using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace 飞机大战
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
//项目整体划分
//1.界面UI(背景图,战机信息,游戏信息)
//2.战机控制
//3.敌机生成器
//4.游戏逻辑控制
//打字游戏
//1.设计背景
//2.字母随机生成
//每秒生成1.5个 26个小写
private void Form1_Load(object sender, EventArgs e)
{
this.Size = new Size(1920,1000);
//this.BackgroundImage = Image.FromFile(@"C:\Users\89652\Desktop\bg.jpg");
this.BackColor = Color.Cyan;
//路径问题:
//1.绝对路径
//不用考虑其位置所在文件夹,只需要根据这个路径就能够直接找到目标
//2.相对路径
//以当前运行的文件为起始点,根据相对的路径去寻找目标,跳出使用“../”,进入使用“文件夹名/”
this.Left = Screen.PrimaryScreen.Bounds.Width / 2 - this.Width / 2;
this.Top = Screen.PrimaryScreen.Bounds.Height / 2 - this.Height / 2;
//创建游戏区
BG.Width = 1500;
BG.Height = 900;
BG.BackColor = Color.White;
//BG.BackgroundImage = Image.FromFile(@"../../img/bg.jpg");
//BG.BackgroundImageLayout = ImageLayout.Stretch;
this.Controls.Add(BG);
BG.Location = new Point(20,30);
//字母生成器CreateTime
Timer CreateTime = new Timer();
CreateTime.Interval = 750;
CreateTime.Tick += CreateTime_Tick;
CreateTime.Start();
//控制字母下落FlyTime
Timer FlyTime = new Timer();
FlyTime.Interval = 10;
FlyTime.Tick += FlyTime_Tick;
FlyTime.Start();
player.Size = new Size(80,80);
player.Top = BG.Height - player.Height;
player.Left = BG.Width / 2 - player.Width / 2;
player.Image = Image.FromFile(@"../../img/RP03.png");
player.SizeMode = PictureBoxSizeMode.StretchImage;
player.Tag = "plan";
BG.Controls.Add(player);
this.KeyPress += Form1_KeyPress;
}
PictureBox player = new PictureBox();
Panel BG = new Panel();
Random r = new Random();
private void CreateTime_Tick(object sender, EventArgs e)
{
//生成字母的本质是使用Label控件生成
Label lb = new Label();
lb.Tag = "zimu";
lb.Text = ((char)r.Next(97, 123)).ToString();
lb.Font = new Font("",r.Next(20,35));
lb.ForeColor = Color.FromArgb(r.Next(255),r.Next(255),r.Next(255));
lb.Top = 0;
lb.AutoSize = true;//设置大小自适应
lb.Left = r.Next(0, BG.Width - lb.Width);
lb.BackColor = Color.Transparent;//透明色
BG.Controls.Add(lb);
}
//控制生成的字母下落
private void FlyTime_Tick(object sender, EventArgs e)
{
foreach (Control item in BG.Controls)
{
//if (item.GetType().Name == "Label")
//{
// item.Top += 3;
//}
if (item.Tag.ToString()=="zimu"||item.Tag.ToString()=="biaoji")
{
item.Top += 2;
if (item.Top>=BG.Height)
{
item.Dispose();
}
}
//item的tag是zd则这个item是子弹
if (item.Tag.ToString()=="zd")
{
item.Top -= 3;
if (item.Top<-item.Height)
{
item.Dispose();
}
foreach (Control zm in BG.Controls)
{
if (zm.Tag.ToString()=="biaoji")
{
if (item.Top<=zm.Top+zm.Height&&item.Left+item.Width/2==zm.Left+zm.Width/2)
{
item.Dispose();
zm.Dispose();
}
}
}
}
}
}
//按下对应的字母
private void Form1_KeyPress(object sender, KeyPressEventArgs e)
{
//事件2,e参数,e事件触发者对象
//e.KeyChar
foreach (Control item in BG.Controls)
{
//判断按键值和某个字母值对应
if (item.Text==e.KeyChar.ToString()&&item.Tag.ToString()=="zimu")
{
item.Tag = "biaoji";
//则先控制飞机移动到字母正下方
player.Left = item.Left + item.Width / 2 - player.Width / 2;
//创建子弹
PictureBox bullet = new PictureBox();
bullet.Size = new Size(6,30);
bullet.Tag = "zd";
bullet.Image = Image.FromFile(@"../../img/Ammo1.png");
bullet.SizeMode = PictureBoxSizeMode.StretchImage;
bullet.Left = player.Left + player.Width / 2 - bullet.Width / 2;
bullet.Top = player.Top - bullet.Height;
BG.Controls.Add(bullet);
//跳出当前事件,return以下的事件中的代码全部无效
return;
}
}
}
}
}
飞机大战
最新推荐文章于 2023-05-11 08:48:08 发布