首先自然是去pubspec.yaml
添加file_picker: ^4.3.3具体可以去https://pub.dev/packages/file_picker查看
记得点pub git
然后直接上代码
import 'package:flutter/material.dart';
import 'package:file_picker/file_picker.dart';//导入filepicker
var aasd;//取出的值,名字瞎起的
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHome(),
);
}
}
//以上不解释,都是标准流程
class MyHome extends StatefulWidget { //建立有状态类
const MyHome({Key? key}) : super(key: key);
@override
_MyHomeState createState() => _MyHomeState();
}
class _MyHomeState extends State<MyHome> {
@override
Widget build(BuildContext context) { //往上都是建立有状态类自动生成
return Scaffold( //开始布局
appBar: AppBar(),
body:Container( //放个Container
child:Column( //放个垂直布局
children: [
TextButton(onPressed: () async { //来个按钮,onPressed: () async 点击事件异步处理
//往下开始用filepick提供的方法
FilePickerResult? result = await FilePicker.platform.pickFiles(
type: FileType.custom,
allowedExtensions: ['text'], //筛选文件类型
);
//这就用完了,下面就赋值了
if (result != null) {
PlatformFile file = result.files.first;
aasd = file.path; //取数据,有name,path,size等等,这就取个文件地址
setState(() { //刷新界面显示数据,否则下面的text不更新
});
} else {
// User canceled the picker
}
}, child: Text('点击选择'), //按钮文字
),
Container(
child:Text('$aasd') , //来个Text显示一下
)
],
)
),
);
}
}