文章目录
- 概念:
- 代码实现:
- 【1】定义属性和构造函数以及内部类Node
- 【2】定义Node getNode(Node node, K key){}、int getHeight(Node node){}方法
- 【3】定义int getBalanceFactor(Node node){}、boolean isBST()、void inOrderKeys(Node node, ArrayList list)方法
- 【4】定义boolean isBalanced()、boolean isBalanced(Node node)、Node leftRotate(Node y)、Node rightRotate(Node y)方法
- 【5】定义void put(K key, V value){}、Node put(Node node, K key, V value){}、V remove(K key){}、Node remove(Node node, K key){}方法
- 【6】定义获取最小值、是否包含、get、set、获取size、判空方法
- 【7】定义获取键的集合、获取值的集合、获取键值对,并实现中序遍历的方法
- 【8】定义内部类键值对对象:BSTEntry,实现相关get、比较等方法
- 完整代码:
概念:
AVL平衡树是一种最早的自平衡二分搜索树结构;对于任意一个节点,左子树和右子树的高度差不能超过1
(1)满二叉树一定是平衡二叉树,高度最低;
(2)完全二叉树也是平衡二叉树,左右叶子节点深度差小于等于1
代码实现:
【1】定义属性和构造函数以及内部类Node
private class Node {
public K key; //键
public V value; //值
public int height; //高度
public Node left;
public Node right;
public Node (K key, V value) {
this.key = key;
this.value = value;
left = null;
right = null;
height = 1; //新结点的高度默认都是1
}
}
private Node root;
private int size;
public AVLTreeMap() {
root = null;
size = 0;
}
【2】定义Node getNode(Node node, K key){}、int getHeight(Node node){}方法
- private Node getNode(Node node, K key){}:以node为根的子树中,查找key所在的节点
- private int getHeight(Node node){}获取某一个节点的高度,如果该节点为null,则高度为0
//以node为根的子树中 查找key所在的结点
private Node getNode(Node node, K key) {
if(node == null) {
return null;
}
if (key.compareTo(node.key) < 0) {
return getNode(node.left, key);
} else if (key.compareTo(node.key) > 0) {
return getNode(node.right, key);
} else {
return node;
}
}
//获取某一个结点的高度 如果该结点为空 则高度为0
private int getHeight(Node node) {
if (node == null) {
return 0;
}
return node.height;
}
【3】定义int getBalanceFactor(Node node){}、boolean isBST()、void inOrderKeys(Node node, ArrayList list)方法
- private int getBalanceFactor(Node node){}:计算某一个结点的平衡因子(左右子树的高度差)
- public boolean isBST(){}:验证是否是二分搜索树【中序遍历是否有序=》“左小右大”】
- private void inOrderKeys(Node node, ArrayList<K> list){}:实现中序遍历
//计算某一个结点的平衡因子(左右子树的高度差) >0左边高 ==0左右同高 <0右边高
private int getBalanceFactor(Node node) {
if (node == null) {
return 0;
}
return getHeight(node.left) - getHeight(node.right);
}
//验证是否是二分搜索树
public boolean isBST() {
ArrayList<K> list = new ArrayList<>();
inOrderKeys(root, list);
for (int i = 1; i < list.size(); i++) {
if (list.get(i - 1).compareTo(list.get(i)) > 0) {
return false;
}
}
return true;
}
private void inOrderKeys(Node node, ArrayList<K> list) {
if (node == null) {
return;
}
inOrderKeys(node.left, list);
list.add(node.key);
inOrderKeys(node.right,list);
}
【4】定义boolean isBalanced()、boolean isBalanced(Node node)、Node leftRotate(Node y)、Node rightRotate(Node y)方法
- public boolean isBalanced(){}:向外界提供的方法,直接调用内部方法boolean isBalanced(Node node)
- private boolean isBalanced(Node node){}:判断结点是否平衡内部方法,私有化,不需要向外界提供
- private Node leftRotate(Node y){}:左旋转(不平衡结点是在右侧的右侧) 将y结点进行左旋转并返回新的根
- private Node rightRotate(Node y){}:右旋转(不平衡结点是在左侧的左侧) 将y结点进行右旋转并返回新的根
//验证是否是一颗平衡树
public boolean isBalanced() {
return isBalanced(root);
}
private boolean isBalanced(Node node) {
if (node == null) {
return true;
}
int balancedFactor = getBalanceFactor(node);
if (Math.abs(balancedFactor) > 1) {
return false;
}
return isBalanced(node.left) && isBalanced(node.right);
}
//左旋转(右侧的右侧) 将y结点进行左旋转 并返回新的根
private Node leftRotate(Node y) {
Node x = y.right;
Node T3 = x.left;
x.left = y;
y.right = T3;
y.height = Math.max(getHeight(y.left),getHeight(y.right)) + 1;
x.height = Math.max(getHeight(x.left),getHeight(x.right)) + 1;
