skyline二次开发之Object操作画体3DPolygon

画体要先有面,可以直接调用写好的画面函数先画面,再将面对象当作参数传给画体函数创建多面体

绑定鼠标点击事件,然后画体

// 画体
function CreateBox() {
    sgworld.Window.SetInputMode(1); //鼠标样式修改
    sgworld.AttachEvent("OnLButtonDown", StartCreateBuild);
    sgworld.AttachEvent("OnFrame", DrawCreateBuildOnFrame);
    sgworld.AttachEvent("OnRButtonUp", StopCreateBuild)
}
function StartCreateBuild(flags, x, y) {
    var CursorCoord = sgworld.Window.pixelToWorld(x, y);
    var pos = CursorCoord.Position
    var lineColor = sgworld.Creator.CreateColor(255, 100, 0, 125); //定义线渲染样式
    try {
        var pWorldPointInfo = sgworld.Window.PixelToWorld(x, y, -1); //将屏幕坐标转换为地理坐标
        if (null == pWorldPointInfo) {
            return false;
        }
        var pos = pWorldPointInfo.Position;
        if (polygon == null) {
            var geometry = sgworld.Creator.GeometryCreator.CreateLinearRingGeometry(
                [pos.X, pos.Y, 0,
                    pos.X, pos.Y, 0,
                    pos.X, pos.Y, 0,
                    pos.X, pos.Y, 0
                ]);
            // alert(22)
            polygon = sgworld.Creator.CreatePolygon(geometry);
            //alert(polygon.Geometry.Points)
            polygon.Terrain.GroundObject = true;
            polygon.Geometry.StartEdit(); //开始编辑线

        } else {
            //将最后一个点换成鼠标的坐标
            var pPoints = polygon.Geometry;
            polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 1).X = pos.X;
            polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 1).Y = pos.Y;
            polygon.Geometry.Rings(0).Points.Item(pPoints.Rings(0).Points.count - 1).Z = 0;
            polygon.Geometry.Rings(0).Points.AddPoint(pos.X, pos.Y, 0);

        }
    } catch (ex) {
        alert(ex.description);
    }

}

function DrawCreateBuildOnFrame(flags, x, y) {
    // console.dir(cou + "cou")
    if (cou == 0) {
        // console.dir(cou + "cou")
        var mouseInfo = sgworld.Window.GetMouseInfo();
        var mousePoint = sgworld.Window.PixelToWorld(mouseInfo.X, mouseInfo.Y);

        if (null == mousePoint) {
            return false;
        }
        var pos = mousePoint.Position;
        if (polygon) {
            if (polygon.ObjectType == 1) {
                var pPoints = polygon.Geometry.Points;

                // console.log('X===' + polygon.Geometry.Points.Item(pPoints.count - 1).X)
                polygon.Geometry.Points.Item(pPoints.count - 1).X = pos.X;
                polygon.Geometry.Points.Item(pPoints.count - 1).Y = pos.Y;
                polygon.Geometry.Points.Item(pPoints.count - 1).Z = 0;
            } else {
                var pPoints = polygon.Geometry.Rings(0).Points;

                // console.log('X===' + polygon.Geometry.Points.Item(pPoints.count - 1).X)
                polygon.Geometry.Rings(0).Points.Item(pPoints.count - 1).X = pos.X;
                polygon.Geometry.Rings(0).Points.Item(pPoints.count - 1).Y = pos.Y;
                polygon.Geometry.Rings(0).Points.Item(pPoints.count - 1).Z = 0;
            }
        }
    }
    if (cou > 0) {
        //console.dir(cou + "cou")
        var mouseInfo = sgworld.Window.GetMouseInfo();
        var mousePoint = sgworld.Window.PixelToWorld(mouseInfo.X, mouseInfo.Y);
        var p2 = mousePoint.Position.Altitude
        console.dir(build.Height)
        build.Height = p2
        console.dir(build.Height)
    }



}


function StopCreateBuild(flags, x, y) {
    console.log(cou)
    if (cou == 0) {
        polygon.Geometry.EndEdit();
        var c = sgworld.Creator.CreateColor(0, 0, 0, 100)
        build = sgworld.Creator.Create3DPolygon(polygon.Geometry, 10000, 0xFF00FF00, c, 0, "")
        sgworld.DetachEvent("OnLButtonDown", StartCreateBuild);
        cou++
    } else {
        sgworld.DetachEvent("OnLButtonDown", StartDrawPolygon);
        sgworld.DetachEvent("OnFrame", DrawCreateBuildOnFrame);
        sgworld.DetachEvent("OnRButtonUp", StopCreateBuild)
        cou = 0

        polygon = null;
        sgworld.Window.SetInputMode(0); //鼠标样式修改
    }
    sgworld.DetachEvent("OnLButtonDown", StartCreateBuild);
}
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