设计模式的混合使用
一、 抽象工厂、建造者模式结合
参考
抽象工厂:这时我们可以把多个工厂方法组合到一个类,这就是抽象工厂模式,它就是专门用来创建多个产品,也可以说是创建产品家族的。
抽象工厂模式包含如下角色:
AbstractFactory:抽象工厂
ConcreteFactory:具体工厂
AbstractProduct:抽象产品
Product:具体产品
建造者模式:面临着"一个复杂对象"的创建工作,其通常由各个部分的子对象用一定的算法构成;由于需求的变化,这个复杂对象的各个部分经常面临着剧烈的变化,但是将它们组合在一起的算法却相对稳定。
包含如下角色:
建造者(Builder)
具体建造者(ConcreteBuilder)
指挥者(Director)
产品(Product)
结合实例:
以开奶茶店为例,奶茶的原料可以由多个厂提供,使用抽象工厂来统一供应原料。假如配制奶茶只需要奶类和茶类,这些配件是稳定的,配制过程也是稳定的,但是搭配方式是多样的,比如牛奶红茶,牛奶绿茶等。
类图:
抽象工厂部分:
public interface Factory {
public Milk CreateMilk();
public Tea CreateTea();
}
class AFactory implements Factory {
//A厂
public Milk CreateMilk(){
Milk milk = new PureMilk();
System.out.println("(产地:A厂)");
return milk;
}
public Tea CreateTea(){
Tea tea = new GreenTea();
System.out.println("(产地:A厂)");
return tea;
}
}
class BFactory implements Factory {
//B厂
public Milk CreateMilk(){
Milk milk = new Yogurt();
System.out.println("(产地:B厂)");
return milk;
}
public Tea CreateTea(){
Tea tea = new RedTea();
System.out.println("(产地:B厂)");
return tea;
}
}
interface Milk {
}
interface Tea {
}
class PureMilk implements Milk {
PureMilk(){
System.out.print("加纯牛奶");
}
}
class Yogurt implements Milk {
public Yogurt(){
System.out.print("加酸奶");
}
}
class GreenTea implements Tea {
public GreenTea(){
System.out.print("加绿茶");
}
}
class RedTea implements Tea {
public RedTea() {
System.out.print("加红茶");
}
}
建造者模式部分:
public abstract class MilkTeaBuilder {
public String name;
public Milk milk;
public Tea tea;
public abstract void buildMilk();
public abstract void buildTea();
public abstract void create();
}
class GreenMilkConBuilder extends MilkTeaBuilder{
@Override
public void buildMilk() {
Factory factory;
factory=new AFactory();
milk=factory.CreateMilk();
}
@Override
public void buildTea() {
Factory factory;
factory=new AFactory();
tea=factory.CreateTea();
}
@Override
public void create() {
System.out.print("正在准备牛奶绿茶中......");
}
}
class GreenYogurtConBuilder extends MilkTeaBuilder{
@Override
public void buildMilk() {
Factory factoryB;
factoryB=new BFactory();
milk=factoryB.CreateMilk();
}
@Override
public void buildTea() {
Factory factoryA;
factoryA=new AFactory();
tea=factoryA.CreateTea();
}
@Override
public void create() {
System.out.print("正在开始准备酸奶绿茶中......");
}
}
class RedMilkConBuilder extends MilkTeaBuilder{
Factory factoryA;
Factory factoryB;
public RedMilkConBuilder() {
factoryA=new AFactory();
factoryB=new BFactory();
}
@Override
public void buildMilk() {
milk=factoryA.CreateMilk();
}
@Override
public void buildTea() {
tea=factoryB.CreateTea();
}
@Override
public void create() {
System.out.println("正在准备牛奶红茶中......");
}
}
class RedYogurtConBuilder extends MilkTeaBuilder{
@Override
public void buildMilk() {
Factory factoryB;
factoryB=new BFactory();
milk=factoryB.CreateMilk();
}
@Override
public void buildTea() {
Factory factoryB;
factoryB=new AFactory();
tea=factoryB.CreateTea();
}
@Override
public void create() {
System.out.print("正在开始准备酸奶红茶中......");
}
}
import java.util.Scanner;
public class MilkTeashop {
public void menu() {
System.out.println("************MENU************");
System.out.println("1.RedMilk 2.GreenMilk");
System.out.println("3.RedYogurt 4.GreenYogurt");
System.out.println("*************END*************");
}
public void making(MilkTeaBuilder milkTea) {
milkTea.create();
milkTea.buildMilk();
milkTea.buildTea();
}
public MilkTeaBuilder selectMilkTea() {
MilkTeaBuilder milkTea=null;
Scanner number =new Scanner(System.in);
System.out.print("请选择你的饮料");
int num=number.nextInt();
switch (num) {
case 1:
milkTea=new RedMilkConBuilder();
break;
case 2:
milkTea=new GreenMilkConBuilder();
break;
case 3:
milkTea=new RedYogurtConBuilder();
break;
case 4:
milkTea=new GreenYogurtConBuilder();
break;
default:
System.out.println("输入错误!");
break;
}
making(milkTea);
return milkTea;
}
}
测试:
public class Client {
public static void main(String[] args) {
MilkTeashop coco = new MilkTeashop();
coco.menu();
coco.selectMilkTea();
}
}
结果:
二、工厂方法设计模式和单例设计模式结合
工厂方法设计模式:
public interface AnimalFactory {
public Animal createAnimal();
}
public class DogFactory implements AnimalFactory {
//实现接口中的抽象方法.
public Animal createAnimal() {
return Dog.getDog();
}
}
public abstract class Animal {
public abstract void eat();
public abstract void sleep();
}
单例设计模式:
import java.io.Serializable;
public class Dog extends Animal implements Serializable {
// 利用单例设计模式,保证在内存中有一条机器狗对象
private Dog(){
}
private static Dog dog = new Dog();
public static Dog getDog(){
return dog;
}
public void eat() {
System.out.println("狗喷火");
}
public void sleep() {
System.out.println("狗打雷");
}
}
测试:
import org.junit.Test;
public class FactoryMethodTest {
@Test
public void factoryMethodTest(){
AnimalFactory animalFactory = new DogFactory();
Animal animal = animalFactory.createAnimal();
animal.eat();
animal.sleep();
}
}