C++ 手写链表 最终更新

历史更新内容:

  • v1.4.2 更新:添加对尾指针的支持以便PushBack()
  • v1.4.3 更新:添加对前向指针的支持,使之成为双链表以便PopBack()
  • v1.4.4 更新:紧急修复了空表PushFront()和PopFront()时,使用了空指针的(并不存在的)前向指针成员的bug,但代价是各添加了一个if块,会导致性能损失
  • v1.4.5 更新:添加对循环链表的支持使之成为循环双链表。

老目标:

  • 单链表基本实现
  • 单链表的构造函数
  • 完成Lab2_3
  • 尾指针
  • 双链表
  • 用单链表 (v1.4.4) 实现“快速找到未知长度单链表的中间节点”
  • 用单链表 (v1.4.4) 实现“链表的冒泡排序”
  • 循环双链表
  • 用循环(双)链表 (v1.4.5) 完成约瑟夫环问题的解决;
  • C++多文件
  • 越界异常处理
  • 学习真正的C++ STL Linked List;
  • 通过C++面向对象特性,实现链栈(与链队列)

重要提示:

  1. 如提示未定义nullptr,请将编译器设置为C++11或取消第5行语句的注释。
  2. 由于循环链表的特性(比如根据tail->nextfirst还是tail->nextnullptr判断尾端),为简单起见使用普通单链表 (v1.4.4) 实现冒泡排序和寻找中间节点的示例;约瑟夫环则使用循环链表。
  3. 本周将投入到链栈链队列(1天)以及图论与树(直到10.17)的工作中去,因此本更新为链表的最后更新,敬请留意新文章。

用单链表 (v1.4.4) 实现“快速找到未知长度单链表的中间节点”

//myLinkedList(TailInsert) v1.4.4 快速找到未知长度单链表的中间节点
// #define TT template <typename T>
// #define mll myLinkedList
#define N 5
//#define nullptr NULL
#include <iostream>
#include <algorithm>
using namespace std;

template <typename T>
struct Node
{
    T data;
    Node<T>* next;
    Node<T>* prev;
};

template <typename T>
class myLinkedList
{
public:
    myLinkedList();
    myLinkedList(T a[],int n);
    myLinkedList(const myLinkedList<T> & imyLinkedList);
	~myLinkedList();

    int Length();
    bool isEmpty();
    void PrintList();
    T Get(int pos);
    int Locate(T x);

    void Insert(int i,T x);
    T Delete(int i);

    void InsertX(int i,T x);
    T DeleteX(int i);

    T PopFront();
    void PushFront(T x);
    void Reverse();
    void Clear();
    void PushBack(T x);
    T PopBack();

    Node<T>* GetMiddleNode();

    int Test();
private:
    Node<T>* first;
    Node<T>* tail;
    int length;
    Node<T>* GetX(int pos);
};

template <typename T>
myLinkedList<T>::myLinkedList()
{
    first=new Node<T>;
    first->next=nullptr;
    first->prev=nullptr;
    length=0;
    tail=first;
}

template <typename T>
myLinkedList<T>::myLinkedList(T a[],int n)
{
    first=new Node<T>;
    first->next=nullptr;
    first->prev=nullptr;
    length=0;
	Node<T>* p=first;
    for (int i=0;i<n;i++)
    {
        Node<T>* s=new Node<T>;
		p->next=s;
		s->prev=p;
        s->next=nullptr;
        s->data=a[i];
		p=p->next;
        length++;
    }
    tail=p;
}

template <typename T>
myLinkedList<T>::myLinkedList(const myLinkedList<T> & imyLinkedList)
{
    first=new Node<T>;
    first->next=nullptr;
    length=imyLinkedList.length;
	Node<T>* p=first;
	Node<T>* ip=imyLinkedList.first->next;

	for (int i=0;i<length;i++)
    {
        Node<T>* s=new Node<T>;
        s->data=ip->data;
        s->next=nullptr;
        s->prev=p;
		p->next=s;
		p=p->next;
		ip=ip->next;
    }
    tail=p;
}

