原生JS开发贪吃蛇游戏

效果图: 

 源码如下:

<!DOCTYPE html>
<html>

<head>
    <title>贪吃蛇</title>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <style type="text/css">
        .backDiv {
            text-align: center;
            position: absolute;
            top: 20px;
            left: 300px;
            width: 820px;
            height: 550px;
        }

        .display {
            position: absolute;
            top: 0px;
            left: 685px;
            width: 180px;
            height: 510px;
            border: 5px solid black;
            background-color: #ccffff;
        }

        #gamePanel table {
            border-collapse: collapse;
            /*合并单元格边框*/
            border: 5px solid black;
            background-color: #f0f0f0;
        }

        #gamePanel td {
            width: 15px;
            height: 15px;
        }

        #scoreDiv {
            position: absolute;
            top: 20px;
            left: 20px;
            text-align: left;
            font-size: 20px;
            font-weight: bold;
        }

        #prompt {
            position: absolute;
            top: 180px;
            left: 20px;
            text-align: left;
            font-weight: bold;
        }

        #operator {
            position: absolute;
            top: 550px;
            left: 100px;
        }

        #result {
            position: absolute;
            top: 200px;
            left: 220px;
            background-color: #00ffff;
            font-size: 20px;
            font-weight: bold;
            text-align: left;
            padding: 20px;
        }
    </style>
    <script>
        var snake = []; // 蛇数组
        var barrers = []; // 障碍物数组
        var game = {
            sizeX: "30",
            sizeY: "40",
            record: "0"
        };
        var appearTime = disappearTime = 0; // 超级食物出现
        var superFoodX = superFoodY = null;
        var color = 0; // 食物颜色
        function init() {
            clearTimeout(game.time);
            snake = [];
            barrers = [];
            game.x = 0;
            game.y = 1;
            game.dir = null;
            game.direction = "right";
            game.rate = null;
            game.lengths = 2; // 蛇的长度
            game.score = 0;
            $("scoreDiv").innerHTML = "得分:" + game.score + "<br/><br/>长度:" + game.lengths + "<br/><br/>" + "最高分:" + game
                .record;
            $("pass").disabled = false;
            $("rate").disabled = false;
            $("start").disabled = false;
            bord(); // 设置界面
            barrer(); // 设置障碍物
            $("result").style.visibility = "hidden";
            snake.push("tb_" + game.x + "_" + (game.y - 1));
            snake.push("tb_" + game.x + "_" + game.y); // 蛇头
        }