return x;
}
//右旋转(左侧的左侧) 将y结点进行右旋转 并返回新的根
private Node rightRotate(Node y) {
Node x = y.left;
Node T3 = x.right;
x.right = y;
y.left = T3;
y.height = Math.max(getHeight(y.left),getHeight(y.right)) + 1;
x.height = Math.max(getHeight(x.left),getHeight(x.right)) + 1;
return x;
}
【5】定义void put(K key, V value){}、Node put(Node node, K key, V value){}、V remove(K key){}、Node remove(Node node, K key){}方法
- public void put(K key, V value){}:公开的方法,向外界提供的,内部直接调用私有的方法【因为外界无法创建Node类】
- private Node put(Node node, K key, V value){}:向树中添加一个结点,分为三种情况(所添加结点的值与原来结点值的大小关系【大于、小于、等于】),添加之后还需判断结点是否平衡,若不平衡,进行处理
- public V remove(K key){}:移除值为key的结点
- private Node remove(Node node, K key){}:内部封装的移除方法,同put类似
@Override
public void put(K key, V value) {
root = put(root,key, value);
}
private Node put(Node node, K key, V value) {
if (node == null) {
size++;
return new Node(key, value);
}
if (key.compareTo(node.key) < 0) {
node.left = put(node.left, key, value);
} else if (key.compareTo(node.key) > 0) {
node.right = put(node.right, key,value);
} else {
node.value = value;
}
//当前结点的高度需要更新
node.height = Math.max(getHeight(node.left),getHeight(node.right)) + 1;
//判断当前结点是否是平衡的
int balanceFactor = getBalanceFactor(node);
// >1说明当前结点左侧不平衡 node.left >= 0 左侧的左侧不平衡
if (balanceFactor > 1 && getBalanceFactor(node.left) >= 0) {
return rightRotate(node);
}
// >1说明当前结点左侧不平衡 node.left < 0 左侧的右侧不平衡
if (balanceFactor > 1 && getBalanceFactor(node.left) < 0) {
node.left = leftRotate(node.left);
return rightRotate(node);
}
// <-1说明当前结点右侧不平衡 node.right >= 0 右侧的左侧不平衡
if (balanceFactor < -1 && getBalanceFactor(node.right) >= 0) {
node.right = rightRotate(node.right);
return leftRotate(node);
}
// <-1说明当前结点右侧不平衡 node.right < 0 右侧的右侧不平衡
if (balanceFactor < -1 && getBalanceFactor(node.right) < 0) {
return leftRotate(node);
}
return node;
}
@Override
public V remove(K key) {
Node delNode = getNode(root,key);
if (delNode != null) {
root = remove(root,key);
return delNode.value;
}
return null;
}
private Node remove(Node node, K key) {
if (node == null) {
return null;
}
Node retNode = null;
if (key.compareTo(node.key) < 0) {
node.left = remove(node.left, key);
retNode = node;
} else if (key.compareTo(node.key) > 0) {
node.right = remove(node.right, key);
retNode = node;
} else { //找到了要删除的结点
if (node.left == null) {
Node rightNode = node.right;
node.right = null;
size--;
retNode = rightNode;
} else if (node.right == null) {
Node leftNode = node.left;
node.left = null;
retNode = leftNode;
} else {
Node successor = minmum(node.right);
successor.right = remove(node.right,successor.key);
successor.left = node.left;
node.left = node.right = null;
retNode = successor;
}
}
if (retNode == null) {
return retNode;
}
//更新高度
retNode.height = Math.max(getHeight(retNode.left), getHeight(retNode.right)) + 1;
//获取平衡因子判断是否需要自平衡
int balanceFactor = getBalanceFactor(retNode);
// >1说明当前结点左侧不平衡 node.left >= 0 左侧的左侧不平衡
if (balanceFactor > 1 && getBalanceFactor(retNode.left) >= 0) {
return rightRotate(retNode);
}
// >1说明当前结点左侧不平衡 node.left < 0 左侧的右侧不平衡
if (balanceFactor > 1 && getBalanceFactor(retNode.left) < 0) {
retNode.left = leftRotate(retNode.left);
return rightRotate(retNode);
}
// <-1说明当前结点右侧不平衡 node.right >= 0 右侧的左侧不平衡
if (balanceFactor < -1 && getBalanceFactor(retNode.right) >= 0) {
retNode.right = rightRotate(retNode.right);
return leftRotate(retNode);
}
// <-1说明当前结点右侧不平衡 node.right < 0 右侧的右侧不平衡