template <typename T>
myLinkedList<T>::~myLinkedList()
{
	while(first->next!=nullptr)
	{
		Node<T>* q=first->next;
		first->next=q->next;
		delete q;
	}
	delete first;
//	delete tail;
}

template <typename T>
int myLinkedList<T>::Length()
{
    return length;
}

template <typename T>
bool myLinkedList<T>::isEmpty()
{
    if (length==0)
        return true;
    else
        return false;
}

template <typename T>
void myLinkedList<T>::PrintList()
{
    Node<T>* p=first->next;
    while (p!=nullptr)
    {
        cout<<p->data<<' ';
        p=p->next;
    }
    cout<<endl;
}

template <typename T>
T myLinkedList<T>::Get(int pos)
{
    if ((pos>=1)&&(pos<=length))
    {
        Node<T>* p=first->next;
        int cnt=1;//absPOS
        //int cnt=0;//binPOS
        while (p!=nullptr)
        {
            if (cnt==pos)
            {
                break;
            }
            else
            {
                p=p->next;
                cnt++;
            }
        }
        return p->data;
    }
    else
    {
        return -1;
    }
}

template <typename T>
int myLinkedList<T>::Locate(T x)
{
    Node<T>* p=first->next;
    int pos=1;//absPOS
    while (p!=nullptr)
    {
        if (x==p->data)
        {
            return pos;
        }
        else
        {
            pos++;
            p=p->next;
        }
    }
    return -1;
}

template <typename T>
void myLinkedList<T>::Insert(int i,T x)//insert after absPOS(i)
{
    Node<T>* p=first->next;
    int pos=1;
    while (p!=nullptr)
    {
        if (pos==i)
        {
            Node<T>* s=new Node<T>;
            s->data=x;
            s->next=p->next;
            s->prev=p;
            p->next=s;
            length++;
            if (s->next==nullptr)
                tail=s;
            break;
        }
        else
        {
            pos++;
            p=p->next;
        }
    }
}

template <typename T>
T myLinkedList<T>::Delete(int i)//delete after absPOS(i)
{
    Node<T>* p=first->next;
    int pos=1;
    while (p!=nullptr)
    {
        if (pos==i)
        {
            Node<T>* s=p->next;
            p->next=s->next;
            s->next->prev=p;
            if (p->next==nullptr)
                tail=p;
            T temp=s->data;
            delete s;
            length--;
            return temp;
        }
        else
        {
            pos++;
            p=p->next;
        }
    }
}

template <typename T>
Node<T>* myLinkedList<T>::GetX(int pos)//get absPOS
{
    if ((pos>=1)&&(pos<=length))
    {
        Node<T>* p=first->next;
        int cnt=1;//absPOS
        //int cnt=0;//binPOS
        while (p!=nullptr)
        {
            if (cnt==pos)
            {
                return p;
            }
            else
            {
                p=p->next;
                cnt++;
            }
        }
    }
	else
	{
		return nullptr;
	}
}

template <typename T>
void myLinkedList<T>::InsertX(int i,T x)//insert after absPOS(i)
{
    Node<T>* p=GetX(i);
    Node<T>* s=new Node<T>;
    s->data=x;
    s->next=p->next;
    p->next=s;
    s->prev=p;
    length++;
    if (s->next==nullptr)
        tail=s;
}

template <typename T>
T myLinkedList<T>::DeleteX(int i)//delete after absPOS(i)
{
    Node<T>* p=GetX(i);
    Node<T>* s=p->next;
    p->next=s->next;
    s->next->prev=p;
    if (p->next==nullptr)
        tail=p;
    T temp=s->data;
    delete s;
    length--;
    return temp;
}

template <typename T>
T myLinkedList<T>::PopFront()
{
    Node<T>* s=first->next;
    T temp=s->data;
    first->next=s->next;
    if (first->next==nullptr)
        tail=first;
    else
        s->next->prev=first;//ERROR
    delete s;
    length--;
    return temp;
}

