单Reactor单线程-Nio群聊系统

代码

基于之前说的,做一个nio的群聊系统。代码如下:
服务器端:

package com.anxin.groupchat;

import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.*;
import java.util.Iterator;
import java.util.Set;

public class GroupChatServer {
	private Selector selector;
	private ServerSocketChannel listenChannel;
	private static final int PORT = 8888; // 端口号
	
	// 初始化
	public GroupChatServer(){
		try {
			selector = Selector.open();
			listenChannel = ServerSocketChannel.open();
			// 绑定端口
			listenChannel.socket().bind(new InetSocketAddress(PORT));
			// 设置为非阻塞
			listenChannel.configureBlocking(false);
			// 注册
			listenChannel.register(selector, SelectionKey.OP_ACCEPT);
		} catch (IOException e) {
			e.printStackTrace();
		}
	}
	
	//监听
	public void listen() {
		System.out.println("监听线程: " + Thread.currentThread().getName());
		while (true){
			try {
				int select = selector.select();
				if(select > 0){
					Iterator<SelectionKey> iterator = selector.selectedKeys().iterator();
					while (iterator.hasNext()){
						SelectionKey next = iterator.next();
						if(next.isAcceptable()){
							SocketChannel accept = listenChannel.accept();
							accept.configureBlocking(false);
							accept.register(selector,SelectionKey.OP_READ);
							System.out.println(accept.getRemoteAddress() + " 上线 ");
						}
						if (next.isReadable()){
							readData(next);
						}
						iterator.remove();
					}
					
				}
			} catch (IOException e) {
				e.printStackTrace();
			}
			
		}
	}
	
	private void readData(SelectionKey key) {
		//取到关联的channle
		SocketChannel channel = null;
		try {
			channel = (SocketChannel) key.channel();
			ByteBuffer byteBuffer = ByteBuffer.allocate(1024);
			int read = channel.read(byteBuffer);
			if (read > 0) {
				String buffer = new String(byteBuffer.array());
				System.out.println(buffer);
				// 转发
				forword(buffer, channel);
			}
		} catch (Exception e) {
			try {
				System.out.println(channel.getRemoteAddress() + " 离线了..");
				//取消注册
				key.cancel();
				//关闭通道
				channel.close();
			} catch (Exception e1) {
				e1.printStackTrace();
			}
		}
	}
	
	private void forword(String buffer, SocketChannel channel) {
		System.out.println("服务器转发消息中...");
		System.out.println("服务器转发数据给客户端线程: " + Thread.currentThread().getName());
		Set<SelectionKey> keys = selector.keys();
		for (SelectionKey key : keys) {
			Channel channel1 = key.channel();
			if(channel1 instanceof SocketChannel && channel1 != channel){
				SocketChannel channel2 = (SocketChannel) channel1;
				try {
					channel2.write(ByteBuffer.wrap(buffer.getBytes()));
				} catch (IOException e) {
					e.printStackTrace();
				}
			}
		}
	}
	
	public static void main(String[] args) {
		//创建服务器对象
		GroupChatServer groupChatServer = new GroupChatServer();
		groupChatServer.listen();
	}
}

客户端如下

package com.anxin.groupchat;

import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.SocketChannel;
import java.util.Iterator;

public class GroupChatClient {
	//定义相关的属性
	private final String HOST = "127.0.0.1"; // 服务器的ip
	private final int PORT = 8888; //服务器端口
	private final Selector selector;
	private SocketChannel socketChannel;
	private final String username;
	
	//构造器, 完成初始化工作
	public GroupChatClient() throws IOException {
		
		selector = Selector.open();
		//连接服务器
		socketChannel = SocketChannel.open(new InetSocketAddress("127.0.0.1", PORT));
		//设置非阻塞
		socketChannel.configureBlocking(false);
		//将channel 注册到selector
		socketChannel.register(selector, SelectionKey.OP_READ);
		//得到username
		username = socketChannel.getLocalAddress().toString().substring(1);
		System.out.println(username + " is ok...");
	}
	
	public static void main(String[] args) throws Exception {
		
		//启动我们客户端
		GroupChatClient chatClient = new GroupChatClient();
		
		//启动一个线程, 每个3秒,读取从服务器发送数据
		new Thread() {
			public void run() {
				
				while (true) {
					chatClient.readMsg();
					try {
						sleep(3000);
					} catch (InterruptedException e) {
						e.printStackTrace();
					}
				}
			}
		}.start();
		//发送数据给服务器端
		String s = "服务器,听我说谢谢你";
		chatClient.sendMsg(s);
	}
	
	public void sendMsg(String msg) {
		msg = username + ":" + msg;
		try {
			socketChannel.write(ByteBuffer.wrap(msg.getBytes()));
		} catch (IOException e) {
			e.printStackTrace();
		}
	}
	
	public void readMsg() {
		int select = 0;
		try {
			select = selector.select();
			if (select > 0) {
				Iterator<SelectionKey> iterator = selector.keys().iterator();
				while (iterator.hasNext()) {
					SelectionKey next = iterator.next();
					if (next.isReadable()) {
						SocketChannel channel = (SocketChannel) next.channel();
						ByteBuffer byteBuffer = ByteBuffer.allocate(1024);
						channel.read(byteBuffer);
						System.out.println(new String(byteBuffer.array()));
					}
					iterator.remove();
				}
			}
		} catch (IOException e) {
			e.printStackTrace();
		}
		
	}
}

原理图

在这里插入图片描述

实现通过一个阻塞对象监听所有请求

Reactor通过Selector监听,然后通过Dispatcher进行分发

如果建立请求连接事件,那么先用一个Acceptor连接,好了之后再用Handler进行处理

如果并不是请求连接事件,Reactor会调用Handler去处理

Handler的流程:read -> hander -> send 的过程

优缺点分析

优点:简单,一个线程之内全部搞定
缺点:也是只有一个线程,无法充分的利用多核CPU,很容易到达瓶颈。也不可靠,如果出了什么问题,就不能够再接受和处理事件了。而且一个线程也不能面对大量请求短时间之内处理。
场景:客户端有限,可以快速处理

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