        function $(id) {
            return document.getElementById(id);
        }
        // 表格
        function bord() {
            var panel = []; // 游戏面板
            var proPanel = []; // 提示面板
            panel.push("<table>");
            for (var i = 0; i < game.sizeX; i++) {
                panel.push("<tr>");
                for (var j = 0; j < game.sizeY; j++) {
                    panel.push('<td id="tb_' + i + "_" + j + '" > </td>');
                }
                panel.push("</tr>");
            }
            panel.push("</table>");
            $("gamePanel").innerHTML = panel.join("");
            proPanel.push("<table>");
            proPanel.push('<tr>' + '<td width="20px" height="20px" bgcolor="#ff3300"></td>' + '<td>&nbsp得分+10</td>' +
                '</tr>');
            proPanel.push('<tr>' + '<td width="20px" height="20px" bgcolor="#33cc33"></td>' + '<td>&nbsp得分+30</td>' +
                '</tr>');
            proPanel.push('<tr>' + '<td width="20px" height="20px" bgcolor="#99ff66"></td>' + '<td>&nbsp得分+50</td>' +
                '</tr>');
            proPanel.push('<tr>' + '<td width="20px" height="20px" bgcolor="#ffff00"></td>' + '<td>&nbsp得分+100</td>' +
                '</tr>');
            proPanel.push('<tr>' + '<td width="20px" height="20px" bgcolor="#006600"></td>' + '<td>&nbsp得分-30</td>' +
                '</tr>');
            proPanel.push('<tr>' + '<td width="20px" height="20px" bgcolor="#000000"></td>' + '<td>&nbsp得分-50</td>');
            proPanel.push("</table>");
            $("prompt").innerHTML = proPanel.join("");
        }
        // 关卡障碍物设置
        function barrer() {
            var passValue = $("pass").value;
            for (var i = 0; i < barrers.length; i++) {
                $(barrers[i]).style.backgroundColor = "";
            }
            barrers = [];
            if (passValue == 2) {
                for (var i = 8; i < game.sizeX - 8; i++) {
                    barrers.push("tb_" + i + "_" + 10);
                    barrers.push("tb_" + i + "_" + (game.sizeY - 10));
                }
            }
            if (passValue == 3) {
                for (var i = 8; i < game.sizeY - 8; i++) {
                    barrers.push("tb_" + Math.floor(game.sizeX / 2) + "_" + i);
                }
                for (var i = 6; i < game.sizeX - 6; i++) {
                    barrers.push("tb_" + i + "_" + Math.floor(game.sizeY / 2));
                }
            }
            if (passValue == 4) {
                for (var i = 12; i < game.sizeY - 11; i++) {
                    barrers.push("tb_" + Math.floor(game.sizeX / 2) + "_" + i);
                }
                for (var j = 6; j < game.sizeX - 6; j++) {
                    barrers.push("tb_" + j + "_" + Math.floor(game.sizeY / 2 + 1));
                }
                for (var i = 6; i < game.sizeX - 6; i++) {
                    if (i < game.sizeX / 2) {
                        barrers.push("tb_" + i + "_" + 12);
                    } else {
                        barrers.push("tb_" + i + "_" + (game.sizeY - 11));
                    }
                }
                for (var j = 12; j < game.sizeY - 11; j++) {
                    if (j <= game.sizeY / 2) {
                        barrers.push("tb_" + (game.sizeX - 7) + "_" + j);
                    } else {
                        barrers.push("tb_" + 6 + "_" + (j + 1));
                    }
                }
            }
            if (passValue == 5) {
                for (var i = 0; i < 14; i++) {
                    barrers.push("tb_" + 7 + "_" + i);
                    barrers.push("tb_" + (game.sizeX - 8) + "_" + (game.sizeY - i - 1));
                }
                for (var i = 15; i < 25; i++) {
                    if (i < 18 || i > 21) {
                        barrers.push("tb_" + 10 + "_" + i);
                        barrers.push("tb_" + (game.sizeX - 11) + "_" + i);
                    }
                }
                for (var i = 0; i < 9; i++) {
                    barrers.push("tb_" + i + "_" + (game.sizeY - 13));
                    barrers.push("tb_" + (game.sizeX - i - 1) + "_" + 12);
                }
                for (var i = 11; i < 19; i++) {
                    if (i < 13 || i > 16) {
                        barrers.push("tb_" + i + "_" + 15);
                        barrers.push("tb_" + i + "_" + (game.sizeY - 16));
                    }
                }
            }
            // 设置障碍物颜色
            for (var i = 0; i < barrers.length; i++) {
                $(barrers[i]).style.backgroundColor = "#660033";
            }
        }
        // 开始游戏
        function startGame() {
            food();
            game.start = true;
            $("pass").disabled = true;
            $("rate").disabled = true;
            $("start").disabled = true;
            game.rate = $("rate").value;
            $(snake[0]).style.backgroundColor = "#0066ff";
            $(snake[1]).style.backgroundColor = "blue";
            game.time = setTimeout(function () {
                snakeMove();
            }, game.rate);
            superFood();
        }
        // 蛇移动 速度,方向
        function snakeMove() {
            if (game.direction == "right") {
                game.y += 1;
            } // 右移
            if (game.direction == "left") {
                game.y -= 1;
            } // 左移
            if (game.direction == "up") {
                game.x -= 1;
            } // 上移
            if (game.direction == "down") {
                game.x += 1;
            } // 下移
            // 判断游戏是否结束
            if (result() == true) {
                clearTimeout(game.time);
                clearTimeout(appearTime);
                clearTimeout(disappearTime);
                game.start = false;
                var res = "游戏结束!<br/>";
                if (game.score > game.record) {
                    res += "恭喜你破纪录啦!<br/>";
                    $("scoreDiv").innerHTML = "得分:" + game.score + "<br/><br/>最高分:" + game.record;
                }
                res += "您的得分为:" + game.score + "<br/>长度:" + game.lengths;
                $("result").style.visibility = "visible";
                $("result").innerHTML = res;
                return;
            }
            if (game.x == game.fx && game.y == game.fy) {
                eat(1);
            }
            if (game.x == superFoodX && game.y == superFoodY) {
                eat(2);
            }
            move();
            game.time = setTimeout(function () {
                snakeMove(game.rate, game.direction);
            }, game.rate);
        }