template <typename T>
void myLinkedList<T>::PushFront(T x)
{
    Node<T>* s=new Node<T>;
    s->data=x;
    s->next=first->next;
    if (first->next!=nullptr)
        s->next->prev=s;//ERROR
    if (s->next==nullptr)
        tail=s;
    first->next=s;
    length++;
}

template <typename T>
void myLinkedList<T>::Reverse()
{
    myLinkedList<T> temp(*this);
    Clear();
    while (!temp.isEmpty())
    {
        PushFront(temp.PopFront());
    }
}

template <typename T>
void myLinkedList<T>::Clear()
{
    while (!isEmpty())
    {
        PopFront();
    }
    tail=first;
}

template <typename T>
void myLinkedList<T>::PushBack(T x)
{
    Node<T>* s=new Node<T>;
    s->data=x;
    s->next=tail->next;
    s->prev=tail;
    tail->next=s;
    tail=s;
    length++;
}

template <typename T>
T myLinkedList<T>::PopBack()
{
    Node<T>* p=tail->prev;
    Node<T>* s=tail;
    T temp=s->data;
    p->next=s->next;

    s->prev=nullptr;
    tail=p;
    delete s;
    length--;
    return temp;
}

template <typename T>
Node<T>* myLinkedList<T>::GetMiddleNode()
{
    Node<T>* p=first->next;
    Node<T>* q=first->next;
//    while (p!=nullptr)
//    {
//        p=p->next->next;
//        q=q->next;
//    }
    while (true)
    {
        if ((p==nullptr)||(p->next==nullptr))
            break;
        else
        {
            p=p->next->next;
            q=q->next;
        }
    }
    return q;
}

template <typename T>
int myLinkedList<T>::Test()
{
    first->data=114514;
    int hahaha=first->data;
    return hahaha;
}

int main()
{
//    cout<<"根据数组初始化新链表myList:"<<endl;
    cout<<"new myList:"<<endl;
    int arr[N]={1,2,3,4,5};
    myLinkedList<int> myList(arr,N);
    myList.PopBack();
	myList.PrintList();

	Node<int>* ansptr=myList.GetMiddleNode();
	cout<<ansptr->data;

    //cout<<"<Done.";
    return 0;
}

用单链表 (v1.4.4) 实现“链表的冒泡排序”

//myLinkedList(TailInsert) v1.4.4 链表的冒泡排序 Swap()
// #define TT template <typename T>
// #define mll myLinkedList
#define N 5
//#define nullptr NULL
#include <iostream>
#include <algorithm>
using namespace std;

template <typename T>
struct Node
{
    T data;
    Node<T>* next;
    Node<T>* prev;
};

template <typename T>
class myLinkedList
{
public:
    myLinkedList();
    myLinkedList(T a[],int n);
    myLinkedList(const myLinkedList<T> & imyLinkedList);
	~myLinkedList();

    int Length();
    bool isEmpty();
    void PrintList();
    T Get(int pos);
    int Locate(T x);

    void Insert(int i,T x);
    T Delete(int i);

    void InsertX(int i,T x);
    T DeleteX(int i);

    T PopFront();
    void PushFront(T x);
    void Reverse();
    void Clear();
    void PushBack(T x);
    T PopBack();

    void Swap(Node<T>* p,Node<T>* q);
    bool Compare(Node<T>* p,Node<T>* q);
    void BubbleSort();

    int Test();
private:
    Node<T>* first;
    Node<T>* tail;
    int length;
    Node<T>* GetX(int pos);
};

template <typename T>
myLinkedList<T>::myLinkedList()
{
    first=new Node<T>;
    first->next=nullptr;
    first->prev=nullptr;
    length=0;
    tail=first;
}

