skyline二次开发之Object操作画多边面,矩形面

画面与画线有异曲同工之妙(操作相似)

  1. 相同点:都要先绑定鼠标事件,获取鼠标点,创建LinnerRings的Geometry对象,再调用sgworld.Creator.createPolygon(Geometry,“”,“”,)
  2. 区别:面对象Geometry对象需4个点

创建面的两种不同逻辑方式(特指获取点的方式)

  • 先创建线,线只需要两个点,在线得到三个点时,将线Geometry里面的点取出,用来创建面,删除线对象
  • 直接创建面,把4个相同的鼠标世界点给Geometry对象,每次左键点击时,把Geometry最后一个点替换成当前点,再加入当前点,下次鼠标左击时也是如此,最后创面结束删除最后一个点。
  • 在第二个方式里面如果嫌麻烦的话可以不用修改点,直接把点加进去也行,只是前面几个点重复。

代码1,先创线再换成面:

// 画面

function btnDrawPolygon() {

    sgworld.Window.SetInputMode(1); //鼠标样式修改
    sgworld.AttachEvent("OnLButtonDown", StartDrawPolygon);
    sgworld.AttachEvent("OnFrame", DrawPolygonOnFrame);
    sgworld.AttachEvent("OnRButtonUp", StopDrawPolygon)
}

function StartDrawPolygon(flags, x, y) {
    //flags:虚拟键按下的标记;x、y为屏幕坐标
    var CursorCoord = sgworld.Window.pixelToWorld(x, y);
    var pos = CursorCoord.Position
    var lineColor = sgworld.Creator.CreateColor(255, 100, 0, 125); //定义线渲染样式
    try {
        var pWorldPointInfo = sgworld.Window.PixelToWorld(x, y, -1); //将屏幕坐标转换为地理坐标
        if (null == pWorldPointInfo) {
            return false;
        }
        var pos = pWorldPointInfo.Position;
        if (polygon == null) {
            var geometry = sgworld.Creator.GeometryCreator.CreateLineStringGeometry([pos.X, pos.Y, 0, pos.X, pos.Y, 0]);
            polygon = sgworld.Creator.CreatePolyline(geometry, lineColor, 2, "", "线");
            polygon.Terrain.GroundObject = true;
            polygon.Geometry.StartEdit(); //开始编辑线

        } else {
            if (polygon.ObjectType == 1) {
                var x = polygon.Geometry.Points.Item(0).X;
                var y = polygon.Geometry.Points.Item(0).Y;
                // polygon.Geometry.EndEdit()
                // alert(polygon.ID + "   id")
                sgworld.Creator.DeleteObject(polygon.ID)

                var geometry = sgworld.Creator.GeometryCreator.CreateLinearRingGeometry(
                    [x, y, 0,
                        pos.X, pos.Y, 0,
                        pos.X, pos.Y, 0
                    ]);
                // alert(22)
                polygon = sgworld.Creator.CreatePolygon(geometry);
                //alert(polygon.Geometry.Points)
                polygon.Terrain.GroundObject = true;
                polygon.Geometry.StartEdit(); //开始编辑线
            } else {
                //将最后一个点换成鼠标的坐标
                var pPoints = polygon.Geometry;
                polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 1).X = pos.X;
                polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 1).Y = pos.Y;
                polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 1).Z = 0;
                polygon.Geometry.Rings(0).Points.AddPoint(pos.X, pos.Y, 0);
                // alert(2222)
            }
        }
    } catch (ex) {
        alert(ex.description);
    }
}

function DrawPolygonOnFrame() {
    //鼠标移动时绘制线的效果
    var mouseInfo = sgworld.Window.GetMouseInfo();
    var mousePoint = sgworld.Window.PixelToWorld(mouseInfo.X, mouseInfo.Y);

    if (null == mousePoint) {
        return false;
    }
    var pos = mousePoint.Position;
    if (polygon) {
        if (polygon.ObjectType == 1) {
            var pPoints = polygon.Geometry.Points;