if (balanceFactor < -1 && getBalanceFactor(retNode.right) < 0) {
return leftRotate(retNode);
}
return retNode;
}
【6】定义获取最小值、是否包含、get、set、获取size、判空方法
- private Node minmum(Node node){}:获取树中最小值,根据"左小右大原则",树的最左端为最小值
- public boolean contains(K key){}:判断是否包含键为key的结点(遍历即可)
- public V get(K key){}:获取键为key的value
- public void set(K key, V value){}:更新操作
- public int size(){}:获取树中元素个数
- public boolean isEmpty(){}:判断当前树是否为空
private Node minmum(Node node) {
if (node.left == null) {
return node;
} else {
return minmum(node.left);
}
}
@Override
public boolean contains(K key) {
return getNode(root,key) != null;
}
@Override
public V get(K key) {
Node node = getNode(root,key);
if (node != null) {
return node.value;
}
return null;
}
@Override
public void set(K key, V value) {
Node node = getNode(root,key);
if (node == null) {
throw new IllegalArgumentException("key-value is not exist");
}
node.value = value;
}
@Override
public int size() {
return size;
}
@Override
public boolean isEmpty() {
return size == 0 && root == null;
}
【7】定义获取键的集合、获取值的集合、获取键值对,并实现中序遍历的方法
- public Set<K> keySet() {}:获取键的集合
- private void inOrderKeySet(Node node, TreeSet<K> set){}:中序遍历键的集合
- public List<V> values(){}:获取值的集合
- private void inOrderValues(Node node, LinkedList<V> list){}:中序遍历值的集合
- public Set<Entry<K, V>> entrySet(){}:获取键值对
- private void inOrderEntrys(Node node, TreeSet<Entry<K,V>> entries){}:中序遍历键值对
@Override
public Set<K> keySet() {
TreeSet<K> set = new TreeSet<>();
inOrderKeySet(root, set);
return set;
}
private void inOrderKeySet(Node node, TreeSet<K> set) {
if (node == null) {
return;
}
inOrderKeySet(node.left,set);
set.add(node.key);
inOrderKeySet(node.right,set);
}
@Override
public List<V> values() {
LinkedList<V> list = new LinkedList<>();
inOrderValues(root, list);
return list;
}
private void inOrderValues(Node node, LinkedList<V> list) {
if (node == null) {
return;
}
inOrderValues(node.left, list);
list.add(node.value);
inOrderValues(node.right, list);
}
@Override
public Set<Entry<K, V>> entrySet() {
TreeSet<Entry<K,V>> entries = new TreeSet<>();
inOrderEntrys(root,entries);
return entries;
}
private void inOrderEntrys(Node node, TreeSet<Entry<K,V>> entries) {
if (node == null) {
return;
}
inOrderEntrys(node.left, entries);
entries.add(new BSTEntry<>(node.key, node.value));
inOrderEntrys(node.right, entries);
}
【8】定义内部类键值对对象:BSTEntry,实现相关get、比较等方法
//键值对对象
private class BSTEntry<K extends Comparable<K>,V> implements Entry<K,V> {
private K key;
private V value;
public BSTEntry(K key, V value) {
this.key = key;
this.value = value;
}
@Override
public K getKey() {
return key;
}
@Override
public V getValue() {
return value;
}
@Override
public String toString() {
return key + ":" + value;
}
@Override
public int compareTo(Entry<K, V> o) {
return this.getKey().compareTo(o.getKey()) ;
}
}
//前序遍历
public void preOrder() {
preOrder(root);
}
//前序遍历-递归方式 以node为根节点 前序遍历DLR
private void preOrder(Node node) {
if (node == null) {
return;
}
System.out.println(node.key);
preOrder(node.left);
preOrder(node.right);
}
完整代码:
//AVL平衡二分搜索树实现的映射
public class AVLTreeMap<K extends Comparable<K>,V> implements Map<K,V> {
private class Node {
public K key; //键
public V value; //值
public int height; //高度
public Node left;
public Node right;
public Node (K key, V value) {
this.key = key;
this.value = value;
left = null;
right = null;
height = 1; //新结点的高度默认都是1
}
}
private Node root;
private int size;
public AVLTreeMap() {