template <typename T>
myLinkedList<T>::myLinkedList(T a[],int n)
{
    first=new Node<T>;
    first->next=nullptr;
    first->prev=nullptr;
    length=0;
	Node<T>* p=first;
    for (int i=0;i<n;i++)
    {
        Node<T>* s=new Node<T>;
		p->next=s;
		s->prev=p;
        s->next=nullptr;
        s->data=a[i];
		p=p->next;
        length++;
    }
    tail=p;
}

template <typename T>
myLinkedList<T>::myLinkedList(const myLinkedList<T> & imyLinkedList)
{
    first=new Node<T>;
    first->next=nullptr;
    length=imyLinkedList.length;
	Node<T>* p=first;
	Node<T>* ip=imyLinkedList.first->next;

	for (int i=0;i<length;i++)
    {
        Node<T>* s=new Node<T>;
        s->data=ip->data;
        s->next=nullptr;
        s->prev=p;
		p->next=s;
		p=p->next;
		ip=ip->next;
    }
    tail=p;
}

template <typename T>
myLinkedList<T>::~myLinkedList()
{
	while(first->next!=nullptr)
	{
		Node<T>* q=first->next;
		first->next=q->next;
		delete q;
	}
	delete first;
//	delete tail;
}

template <typename T>
int myLinkedList<T>::Length()
{
    return length;
}

template <typename T>
bool myLinkedList<T>::isEmpty()
{
    if (length==0)
        return true;
    else
        return false;
}

template <typename T>
void myLinkedList<T>::PrintList()
{
    Node<T>* p=first->next;
    while (p!=nullptr)
    {
        cout<<p->data<<' ';
        p=p->next;
    }
    cout<<endl;
}

template <typename T>
T myLinkedList<T>::Get(int pos)
{
    if ((pos>=1)&&(pos<=length))
    {
        Node<T>* p=first->next;
        int cnt=1;//absPOS
        //int cnt=0;//binPOS
        while (p!=nullptr)
        {
            if (cnt==pos)
            {
                break;
            }
            else
            {
                p=p->next;
                cnt++;
            }
        }
        return p->data;
    }
    else
    {
        return -1;
    }
}

template <typename T>
int myLinkedList<T>::Locate(T x)
{
    Node<T>* p=first->next;
    int pos=1;//absPOS
    while (p!=nullptr)
    {
        if (x==p->data)
        {
            return pos;
        }
        else
        {
            pos++;
            p=p->next;
        }
    }
    return -1;
}

template <typename T>
void myLinkedList<T>::Insert(int i,T x)//insert after absPOS(i)
{
    Node<T>* p=first->next;
    int pos=1;
    while (p!=nullptr)
    {
        if (pos==i)
        {
            Node<T>* s=new Node<T>;
            s->data=x;
            s->next=p->next;
            s->prev=p;
            p->next=s;
            length++;
            if (s->next==nullptr)
                tail=s;
            break;
        }
        else
        {
            pos++;
            p=p->next;
        }
    }
}

template <typename T>
T myLinkedList<T>::Delete(int i)//delete after absPOS(i)
{
    Node<T>* p=first->next;
    int pos=1;
    while (p!=nullptr)
    {
        if (pos==i)
        {
            Node<T>* s=p->next;
            p->next=s->next;
            s->next->prev=p;
            if (p->next==nullptr)
                tail=p;
            T temp=s->data;
            delete s;
            length--;
            return temp;
        }
        else
        {
            pos++;
            p=p->next;
        }
    }
}

template <typename T>
Node<T>* myLinkedList<T>::GetX(int pos)//get absPOS
{
    if ((pos>=1)&&(pos<=length))
    {
        Node<T>* p=first->next;
        int cnt=1;//absPOS
        //int cnt=0;//binPOS
        while (p!=nullptr)
        {
            if (cnt==pos)
            {
                return p;
            }
            else
            {
                p=p->next;
                cnt++;
            }
        }
    }
	else
	{
		return nullptr;
	}
}

template <typename T>
void myLinkedList<T>::InsertX(int i,T x)//insert after absPOS(i)
{
    Node<T>* p=GetX(i);
    Node<T>* s=new Node<T>;
    s->data=x;
    s->next=p->next;
    p->next=s;
    s->prev=p;
    length++;
    if (s->next==nullptr)
        tail=s;
}

