多态是C++面向对象三大特性之一
分为两类:
静态多态:函数重载和运算符重载属于静态多态,复用函数名
动态多态:派生类和虚函数实现运行时多态
静态多态和动态多态区别:
静态多态的函数地址早绑定——编译阶段确定函数地址
动态多态的函数地址晚绑定——运行阶段确定函数地址
class animal
{
public:
//虚函数,使其变成动态多态
virtual void speak()
{
cout << "说话" << endl;
}
};
class cat :public animal
{
public:
void speak()
{
cout << "猫说话" << endl;
}
};
class dog :public animal
{
public:
//重写 函数返回值类型 函数名 参数列表完全相同
void speak()
{
cout << "狗说话" << endl;
}
};
//地址早绑定,在编译阶段确定函数地址
//如果想执行让猫说话,那函数地址不能提前绑定,要在运行阶段绑定
//动态多态满足条件:
//1、有继承关系
//2、子类重写父类的虚函数
//动态多态的使用
//父类指针或引用执行子类对象
void test1(animal &A)
{
A.speak();
}
void test2()//C++中允许父子类型的转换,因此此处直接将cat放入animal的位置就可以了
{
cat cat;
test1(cat);
dog dog;
test1(dog);
}
int main() {
test2();
system("pause");
return 0;
}
案例:用普通写法和多态写法实现计算器
普通写法
//分别利用普通写法和多态技术实现计算器
//普通写法
class calculator
{
public:
int getresult(string oper)
{
if (oper == "+")
{
return m_num1 + m_num2;
}
else if (oper == "-")
{
return m_num1 - m_num2;
}
else if (oper == "*")
{
return m_num1 * m_num2;
}
}
//如果想拓展新的功能需要修改源码
//在真实开发中提倡开闭原则
//开闭原则:对扩展进行开发,对修改进行关闭
int m_num1;
int m_num2;
};
void test1()
{
calculator c;
c.m_num1 = 2;
c.m_num2 = 4;
cout << c.m_num1 << "+" << c.m_num2 << "=" << c.getresult("+") << endl;
cout << c.m_num1 << "-" << c.m_num2 << "=" << c.getresult("-") << endl;
cout << c.m_num1 << "*" << c.m_num2 << "=" << c.getresult("*") << endl;
}
int main() {
test1();
system("pause");
return 0;
}
多态写法
//利用多态实现计算器
//多态的好处:
// 1、组织结构清洗
// 2、可读性强
// 3、对于后期扩展和维护性高
//实现计算器抽象类
class abstractcalculator
{
public:
virtual int getresult()
{
return 0;
}
int num1;
int num2;
};
//加法计算器类
class add:public abstractcalculator
{
public:
virtual int getresult()
{
return num1+num2;
}
};
class sub :public abstractcalculator
{
public:
virtual int getresult()
{
return num1 - num2;
}
};
class mul :public abstractcalculator
{
public:
virtual int getresult()
{
return num1 * num2;
}
};
void test2()
{
//加法运算
abstractcalculator* abc = new add;
abc->num1 = 10;
abc->num2 = 20;
cout << abc->num1 << "+" << abc->num2 << "=" << abc->getresult() << endl;
//用完后进行销毁
delete abc;
//减法运算
//虽然进行销毁,但abc的指针类型还是父类的指针,因此不需要再新建,直接赋值即可
abc = new sub;
abc->num1 = 10;
abc->num2 = 20;
cout << abc->num1 << "-" << abc->num2 << "=" << abc->getresult() << endl;
delete abc;
//乘法运算
abc = new mul;
abc->num1 = 10;
abc->num2 = 20;
cout << abc->num1 << "*" << abc->num2 << "=" << abc->getresult() << endl;
delete abc;
}
纯虚函数和抽象类
在C++中,通常父类中的虚函数实现是无意义的,主要是调用子类重写的内容,因此可以将虚函数改为纯虚函数,此时这个类叫做抽象类
纯虚函数语法:virtual 返回值类型 函数名 (参数列表) = 0;
抽象类特点:
1、无法实例化对象
2、子类中必须重写抽象类中的纯虚函数,否则也属于抽象类
class base
{
public:
virtual int getresult() = 0;//创建一个纯虚函数
//不允许抽象类实例化对象:不能定义base b;
int num1;
int num2;
};
//加法计算器类
class son:public base
{
public:
//抽象类的子类,需重写父类中的纯虚函数,否则属于抽象类
virtual int getresult()
{
cout << "func的调用" << endl;
};
};
void test1()
{
base* base = new son;
base->getresult();
delete base;
}
案例:制作饮品:咖啡或茶
//多态案例:制作音频
class program
{
public:
virtual void boil() = 0;
virtual void brew() = 0;
virtual void pour() = 0;
virtual void put() = 0;
void makedrink()
{
boil();
brew();
pour();
put();
};
};
class coffee :public program
{
public:
virtual void boil()
