使用sender()获取信号发出对象,再用对象名判断对象,做相应处理
QObject* lSender = sender();
if (lSender == 0)
return;
if (lSender->objectName() == "str1") {}
else if (lSender->objectName() == "str2") {}
else if (lSender->objectName() == "str3") {}
使用sender()获取信号发出对象,再用对象名判断对象,做相应处理
QObject* lSender = sender();
if (lSender == 0)
return;
if (lSender->objectName() == "str1") {}
else if (lSender->objectName() == "str2") {}
else if (lSender->objectName() == "str3") {}