template <typename T>
T myLinkedList<T>::DeleteX(int i)//delete after absPOS(i)
{
    Node<T>* p=GetX(i);
    Node<T>* s=p->next;
    p->next=s->next;
    s->next->prev=p;
    if (p->next==nullptr)
        tail=p;
    T temp=s->data;
    delete s;
    length--;
    return temp;
}

template <typename T>
T myLinkedList<T>::PopFront()
{
    Node<T>* s=first->next;
    T temp=s->data;
    first->next=s->next;
    if (first->next==nullptr)
        tail=first;
    else
        s->next->prev=first;//ERROR
    delete s;
    length--;
    return temp;
}

template <typename T>
void myLinkedList<T>::PushFront(T x)
{
    Node<T>* s=new Node<T>;
    s->data=x;
    s->next=first->next;
    if (first->next!=nullptr)
        s->next->prev=s;//ERROR
    if (s->next==nullptr)
        tail=s;
    first->next=s;
    length++;
}

template <typename T>
void myLinkedList<T>::Reverse()
{
    myLinkedList<T> temp(*this);
    Clear();
    while (!temp.isEmpty())
    {
        PushFront(temp.PopFront());
    }
}

template <typename T>
void myLinkedList<T>::Clear()
{
    while (!isEmpty())
    {
        PopFront();
    }
    tail=first;
}

template <typename T>
void myLinkedList<T>::PushBack(T x)
{
    Node<T>* s=new Node<T>;
    s->data=x;
    s->next=tail->next;
    s->prev=tail;
    tail->next=s;
    tail=s;
    length++;
}

template <typename T>
T myLinkedList<T>::PopBack()
{
    Node<T>* p=tail->prev;
    Node<T>* s=tail;
    T temp=s->data;
    p->next=s->next;

    s->prev=nullptr;
    tail=p;
    delete s;
    length--;
    return temp;
}

template <typename T>
void myLinkedList<T>::Swap(Node<T>* p,Node<T>* q)
{
    T temp=p->data;
    p->data=q->data;
    q->data=temp;
}

template <typename T>
bool myLinkedList<T>::Compare(Node<T>* p,Node<T>* q)
{
    if ((p->data)>(q->data))
        return true;
    else
        return false;
}

template <typename T>
void myLinkedList<T>::BubbleSort()
{
    Node<T>* BBack=first;
    while (BBack->next!=nullptr)
    {
        BBack=BBack->next;
    }

    while (BBack!=first->next)
    {
        Node<T>* p=first->next;
        while (p->next!=BBack)
        {
            if (Compare(p,p->next))
                Swap(p,p->next);
            p=p->next;
        }
        if (Compare(p,p->next))
            Swap(p,p->next);
        BBack=p;
    }
}

template <typename T>
int myLinkedList<T>::Test()
{
    first->data=114514;
    int hahaha=first->data;
    return hahaha;
}

int main()
{
//    cout<<"根据数组初始化新链表myList:"<<endl;
    cout<<"new myList:"<<endl;
    int arr[N]={5,4,3,2,1};
    myLinkedList<int> myList(arr,N);
    myList.PrintList();
    myList.BubbleSort();
    myList.PrintList();

    //cout<<"<Done.";
    return 0;
}

用循环(双)链表 (v1.4.5) 完成约瑟夫环问题的解决;

//myLinkedList(TailInsert) v1.4.5 约瑟夫环 lab3_3
// #define TT template <typename T>
// #define mll myLinkedList
#define N 6
#define MAXN 110
#define nullptr NULL
#include <iostream>
#include <algorithm>
using namespace std;

template <typename T>
struct Node
{
    T data;
    Node<T>* next;
    Node<T>* prev;
};

template <typename T>
class myLinkedList
{
public:
    myLinkedList();
    myLinkedList(T a[],int n);
    myLinkedList(const myLinkedList<T> & imyLinkedList);
	~myLinkedList();

    int Length();
    bool isEmpty();
    void PrintList();
    T Get(int pos);
    int Locate(T x);

    void Insert(int i,T x);
    T Delete(int i);

    void InsertX(int i,T x);
    T DeleteX(int i);