root = null;
size = 0;
}
//以node为根的子树中 查找key所在的结点
private Node getNode(Node node, K key) {
if(node == null) {
return null;
}
if (key.compareTo(node.key) < 0) {
return getNode(node.left, key);
} else if (key.compareTo(node.key) > 0) {
return getNode(node.right, key);
} else {
return node;
}
}
//获取某一个结点的高度 如果该结点为空 则高度为0
private int getHeight(Node node) {
if (node == null) {
return 0;
}
return node.height;
}
//计算某一个结点的平衡因子(左右子树的高度差) >0左边高 ==0左右同高 <0右边高
private int getBalanceFactor(Node node) {
if (node == null) {
return 0;
}
return getHeight(node.left) - getHeight(node.right);
}
//验证是否是二分搜索树
public boolean isBST() {
ArrayList<K> list = new ArrayList<>();
inOrderKeys(root, list);
for (int i = 1; i < list.size(); i++) {
if (list.get(i - 1).compareTo(list.get(i)) > 0) {
return false;
}
}
return true;
}
private void inOrderKeys(Node node, ArrayList<K> list) {
if (node == null) {
return;
}
inOrderKeys(node.left, list);
list.add(node.key);
inOrderKeys(node.right,list);
}
//验证得是一颗平衡树
public boolean isBalanced() {
return isBalanced(root);
}
private boolean isBalanced(Node node) {
if (node == null) {
return true;
}
int balancedFactor = getBalanceFactor(node);
if (Math.abs(balancedFactor) > 1) {
return false;
}
return isBalanced(node.left) && isBalanced(node.right);
}
//左旋转(右侧的右侧) 将y结点进行左旋转 并返回新的根
private Node leftRotate(Node y) {
Node x = y.right;
Node T3 = x.left;
x.left = y;
y.right = T3;
y.height = Math.max(getHeight(y.left),getHeight(y.right)) + 1;
x.height = Math.max(getHeight(x.left),getHeight(x.right)) + 1;
return x;
}
//右旋转(左侧的左侧) 将y结点进行右旋转 并返回新的根
private Node rightRotate(Node y) {
Node x = y.left;
Node T3 = x.right;
x.right = y;
y.left = T3;
y.height = Math.max(getHeight(y.left),getHeight(y.right)) + 1;
x.height = Math.max(getHeight(x.left),getHeight(x.right)) + 1;
return x;
}
@Override
public void put(K key, V value) {
root = put(root,key, value);
}
private Node put(Node node, K key, V value) {
if (node == null) {
size++;
return new Node(key, value);
}
if (key.compareTo(node.key) < 0) {
node.left = put(node.left, key, value);
} else if (key.compareTo(node.key) > 0) {
node.right = put(node.right, key,value);
} else {
node.value = value;
}
//当前结点的高度需要更新
node.height = Math.max(getHeight(node.left),getHeight(node.right)) + 1;
//判断当前结点是否是平衡的
int balanceFactor = getBalanceFactor(node);
// >1说明当前结点左侧不平衡 node.left >= 0 左侧的左侧不平衡
if (balanceFactor > 1 && getBalanceFactor(node.left) >= 0) {
return rightRotate(node);
}
// >1说明当前结点左侧不平衡 node.left < 0 左侧的右侧不平衡
if (balanceFactor > 1 && getBalanceFactor(node.left) < 0) {
node.left = leftRotate(node.left);
return rightRotate(node);
}
// <-1说明当前结点右侧不平衡 node.right >= 0 右侧的左侧不平衡
if (balanceFactor < -1 && getBalanceFactor(node.right) >= 0) {
node.right = rightRotate(node.right);
return leftRotate(node);
}
// <-1说明当前结点右侧不平衡 node.right < 0 右侧的右侧不平衡
if (balanceFactor < -1 && getBalanceFactor(node.right) < 0) {
return leftRotate(node);
}
return node;
}
@Override
public V remove(K key) {
Node delNode = getNode(root,key);
if (delNode != null) {
root = remove(root,key);
return delNode.value;
}
return null;
}
private Node remove(Node node, K key) {
if (node == null) {
return null;
}
Node retNode = null;
if (key.compareTo(node.key) < 0) {
node.left = remove(node.left, key);
retNode = node;
} else if (key.compareTo(node.key) > 0) {
node.right = remove(node.right, key);
retNode = node;
} else { //找到了要删除的结点
if (node.left == null) {