        function move() {
            $(snake[0]).style.backgroundColor = "";
            // 保留蛇当前的位置
            for (var i = 1; i < snake.length; i++) {
                snake[i - 1] = snake[i];
            }
            snake[snake.length - 1] = "tb_" + game.x + "_" + game.y; // 蛇头位置
            for (var i = 0; i < snake.length - 1; i++) {
                $(snake[i]).style.backgroundColor = "#0066ff";
            }
            $(snake[i]).style.backgroundColor = "blue";
        }
        // 食物 位置随机且不能与蛇位置重复
        function food() {
            game.fx = Math.floor(Math.random(game.sizeX) * game.sizeX);
            game.fy = Math.floor(Math.random(game.sizeY) * game.sizeY);
            if ($("tb_" + game.fx + "_" + game.fy).style.backgroundColor != "") {
                food();
            } else {
                $("tb_" + game.fx + "_" + game.fy).style.backgroundColor = "#ff3300";
            }
        }
        // 超级食物出现
        function superFood() {
            appearTime = setTimeout(function () {
                var n = Math.floor(Math.random(10) * 10);
                superFoodX = Math.floor(Math.random(game.sizeX) * game.sizeX);
                superFoodY = Math.floor(Math.random(game.sizeY) * game.sizeY);
                if ($("tb_" + superFoodX + "_" + superFoodY).style.backgroundColor != "") {
                    superFood();
                } else {
                    if (("tb_" + superFoodX + "_" + superFoodY) == ("tb_" + game.fx + "_" + game.fy)) {
                        superFood();
                        return;
                    }
                    if (n < 3) {
                        $("tb_" + superFoodX + "_" + superFoodY).style.backgroundColor = "#33cc33";
                        color = 0;
                    } else if (3 <= n && n < 5) {
                        $("tb_" + superFoodX + "_" + superFoodY).style.backgroundColor = "#006600";
                        color = 1;
                    } else if (5 <= n && n < 7) {
                        $("tb_" + superFoodX + "_" + superFoodY).style.backgroundColor = "#99ff66";
                        color = 2;
                    } else if (7 <= n && n < 9) {
                        $("tb_" + superFoodX + "_" + superFoodY).style.backgroundColor = "#000000";
                        color = 3;
                    } else {
                        $("tb_" + superFoodX + "_" + superFoodY).style.backgroundColor = "#ffff00";
                        color = 4;
                    }
                    clearTimeout(disappearTime);
                    superFood();
                    // 一定时间后超级食物消失
                    disappearTime = setTimeout(function () {
                        $("tb_" + superFoodX + "_" + superFoodY).style.backgroundColor = "";
                        superFoodX = superFoodY = null;
                    }, game.rate * 120 - game.rate * 50);
                }
            }, game.rate * 120);
        }
        // 蛇吃食物
        function eat(ef) {
            // 吃普通食物
            if (ef == 1) {
                snake.push("tb_" + game.fx + "_" + game.fy);
                game.score += 10;
                food();
            }
            // 吃超级食物
            if (ef == 2) {
                if (color == 0) {
                    game.score += 30;
                } else if (color == 1) {
                    game.score -= 30;
                } else if (color == 2) {
                    game.score += 50;
                } else if (color == 3) {
                    game.score -= 50;
                } else {
                    game.score += 100;
                }
                snake.push("tb_" + superFoodX + "_" + superFoodY);
                if (game.score < 0) {
                    game.score = 0;
                }
                clearTimeout(disappearTime);
            }
            game.lengths += 1;
            $("scoreDiv").innerHTML = "得分:" + game.score + "<br/><br/>长度:" + game.lengths + "<br/><br/>最高分:" + game
                .record;
        }
        // 游戏结束
        function result() {
            var next = "tb_" + game.x + "_" + game.y;
            if (game.x < 0 || game.x >= game.sizeX || game.y < 0 || game.y >= game.sizeY) {
                return true;
            }
            for (var i = 0; i < snake.length; i++) {
                if (next == snake[i]) {
                    return true;
                }
            }
            for (var i = 0; i < barrers.length; i++) {
                if (next == barrers[i]) {
                    return true;
                }
            }
            return false;
        }
        // 键盘控制
        function control(v) {
            var evt = v;
            game.dir = game.direction;
            if (37 <= evt.keyCode && evt.keyCode <= 40 && game.start) {
                if (evt.keyCode == 37) {
                    game.dir == "right" ? game.direction = "right" : game.direction = "left";
                } // 左
                if (evt.keyCode == 38) {
                    game.dir == "down" ? game.direction = "down" : game.direction = "up";
                } // 上
                if (evt.keyCode == 39) {
                    game.dir == "left" ? game.direction = "left" : game.direction = "right";
                } // 右
                if (evt.keyCode == 40) {
                    game.dir == "up" ? game.direction = "up" : game.direction = "down";
                } // 下
                if (game.dir != game.direction) {
                    clearTimeout(game.time);
                    snakeMove();
                }
            }
        }
    </script>
</head>

<body onload="init();" onkeyup="control(event);">
    <div class="backDiv">
        <div class="display">
            <div id="scoreDiv">分数:0</div><br />
            <div id="prompt"></div>
        </div>
        <div id="gamePanel"></div><br />
        <div id="operator">
            选择关卡:<select id="pass" onchange="barrer();">
                <option value="1">关卡1</option>
                <option value="2">关卡2</option>
                <option value="3">关卡3</option>
                <option value="4">关卡4</option>
                <option value="5">关卡5</option>
            </select>&nbsp&nbsp
            速度:<select id="rate">
                <option value="500">慢</option>
                <option value="250">中</option>
                <option value="100">快</option>
            </select>&nbsp&nbsp
            <input type="button" id="start" value="开始" onclick="startGame();" />&nbsp&nbsp
            <input type="button" id="resets" value="重玩" onclick="init();" />
        </div>
        <div id="result"></div>
    </div>
    <div style="text-align:center;">
        <p><a href="http://www.mycodes.net/" target="_blank">源码之家</a></p>
    </div>
</body>

</html>

 

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