    T PopFront();
    void PushFront(T x);
    void Reverse();
    void Clear();
    void PushBack(T x);
    T PopBack();

    int Test();
//private:
public:
    Node<T>* first;
    Node<T>* tail;
    int length;
    Node<T>* GetX(int pos);
};

template <typename T>
myLinkedList<T>::myLinkedList()
{
    first=new Node<T>;
    tail=first;
    first->next=tail;
    first->prev=tail;
    length=0;
}

template <typename T>
myLinkedList<T>::myLinkedList(T a[],int n)
{
    first=new Node<T>;
    first->next=nullptr;
    first->prev=nullptr;
    length=0;
	Node<T>* p=first;
    for (int i=0;i<n;i++)
    {
        Node<T>* s=new Node<T>;
		p->next=s;
		s->prev=p;
        s->next=nullptr;
        s->data=a[i];
		p=p->next;
        length++;
    }
    tail=p;

    tail->next=first;
    first->prev=tail;
}

template <typename T>
myLinkedList<T>::myLinkedList(const myLinkedList<T> & imyLinkedList)
{
    first=new Node<T>;
    first->next=nullptr;
    length=imyLinkedList.length;
	Node<T>* p=first;
	Node<T>* ip=imyLinkedList.first->next;

	for (int i=0;i<length;i++)
    {
        Node<T>* s=new Node<T>;
        s->data=ip->data;
        s->next=nullptr;
        s->prev=p;
		p->next=s;
		p=p->next;
		ip=ip->next;
    }
    tail=p;

    tail->next=first;
    first->prev=tail;
}

template <typename T>
myLinkedList<T>::~myLinkedList()
{
//	while(first->next!=nullptr)
	while(first->next!=first)
	{
		Node<T>* q=first->next;
		first->next=q->next;
		delete q;
	}
	delete first;
//	delete tail;
}

template <typename T>
int myLinkedList<T>::Length()
{
    return length;
}

template <typename T>
bool myLinkedList<T>::isEmpty()
{
    if (length==0)
        return true;
    else
        return false;
}

template <typename T>
void myLinkedList<T>::PrintList()
{
    Node<T>* p=first->next;
//    while (p!=nullptr)
    while (p!=first)
    {
        cout<<p->data<<' ';
        p=p->next;
    }
    cout<<endl;
}

template <typename T>
T myLinkedList<T>::Get(int pos)
{
    if ((pos>=1)&&(pos<=length))
    {
        Node<T>* p=first->next;
        int cnt=1;//absPOS
        //int cnt=0;//binPOS
//        while (p!=nullptr)
        while (p!=first)
        {
            if (cnt==pos)
            {
                break;
            }
            else
            {
                p=p->next;
                cnt++;
            }
        }
        return p->data;
    }
    else
    {
        return -1;
    }
}

template <typename T>
int myLinkedList<T>::Locate(T x)
{
    Node<T>* p=first->next;
    int pos=1;//absPOS
//    while (p!=nullptr)
    while (p!=first)
    {
        if (x==p->data)
        {
            return pos;
        }
        else
        {
            pos++;
            p=p->next;
        }
    }
    return -1;
}

template <typename T>
void myLinkedList<T>::Insert(int i,T x)//insert after absPOS(i)
{
    Node<T>* p=first->next;
    int pos=1;
//    while (p!=nullptr)
    while (p!=first)
    {
        if (pos==i)
        {
            Node<T>* s=new Node<T>;
            s->data=x;
            s->next=p->next;
            s->prev=p;
            p->next=s;

            s->next->prev=s;
            length++;
//            if (s->next==nullptr)
//                tail=s;
            if (s->next==first)
            {
                tail=s;
                first->prev=tail;
            }