            // console.log('X===' + polygon.Geometry.Points.Item(pPoints.count - 1).X)
            polygon.Geometry.Points.Item(pPoints.count - 1).X = pos.X;
            polygon.Geometry.Points.Item(pPoints.count - 1).Y = pos.Y;
            polygon.Geometry.Points.Item(pPoints.count - 1).Z = 0;
        } else {
            var pPoints = polygon.Geometry.Rings(0).Points;

            // console.log('X===' + polygon.Geometry.Points.Item(pPoints.count - 1).X)
            polygon.Geometry.Rings(0).Points.Item(pPoints.count - 1).X = pos.X;
            polygon.Geometry.Rings(0).Points.Item(pPoints.count - 1).Y = pos.Y;
            polygon.Geometry.Rings(0).Points.Item(pPoints.count - 1).Z = 0;
        }
    }
}

function StopDrawPolygon(flags, x, y) {
    if (polygon == null || polygon.Geometry.Rings(0).Points.count <= 3) {
        return false;
    }
    polygon.Geometry.Rings(0).Points.DeletePoint(polygon.Geometry.Rings(0).Points.count - 1)
    sgworld.DetachEvent("OnLButtonDown", StartDrawPolygon);
    sgworld.DetachEvent("OnRButtonUp", StopDrawPolygon);
    sgworld.DetachEvent("OnFrame", DrawPolygonOnFrame);
    //结束线编辑功能
    polygon.Geometry.EndEdit();
    polygon = null;
    sgworld.Window.SetInputMode(0); //鼠标恢复效果
}

代码2,直接4个相同点创面:

//画矩形面
function drawPolygonsquare() {
    sgworld.Window.SetInputMode(1); //鼠标样式修改
    sgworld.AttachEvent("OnLButtonDown", starsquare)
    sgworld.AttachEvent("OnFrame", DrawsquareOnFrame)
    sgworld.AttachEvent("OnRButtonUp", Stopsquare)

}

function starsquare(flags, x, y) {
    var pWorldPointInfo = sgworld.Window.PixelToWorld(x, y, -1); //将屏幕坐标转换为地理坐标
    if (null == pWorldPointInfo) {
        return false;
    }
    var pos = pWorldPointInfo.Position;
    slope2 = pos
    var nLineColor = 0xFF00FF00;
    var color = sgworld.Creator.CreateColor(1, 1, 1, 0)
    if (polygon == null) {
        var geometry = sgworld.Creator.GeometryCreator.CreateLinearRingGeometry(
            [pos.X, pos.Y, 0,
                pos.X, pos.Y, 0,
                pos.X, pos.Y, 0,
                pos.X, pos.Y, 0,
                pos.X, pos.Y, 0

            ]);
        polygon = sgworld.Creator.CreatePolygon(geometry, nLineColor, color);
        polygon.Terrain.GroundObject = true;
        polygon.Geometry.StartEdit(); //开始编辑

    } else {

        //将最后3个点换成鼠标的坐标
        var pPoints = polygon.Geometry;
        polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 3).Y = pos.Y;
        polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 2).X = pos.X;
        polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 2).Y = pos.Y;
        polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 1).X = pos.X;

    }

}

function DrawsquareOnFrame(flags, x, y) {
    var mouseInfo = sgworld.Window.GetMouseInfo();
    var mousePoint = sgworld.Window.PixelToWorld(mouseInfo.X, mouseInfo.Y);
    if (null == mousePoint) {
        return false;
    }
    var pos = mousePoint.Position;
    if (polygon) {
        var pPoints = polygon.Geometry;
        polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 3).Y = pos.Y;
        polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 2).X = pos.X;
        polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 2).Y = pos.Y;
        polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 1).X = pos.X;
    }
}

function Stopsquare(flags, x, y) {
    sgworld.DetachEvent("OnLButtonDown", starsquare)
    sgworld.DetachEvent("OnFrame", DrawsquareOnFrame)
    sgworld.DetachEvent("OnRButtonUp", Stopsquare)
    polygon.Geometry.EndEdit();
    polygon = null;
    slope2 = null
    sgworld.Window.SetInputMode(0); //鼠标恢复效果
}

.

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