学习c#桌面应用编程 --- 我的第一个游戏

场景

我需要做一个c#桌面窗口软件,但是我曾经都是专职于java开发,但是java对windows并不是特别友好(awt除外),于是必须需要掌握c#桌面编程,所以我需要手动做一个小游戏,来学习c#的一些基本桌面应用的知识。

开始

这是一个连连看的小游戏

namespace game
{
    public partial class Form1 : Form
    {
        // Use this Random object to choose random icons for the squares
        Random random = new Random();

        // Each of these letters is an interesting icon
        // in the Webdings font,
        // and each icon appears twice in this list
        List<string> icons = new List<string>()

    {
        "!", "!", "N", "N", ",", ",", "k", "k",
        "b", "b", "v", "v", "w", "w", "z", "z"
    };


        // firstClicked points to the first Label control 
        // that the player clicks, but it will be null 
        // if the player hasn't clicked a label yet
        Label firstClicked = null;

        // secondClicked points to the second Label control 
        // that the player clicks
        Label secondClicked = null;

        /// <summary>
        /// Assign each icon from the list of icons to a random square
        /// </summary>
        private void AssignIconsToSquares()
        {
            // The TableLayoutPanel has 16 labels,
            // and the icon list has 16 icons,
            // so an icon is pulled at random from the list
            // and added to each label
            foreach (Control control in tableLayoutPanel1.Controls)
            {
                Label iconLabel = control as Label;
                if (iconLabel != null)
                {
                    int randomNumber = random.Next(icons.Count);
                    iconLabel.Text = icons[randomNumber];
                    iconLabel.ForeColor = iconLabel.BackColor;
                    icons.RemoveAt(randomNumber);
                }
            }
        }

        public Form1()
        {
            InitializeComponent();
            AssignIconsToSquares();

        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }

        /// <summary>
        /// Every label's Click event is handled by this event handler
        /// </summary>
        /// <param name="sender">The label that was clicked</param>
        /// <param name="e"></param>
        private void label1_Click(object sender, EventArgs e)
        {
            // The timer is only on after two non-matching 
            // icons have been shown to the player, 
            // so ignore any clicks if the timer is running
            if (timer1.Enabled == true)
                return;

            Label clickedLabel = sender as Label;

            if (clickedLabel != null)
            {
                // If the clicked label is black, the player clicked
                // an icon that's already been revealed --
                // ignore the click
                if (clickedLabel.ForeColor == Color.Black)
                    return;

                // If firstClicked is null, this is the first icon
                // in the pair that the player clicked, 
                // so set firstClicked to the label that the player 
                // clicked, change its color to black, and return
                if (firstClicked == null)
                {
                    firstClicked = clickedLabel;
                    firstClicked.ForeColor = Color.Black;
                    return;
                }

                // Check to see if the player won
                CheckForWinner();


                // If the player gets this far, the timer isn't
                // running and firstClicked isn't null,
                // so this must be the second icon the player clicked
                // Set its color to black
                secondClicked = clickedLabel;
                secondClicked.ForeColor = Color.Black;

                // If the player clicked two matching icons, keep them 
                // black and reset firstClicked and secondClicked 
                // so the player can click another icon
                if (firstClicked.Text == secondClicked.Text)
                {
                    firstClicked = null;
                    secondClicked = null;
                    return;
                }

                // If the player gets this far, the player 
                // clicked two different icons, so start the 
                // timer (which will wait three quarters of 
                // a second, and then hide the icons)
                timer1.Start();
                CheckForWinner();
            }
        }

        private void timer1_Tick(object sender, EventArgs e)
        {

            // Stop the timer
            timer1.Stop();

            // Hide both icons
            firstClicked.ForeColor = firstClicked.BackColor;
            secondClicked.ForeColor = secondClicked.BackColor;

            // Reset firstClicked and secondClicked 
            // so the next time a label is
            // clicked, the program knows it's the first click
            firstClicked = null;
            secondClicked = null;
        }

        private void CheckForWinner()
        {
            // Go through all of the labels in the TableLayoutPanel, 
            // checking each one to see if its icon is matched
            foreach (Control control in tableLayoutPanel1.Controls)
            {
                Label iconLabel = control as Label;

                if (iconLabel != null)
                {
                    if (iconLabel.ForeColor == iconLabel.BackColor)
                        return;
                }
            }

            // If the loop didn’t return, it didn't find
            // any unmatched icons
            // That means the user won. Show a message and close the form
            MessageBox.Show("You matched all the icons!", "Congratulations");
            Close();
        }
    }

    
}

效果

在这里插入图片描述

在这里插入图片描述

结束

有个大致的了解,可以开始我的开发了。

对于新的技术,我的总结是:
文档生demo,demo生一,一生万物

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