HM_01_plane_war飞机大战项目

两年前学习python时,适用pygame库的飞机大战项目,项目文件夹下包括images文件夹用于存放各种图片,另外项目文件夹下包括DDJ.mp3音乐文件和两个python脚本。
1.main主程序:

import pygame
from plane_sprites import *
class PlaneGame(object):

    def __init__(self):
        print("游戏初始化。。。")
        self.screen = pygame.display.set_mode(SCREEN_RECT.size)
        self.clock = pygame.time.Clock()
        self.__creat_sprites()

        pygame.time.set_timer(CREATE_ENEMY_EVNT ,100)
        pygame.time.set_timer(HERO_FIRE_EVENT ,500)

    def __creat_sprites(self):
        bg1 = Background()
        bg2 = Background(True)
        self.back_group = pygame.sprite.Group(bg1,bg2)

        self.enemy_group = pygame.sprite.Group()

        self.hero = Hero()
        self.hero_group = pygame.sprite.Group(self.hero)

    def start_game(self):
        print("游戏开始。。。")
        music = Music()

        while True:
            self.clock.tick(FRAME_PER_SEC)
            self.__event_handler()
            self.__check_collide()
            self.__update_sprites()
            pygame.display.update()

    def __event_handler(self):

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                PlaneGame.__game_over(self)
            elif event.type == CREATE_ENEMY_EVNT:
                print("敌机出场。。。")

                enemy = Enemy()
                self.enemy_group.add(enemy)
            elif event.type == HERO_FIRE_EVENT:
                self.hero.fire()
        # 控制英雄移动的
        keys_pressed = pygame.key.get_pressed()
        if keys_pressed[pygame.K_RIGHT] or keys_pressed[pygame.K_DOWN]:
            self.hero.speed = 3
        elif keys_pressed[pygame.K_LEFT] or keys_pressed[pygame.K_UP]:
            self.hero.speed = -3
        else:
            self.hero.speed = 0

    def __check_collide(self):
        pygame.sprite.groupcollide(self.hero.bullets,self.enemy_group,True,True)
        enemies = pygame.sprite.spritecollide(self.hero,self.enemy_group,True)
        if len(enemies) > 0:
            self.hero.kill()


            PlaneGame.__game_over()

    def __update_sprites(self):

        self.back_group.update()
        self.back_group.draw(self.screen)

        self.enemy_group.update()
        self.enemy_group.draw(self.screen)

        self.hero_group.update()
        self.hero_group.draw(self.screen)

        self.hero.bullets.update()
        self.hero.bullets.draw(self.screen)

    @staticmethod
    def __game_over(self):
        print("游戏结束。。。")

        pygame.quit()
        exit()

if __name__ == "__main__":

    game = PlaneGame ()

    game.start_game()
    

2.精灵:


```python
import random
import pygame

SCREEN_RECT = pygame.Rect(0, 0, 480, 700)
FRAME_PER_SEC = 60
CREATE_ENEMY_EVNT = pygame.USEREVENT
HERO_FIRE_EVENT = pygame.USEREVENT + 1

class GameSprite(pygame.sprite.Sprite):

    def __init__(self,image_name,speed = 1):
        super().__init__()
        self.image = pygame.image.load(image_name)
        self.rect = self.image.get_rect()
        self.speed = speed

    def update(self):
        self.rect.y += self.speed

class Background(GameSprite):

    def __init__(self,is_alt = False):
        super().__init__("./images/background.png")
        if is_alt :
            self.rect.y = -self.rect.height

    def update(self):
        super().update()

        if self.rect.y >= SCREEN_RECT.height:
            self.rect.y = -self.rect.height

class Enemy(GameSprite):

    def __init__(self):
        super().__init__("./images/enemy1.png")
        self.speed = random.randint(2,3)
        self.rect.bottom = 0
        max_x = SCREEN_RECT.width - self.rect.width
        self.rect.x = random.randint(0,max_x)
    def update(self):
        super().update()

        if self.rect.y >= SCREEN_RECT.height:
            print("敌机飞出屏幕。。。")
            self.kill()
    def __del__(self):
        print("敌机挂了。。%s" % self.rect)

class Hero(GameSprite):

    def __init__(self):
        super().__init__("./images/me1.png",0)

        self.rect.centerx = SCREEN_RECT.centerx
        self.rect.bottom = SCREEN_RECT.bottom - 120
        self.bullets = pygame.sprite.Group()

    def update(self):
        keys_pressed = pygame.key.get_pressed()
        if keys_pressed[pygame.K_RIGHT] or keys_pressed[pygame.K_LEFT]:
            self.rect.centerx += self.speed
        elif keys_pressed[pygame.K_UP] or keys_pressed[pygame.K_DOWN]:
            self.rect.centery += self.speed
        if self.rect.x < 0:
            self.rect.x = 0
        elif self.rect.x > 378:
            self.rect.x = 378

    def fire(self):
        print("发射子弹。。。")
        for i in (0,1,2):
            bullet = Bullet()

            bullet.rect.bottom = self.rect.y - i*20
            bullet.rect.centerx = self.rect.centerx - 50

            self.bullets.add(bullet)
        for i in (0,1,2):
            bullet = Bullet()

            bullet.rect.bottom = self.rect.y - i*20
            bullet.rect.centerx = self.rect.centerx

            self.bullets.add(bullet)
        for i in (0,1,2):
            bullet = Bullet()

            bullet.rect.bottom = self.rect.y - i*20
            bullet.rect.centerx = self.rect.centerx + 50

            self.bullets.add(bullet)

class Bullet(GameSprite):
    def __init__(self):
        super().__init__("./images/bullet1.png",-3)
    def update(self):
        super().update()
        if self.rect.bottom < 0:
            self.kill()
    def __del__(self):
        print("子弹删除。。。")

class Music(object):

    pygame.mixer.init()
    pygame.mixer.music.load("./DDJ.mp3")
    pygame.mixer.music.play()


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