#pragma once
class IStrategy_Test
{
public:
virtual int calculate(int a, int b) = 0;
};
class Calculate_Add : public IStrategy_Test
{
int calculate(int a, int b) override
{
return a + b;
}
};
class Calculate_Subtract : public IStrategy_Test
{
inline int calculate(int a, int b) override { return a - b; }
};
class Calculate
{
public:
enum CALCULATE_TYPE
{
CALCULATE_TYPE_ADD = 0,
CALCULATE_TYPE_SUBTRACT,
};
void set_calculate_type(CALCULATE_TYPE type)
{
switch (type)
{
case Calculate::CALCULATE_TYPE_ADD:
interface_calculate_ = new Calculate_Add();
break;
case Calculate::CALCULATE_TYPE_SUBTRACT:
interface_calculate_ = new Calculate_Subtract();
break;
default:
break;
}
}
int calculate(int a, int b)
{
return interface_calculate_->calculate(a, b);
};
private:
IStrategy_Test* interface_calculate_;
};
使用:
#include<iostream>
#include"Strategy_Test.h"
int main()
{
Calculate computer;
computer.set_calculate_type(Calculate::CALCULATE_TYPE_SUBTRACT);
printf("hello %d\n",computer.calculate(2,1));
}
c++ 策略模式
最新推荐文章于 2024-06-15 10:30:23 发布