飞机大战程序
import pygame
from pygame.locals import *
import random
import time
class Biu():
def __init__(self, x, y, wind):
self.x = x
self.y = y
self.wind = wind
self.pic = pygame.image.load(r'C:\Users\Administrator\Desktop\素材\bullet.png')
def draw(self):
self.wind.blit(self.pic, (self.x, self.y))
self.move()
def move(self):
self.y -= 6 # 我方子弹速度
class EnemyBiu():
def __init__(self, x, y, wind):
self.x = x
self.y = y
self.wind = wind
self.pic = pygame.image.load(r'C:\Users\Administrator\Desktop\素材\bullet1.png')
def draw(self):
self.wind.blit(self.pic, (self.x, self.y))
self.move()
def move(self):
self.y += 3 # 敌机子弹速度
heroIndex = 0
wind = pygame.display.set_mode((480, 625), 0, 32) # 窗口大小
background = pygame.image.load(r'C:\Users\Administrator\Desktop\素材\background.png') # 导入背景图片
icon = pygame.image.load(r'C:\Users\Administrator\Desktop\素材\game_loading1.png') # 导入左上角图标
heroPlane1 = pygame.image.load(r'C:\Users\Administrator\Desktop\素材\hero1.png') # 导入我方战机图片1
heroPlane2 = pygame.image.load(r'C:\Users\Administrator\Desktop\素材\hero2.png') # 导入我方战机图片2
heroBombImageList = [r'C:\Users\Administrator\Desktop\素材\hero_blowup_n1.png',
r'C:\Users\Administrator\Desktop\素材\hero_blowup_n2.png',
r'C:\Users\Administrator\Desktop\素材\hero_blowup_n3.png',
r'C:\Users\Administrator\Desktop\素材\hero_blowup_n4.png']
enemyPlane = pygame.image.load(r'C:\Users\Administrator\Desktop\素材\enemy1.png') # 导入敌机机图片
heroBombImageIndex = 0
heroPlaneIsBomb = False
pygame.display.set_caption('飞机大战')
pygame.display.set_icon(icon) # 图标
pygame.key.set_repeat(50, 10) # 第一个参数是键盘按下30ms后开始反应,第二个参数是按下30ms为抬起再触发一次新的按键事件
hero_x = (480 - 100) // 2
hero_y = 620 - 124
enemy_x = (480 - 69) // 2
direct = '左'
heroBiulist = []
enemyBiulist = []
while True:
wind.blit(background, (0, 0))
if heroPlaneIsBomb == False:
# 我方飞机两张图片互相交换(实现飞机喷气)
if heroIndex == 0:
wind.blit(heroPlane1, (hero_x, hero_y))
heroIndex = 1
else:
wind.blit(heroPlane2, (hero_x, hero_y))
heroIndex = 0
else:
# 实现我方飞机爆炸特效
if heroBombImageIndex == len(heroBombImageList):
time.sleep(0.1)
exit(0)
pic = pygame.image.load(heroBombImageList[heroBombImageIndex])
wind.blit(pic, (hero_x, hero_y))
heroBombImageIndex += 1
time.sleep(0.1)
wind.blit(enemyPlane, (enemy_x, 0)) # 贴上敌方战机图片
enemy_Rect = Rect(enemy_x, 0, 69, 89)
pygame.display.update()
for zd in heroBiulist:
zd.draw()
zdRect = Rect(zd.x, zd.y, 22, 22)
if enemy_Rect.colliderect(zdRect):
print("敌方被击中")
heroBiulist.remove(zd)
else:
heroBiulist.remove(zd) if zd.y < 0 else ''
hero_Rect = Rect(hero_x, hero_y, 100, 124)
for zd in enemyBiulist:
zd.draw()
zdRect = Rect(zd.x, zd.y, 9, 21)
if hero_Rect.colliderect(zdRect):
print("我方被击中")
heroPlaneIsBomb = True
enemyBiulist.remove(zd)
else:
enemyBiulist.remove(zd) if zd.y > 625 else ''
for event in pygame.event.get(): # 循环获取事件(尤其是鼠标、键盘事件)
if event.type == QUIT: # 如果事件类型是退出(点击退出按钮触发)
print("退出了")
exit(0)
elif event.type == KEYDOWN:
if event.key == K_LEFT:
hero_x = hero_x - 5 if hero_x > 5 else 0
elif event.key == K_RIGHT:
hero_x = hero_x + 5 if hero_x < 480 - 100 - 5 else 480 - 100
elif event.key == K_SPACE:
zd = Biu(hero_x + 100 // 2 - 22 // 2, hero_y - 22, wind)
heroBiulist.append(zd)
if direct == '左':
enemy_x -= 2
if enemy_x <= 0:
direct = '右'
else:
enemy_x += 2
if enemy_x > + 480 - 69:
direct = '左'
h = random.randint(0, 200)
if h == 3:
zd = EnemyBiu(enemy_x + 69 // 2 - 9 // 2, 89, wind)
enemyBiulist.append(zd)
pygame.display.update()
pass
面向对象版飞机大战
import pygame
import os
from pygame.locals import *
import random
import time
def getPath(path):
return os.path.join("C:\\Users\\Administrator\Desktop\IT研究院-Python\\New_Stydy\\img\\", path)
class ZhuangBei():
def __init__(self, x, y, windows):
self.x = x
