TreeMap<>(new UserComparator());
map2.put(new Users("yql",18),"yql");
map2.put(new Users("yql2",20),"yql2");
map2.put(new Users("yql3",20),"yql3");
for(Map.Entry<Users,String> entry : map2.entrySet()){
System.out.println("key = " + entry.getKey() + " value = " + entry.getValue());
}
}
}
结果:
key = Student{name='yql', age=18} value = yql
key = Student{name='yql2', age=20} value = yql2
key = Student{name='yql3', age=20} value = yql3
-----------------------------------------------
key = Users{username='yql', userage=18} value = yql
key = Users{username='yql2', userage=20} value = yql2
key = Users{username='yql3', userage=20} value = yql3
Process finished with exit code 0
嗯,就先这样吧