Node rightNode = node.right;
node.right = null;
size--;
retNode = rightNode;
} else if (node.right == null) {
Node leftNode = node.left;
node.left = null;
retNode = leftNode;
} else {
Node successor = minmum(node.right);
successor.right = remove(node.right,successor.key);
successor.left = node.left;
node.left = node.right = null;
retNode = successor;
}
}
if (retNode == null) {
return retNode;
}
//更新高度
retNode.height = Math.max(getHeight(retNode.left), getHeight(retNode.right)) + 1;
//获取平衡因子判断是否需要自平衡
int balanceFactor = getBalanceFactor(retNode);
// >1说明当前结点左侧不平衡 node.left >= 0 左侧的左侧不平衡
if (balanceFactor > 1 && getBalanceFactor(retNode.left) >= 0) {
return rightRotate(retNode);
}
// >1说明当前结点左侧不平衡 node.left < 0 左侧的右侧不平衡
if (balanceFactor > 1 && getBalanceFactor(retNode.left) < 0) {
retNode.left = leftRotate(retNode.left);
return rightRotate(retNode);
}
// <-1说明当前结点右侧不平衡 node.right >= 0 右侧的左侧不平衡
if (balanceFactor < -1 && getBalanceFactor(retNode.right) >= 0) {
retNode.right = rightRotate(retNode.right);
return leftRotate(retNode);
}
// <-1说明当前结点右侧不平衡 node.right < 0 右侧的右侧不平衡
if (balanceFactor < -1 && getBalanceFactor(retNode.right) < 0) {
return leftRotate(retNode);
}
return retNode;
}
private Node minmum(Node node) {
if (node.left == null) {
return node;
} else {
return minmum(node.left);
}
}
@Override
public boolean contains(K key) {
return getNode(root,key) != null;
}
@Override
public V get(K key) {
Node node = getNode(root,key);
if (node != null) {
return node.value;
}
return null;
}
@Override
public void set(K key, V value) {
Node node = getNode(root,key);
if (node == null) {
throw new IllegalArgumentException("key-value is not exist");
}
node.value = value;
}
@Override
public int size() {
return size;
}
@Override
public boolean isEmpty() {
return size == 0 && root == null;
}
@Override
public Set<K> keySet() {
TreeSet<K> set = new TreeSet<>();
inOrderKeySet(root, set);
return set;
}
private void inOrderKeySet(Node node, TreeSet<K> set) {
if (node == null) {
return;
}
inOrderKeySet(node.left,set);
set.add(node.key);
inOrderKeySet(node.right,set);
}
@Override
public List<V> values() {
LinkedList<V> list = new LinkedList<>();
inOrderValues(root, list);
return list;
}
private void inOrderValues(Node node, LinkedList<V> list) {
if (node == null) {
return;
}
inOrderValues(node.left, list);
list.add(node.value);
inOrderValues(node.right, list);
}
@Override
public Set<Entry<K, V>> entrySet() {
TreeSet<Entry<K,V>> entries = new TreeSet<>();
inOrderEntrys(root,entries);
return entries;
}
private void inOrderEntrys(Node node, TreeSet<Entry<K,V>> entries) {
if (node == null) {
return;
}
inOrderEntrys(node.left, entries);
entries.add(new BSTEntry<>(node.key, node.value));
inOrderEntrys(node.right, entries);
}
//键值对对象
private class BSTEntry<K extends Comparable<K>,V> implements Entry<K,V> {
private K key;
private V value;
public BSTEntry(K key, V value) {
this.key = key;
this.value = value;
}
@Override
public K getKey() {
return key;
}
@Override
public V getValue() {
return value;
}
@Override
public String toString() {
return key + ":" + value;
}
@Override
public int compareTo(Entry<K, V> o) {
return this.getKey().compareTo(o.getKey()) ;
}
}
//前序遍历
public void preOrder() {
preOrder(root);
}
//前序遍历-递归方式 以node为根节点 前序遍历DLR
private void preOrder(Node node) {
if (node == null) {
return;
}
System.out.println(node.key);
preOrder(node.left);
preOrder(node.right);
}
}