self.y = y
self.windows = windows
class Zd(ZhuangBei):
def draw(self):
self.windows.blit(self.image, (self.x, self.y))
self.move()
class Biu(Zd):
def __init__(self, x, y, windows):
super().__init__(x, y, windows)
self.image = pygame.image.load(getPath("bullet.png"))
def move(self):
self.y -= 5
class EnemyBiu(Zd):
def __init__(self, x, y, windows):
super().__init__(x, y, windows)
self.image = pygame.image.load(getPath("bullet1.png"))
def move(self):
self.y += 5 # 敌机子弹速度
class Plane(ZhuangBei):
def __init__(self, x, y, windows):
super().__init__(x, y, windows)
self.windows = windows # 设置窗口 x y 坐标
self.normalImageListIndex = 0
self.bombImageIndex = 0
self.isBomb = False
self.biuList = []
def draw(self):
if not self.isBomb:
image = pygame.image.load(getPath(self.normalImageList[self.normalImageListIndex]))
self.normalImageListIndex = (self.normalImageListIndex + 1) % len(self.normalImageList) # 切换飞机显示图片
self.windows.blit(image, (self.x, self.y))
else:
# 敌方飞机爆炸
if len(self.bombImageList) == self.bombImageIndex:
time.sleep(0.5)
exit(0)
image = pygame.image.load(getPath(self.bombImageList[self.bombImageIndex]))
self.bombImageIndex += 1
self.windows.blit(image, (self.x, self.y))
time.sleep(0.3)
class EnemyPlane(Plane):
def __init__(self, x, y, windows):
self.normalImageList = ['enemy1.png']
self.bombImageList = ['enemy1_down1.png', 'enemy1_down2.png', 'enemy1_down3.png', 'enemy1_down4.png'] # 敌机爆炸图片
super().__init__(x, y, windows)
self.direct = "左"
def draw(self):
super().draw()
if not self.isBomb:
self.move()
self.fire()
for zd in self.biuList:
zd.draw()
def move(self):
if self.direct == '左':
self.x -= 2
if self.x <= 0:
self.direct = " 右"
else:
self.x += 2
if self.x >= 480 - 69:
self.direct = "左"
def fire(self):
x = random.randint(1, 100)
if x == 3:
zd = EnemyBiu(self.x + 69 // 2 - 9 // 2, self.y + 89, self.windows)
self.biuList.append(zd)
def pzjc(self, bList):
eRect = Rect(self.x, self.y, 69, 89)
for zd in bList:
zdRect = Rect(zd.x, zd.y, 22, 22)
if zdRect.colliderect(eRect):
self.isBomb = True
bList.remove(zd)
class HeroPlane(Plane):
def __init__(self, x, y, windows):
self.normalImageList = ['hero1.png', 'hero2.png']
self.bombImageList = ['hero_blowup_n1.png', 'hero_blowup_n2.png', 'hero_blowup_n3.png',
'hero_blowup_n4.png'] # 我方飞机机爆炸图片
super().__init__(x, y, windows)
def draw(self):
super().draw()
for zd in self.biuList:
zd.draw()
self.biuList.remove(zd) if zd.y < 0 else '' # 子弹越界删除子弹
# 我方飞机碰撞检测
def pzjc(self, bList):
eRect = Rect(self.x, self.y, 100, 124)
for zd in bList:
zdRect = Rect(zd.x, zd.y, 9, 21)
if zdRect.colliderect(eRect):
self.isBomb = True
bList.remove(zd)
def dealEvent(self, eventList):
# 事件处理
for event in eventList:
if event.type == QUIT:
exit(0)
elif event.type == KEYDOWN:
if event.key == K_LEFT:
self.x = self.x - 5 if self.x > 5 else 0
elif event.key == K_RIGHT:
self.x = self.x + 5 if self.x < 480 - 100 - 5 else 480 - 100
elif event.key == K_SPACE:
zd = Biu(self.x + 100 // 2 - 22 // 2, self.y - 22, self.windows)
self.biuList.append(zd)
windows = pygame.display.set_mode((480, 652), 0, 32)
pygame.display.set_caption("飞机大战")
backGround = pygame.image.load(getPath("background.png"))
icon = pygame.image.load(getPath("icon72x72.png"))
pygame.display.set_icon(icon)
pygame.key.set_repeat(50, 10) # 第一个参数是键盘按下30ms后开始反应,第二个参数是按下30ms为抬起再触发一次新的按键事件
heroPlane = HeroPlane(480 // 2 - 100 // 2, 652 - 124, windows) # 贴上我方飞机图片
enemyPlane = EnemyPlane(480 // 2 - 69 // 2, 0, windows) # 贴上敌方飞机图片
while True:
windows.blit(backGround, (0, 0))
heroPlane.draw()
enemyPlane.draw()
enemyPlane.pzjc(heroPlane.biuList)
heroPlane.pzjc(enemyPlane.biuList)
heroPlane.dealEvent(pygame.event.get())
pygame.display.update()