{
cout << "煮" << endl;
}
virtual void brew()
{
cout << "冲泡" << endl;
}
virtual void pour()
{
cout << "倒入" << endl;
}
virtual void put()
{
cout << "加入" << endl;
}
};
class tea :public program
{
public:
virtual void boil()
{
cout << "煮2" << endl;
}
virtual void brew()
{
cout << "冲泡2" << endl;
}
virtual void pour()
{
cout << "倒入2" << endl;
}
virtual void put()
{
cout << "加入2" << endl;
}
};
void dowork(program* abs)
{
abs->makedrink();
delete abs;
}
void test1()
{
dowork(new coffee);
}
void test2()
{
dowork(new tea);
}
int main() {
test1();
test2();
system("pause");
return 0;
}
虚析构和纯虚析构
多态使用时,如果子类中的属性开辟到堆区,那父类指针在释放时无法调用到子类的析构代码
解决方法:将父类中的析构函数改为虚析构或纯虚析构
虚析构和纯虚析构的共同点:
1、可以解决父类指针释放子类对象
2、都需要由具体的函数实现
虚析构和纯虚析构的区别:
纯虚析构属于抽象类,无法实例化对象
虚析构语法: virtual ~类名( ) { };
纯虚析构语法: virtual ~类名( ) { };
class animal
{
public:
//纯虚函数
virtual void speak() = 0;
animal()
{
cout << "animal构造" << endl;
}
//利用虚析构可以解决父类指针释放子类对象时不干净的问题
/*virtual ~animal()
{
cout << "animal析构" << endl;
}*/
//纯虚析构函数
virtual ~animal() = 0;//需要在类外进行调用才可实现
};
animal::~animal()
{
cout << "animal 纯虚析构函数" << endl;
}
class cat :public animal
{
public:
cat(string name)
{
cout <<"cat构造" << endl;
m_name=new string(name);
}
virtual void speak()
{
cout << *m_name<<"小猫说话" << endl;
}
~cat()
{
if (m_name != NULL)
{
cout << "cat析构" << endl;
delete m_name;
m_name = 0;
}
}
string *m_name;
};
void test1()
{
animal* animal = new cat("tom");
//父类指针在析构时不会调用子类中的析构函数,导致子类中如果有堆区属性,出现内存泄漏
animal->speak();
delete animal;
}
int main() {
test1();
system("pause");
return 0;
}
案例3:组装电脑
//电脑组装案例
//抽象出不同零件的抽象类
class cpu
{public:
virtual void calculator() = 0;
};
class videocard
{public:
virtual void display() = 0;
};
class memory
{public:
virtual void storage() = 0;
};
class computer
{
public:
computer(cpu* cpu, videocard* vc, memory* mem)
{
m_cpu = cpu;
m_vc = vc;
m_men = mem;
}
void work()
{
m_cpu->calculator();
m_vc->display();
m_men->storage();
}
~computer() {
if (m_cpu != NULL)
{
delete m_cpu;
m_cpu = NULL;
}
if (m_vc != NULL)
{
delete m_vc;
m_vc = NULL;
}
if (m_men != NULL)
{
delete m_men;
m_men = NULL;
}
}
private:
cpu* m_cpu;
videocard* m_vc;
memory* m_men;
};
class Intelcpu :public cpu
{
public:
virtual void calculator()
{
cout << "intelcpu实现" << endl;
}
};
class Intelvideocard :public videocard
{
public:
virtual void display()
{
cout << "intelvideocard实现" << endl;
}
};
class Intelmemory :public memory
{
public:
virtual void storage()
{
cout << "intelmemory实现" << endl;
}
};
class lenovocpu :public cpu
{
public:
virtual void calculator()
{
cout << "lenovocpu实现" << endl;
}
};
class lenovovideocard :public videocard
{
public:
virtual void display()
{
cout << "lenovovideocard实现" << endl;
}
};
class lenovomemory :public memory
{
public:
virtual void storage()
{
cout << "lenovomemory实现" << endl;
}
};
void test1()
{
cpu * intelcpu = new Intelcpu;
videocard * intelvideocard = new Intelvideocard;
memory * intelmemory = new Intelmemory;
computer* computer1 = new computer(intelcpu, intelvideocard, intelmemory);
computer1->work();
delete computer1;
}
int main() {
test1();
system("pause");
return 0;
}