两年前学习python时,适用pygame库的飞机大战项目,项目文件夹下包括images文件夹用于存放各种图片,另外项目文件夹下包括DDJ.mp3音乐文件和两个python脚本。
1.main主程序:
import pygame
from plane_sprites import *
class PlaneGame(object):
def __init__(self):
print("游戏初始化。。。")
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
self.clock = pygame.time.Clock()
self.__creat_sprites()
pygame.time.set_timer(CREATE_ENEMY_EVNT ,100)
pygame.time.set_timer(HERO_FIRE_EVENT ,500)
def __creat_sprites(self):
bg1 = Background()
bg2 = Background(True)
self.back_group = pygame.sprite.Group(bg1,bg2)
self.enemy_group = pygame.sprite.Group()
self.hero = Hero()
self.hero_group = pygame.sprite.Group(self.hero)
def start_game(self):
print("游戏开始。。。")
music = Music()
while True:
self.clock.tick(FRAME_PER_SEC)
self.__event_handler()
self.__check_collide()
self.__update_sprites()
pygame.display.update()
def __event_handler(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
PlaneGame.__game_over(self)
elif event.type == CREATE_ENEMY_EVNT:
print("敌机出场。。。")
enemy = Enemy()
self.enemy_group.add(enemy)
elif event.type == HERO_FIRE_EVENT:
self.hero.fire()
# 控制英雄移动的
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_RIGHT] or keys_pressed[pygame.K_DOWN]:
self.hero.speed = 3
elif keys_pressed[pygame.K_LEFT] or keys_pressed[pygame.K_UP]:
self.hero.speed = -3
else:
self.hero.speed = 0
def __check_collide(self):
pygame.sprite.groupcollide(self.hero.bullets,self.enemy_group,True,True)
enemies = pygame.sprite.spritecollide(self.hero,self.enemy_group,True)
if len(enemies) > 0:
self.hero.kill()
PlaneGame.__game_over()
def __update_sprites(self):
self.back_group.update()
self.back_group.draw(self.screen)
self.enemy_group.update()
self.enemy_group.draw(self.screen)
self.hero_group.update()
self.hero_group.draw(self.screen)
self.hero.bullets.update()
self.hero.bullets.draw(self.screen)
@staticmethod
def __game_over(self):
print("游戏结束。。。")
pygame.quit()
exit()
if __name__ == "__main__":
game = PlaneGame ()
game.start_game()
2.精灵:
```python
import random
import pygame
SCREEN_RECT = pygame.Rect(0, 0, 480, 700)
FRAME_PER_SEC = 60
CREATE_ENEMY_EVNT = pygame.USEREVENT
HERO_FIRE_EVENT = pygame.USEREVENT + 1
class GameSprite(pygame.sprite.Sprite):
def __init__(self,image_name,speed = 1):
super().__init__()
self.image = pygame.image.load(image_name)
self.rect = self.image.get_rect()
self.speed = speed
def update(self):
self.rect.y += self.speed
class Background(GameSprite):
def __init__(self,is_alt = False):
super().__init__("./images/background.png")
if is_alt :
self.rect.y = -self.rect.height
def update(self):
super().update()
if self.rect.y >= SCREEN_RECT.height:
self.rect.y = -self.rect.height
class Enemy(GameSprite):
def __init__(self):
super().__init__("./images/enemy1.png")
self.speed = random.randint(2,3)
self.rect.bottom = 0
max_x = SCREEN_RECT.width - self.rect.width
self.rect.x = random.randint(0,max_x)
def update(self):
super().update()
if self.rect.y >= SCREEN_RECT.height:
print("敌机飞出屏幕。。。")
self.kill()
def __del__(self):
print("敌机挂了。。%s" % self.rect)
class Hero(GameSprite):
def __init__(self):
super().__init__("./images/me1.png",0)
self.rect.centerx = SCREEN_RECT.centerx
self.rect.bottom = SCREEN_RECT.bottom - 120
self.bullets = pygame.sprite.Group()
def update(self):
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_RIGHT] or keys_pressed[pygame.K_LEFT]:
self.rect.centerx += self.speed
elif keys_pressed[pygame.K_UP] or keys_pressed[pygame.K_DOWN]:
self.rect.centery += self.speed
if self.rect.x < 0:
self.rect.x = 0
elif self.rect.x > 378:
self.rect.x = 378
def fire(self):
print("发射子弹。。。")
for i in (0,1,2):
bullet = Bullet()
bullet.rect.bottom = self.rect.y - i*20
bullet.rect.centerx = self.rect.centerx - 50
self.bullets.add(bullet)
for i in (0,1,2):
bullet = Bullet()
bullet.rect.bottom = self.rect.y - i*20
bullet.rect.centerx = self.rect.centerx
self.bullets.add(bullet)
for i in (0,1,2):
bullet = Bullet()
bullet.rect.bottom = self.rect.y - i*20
bullet.rect.centerx = self.rect.centerx + 50
self.bullets.add(bullet)
class Bullet(GameSprite):
def __init__(self):
super().__init__("./images/bullet1.png",-3)
def update(self):
super().update()
if self.rect.bottom < 0:
self.kill()
def __del__(self):
print("子弹删除。。。")
class Music(object):
pygame.mixer.init()
pygame.mixer.music.load("./DDJ.mp3")
pygame.mixer.music.play()