            break;
        }
        else
        {
            pos++;
            p=p->next;
        }
    }
}

template <typename T>
T myLinkedList<T>::Delete(int i)//delete after absPOS(i)
{
    Node<T>* p=first->next;
    int pos=1;
//    while (p!=nullptr)
    while (p!=first)
    {
        if (pos==i)
        {
            Node<T>* s=p->next;
            p->next=s->next;
            s->next->prev=p;
//            if (p->next==nullptr)
//                tail=p;
            if (p->next==first)
            {
                tail=p;
                first->prev=tail;
            }
            T temp=s->data;
            delete s;
            length--;
            return temp;
        }
        else
        {
            pos++;
            p=p->next;
        }
    }
}

template <typename T>
Node<T>* myLinkedList<T>::GetX(int pos)//get absPOS
{
    if ((pos>=1)&&(pos<=length))
    {
        Node<T>* p=first->next;
        int cnt=1;//absPOS
        //int cnt=0;//binPOS
//        while (p!=nullptr)
        while (p!=first)
        {
            if (cnt==pos)
            {
                return p;
            }
            else
            {
                p=p->next;
                cnt++;
            }
        }
    }
	else
	{
		return nullptr;
	}
}

template <typename T>
void myLinkedList<T>::InsertX(int i,T x)//insert after absPOS(i)
{
    Node<T>* p=GetX(i);
    Node<T>* s=new Node<T>;
    s->data=x;
    s->next=p->next;
    p->next=s;
    s->prev=p;
    length++;
    if (s->next==nullptr)
    {
        tail=s;
        first->prev=tail;
    }
}

template <typename T>
T myLinkedList<T>::DeleteX(int i)//delete after absPOS(i)
{
    Node<T>* p=GetX(i);
    Node<T>* s=p->next;
    p->next=s->next;
    s->next->prev=p;
//    if (p->next==nullptr)
//        tail=p;
    if (p->next==first)
    {
        tail=p;
        first->prev=tail;
    }
    T temp=s->data;
    delete s;
    length--;
    return temp;
}

template <typename T>
T myLinkedList<T>::PopFront()
{
    Node<T>* s=first->next;
    T temp=s->data;
    first->next=s->next;
//    if (first->next==nullptr)
//        tail=first;
    if (first->next==first)
    {
        tail=first;
        first->prev=tail;
    }
    else
        s->next->prev=first;//ERROR
    delete s;
    length--;
    return temp;
}

template <typename T>
void myLinkedList<T>::PushFront(T x)
{
    Node<T>* s=new Node<T>;
    s->data=x;
    s->next=first->next;
    if (first->next!=nullptr)
        s->next->prev=s;//ERROR
//    if (s->next==nullptr)
//        tail=s;
    if (s->next==first)
    {
        tail=s;
        first->prev=tail;
    }
    first->next=s;
    length++;
}

template <typename T>
void myLinkedList<T>::Reverse()
{
    myLinkedList<T> temp(*this);
    Clear();
    while (!temp.isEmpty())
    {
        PushFront(temp.PopFront());
    }
}

template <typename T>
void myLinkedList<T>::Clear()
{
    while (!isEmpty())
    {
        PopFront();
    }
    tail=first;

    tail->next=first;
    first->prev=tail;
}

template <typename T>
void myLinkedList<T>::PushBack(T x)
{
    Node<T>* s=new Node<T>;
    s->data=x;
    s->next=tail->next;
    s->prev=tail;
    tail->next=s;
    tail=s;
    length++;

    first->prev=tail;
}

template <typename T>
T myLinkedList<T>::PopBack()
{
    Node<T>* p=tail->prev;
    Node<T>* s=tail;
    T temp=s->data;
    p->next=s->next;

    //s->prev=nullptr;//No need to
    tail=p;
    delete s;
    length--;

    first->prev=tail;
    return temp;
}

template <typename T>
int myLinkedList<T>::Test()
{
    first->data=114514;
    int hahaha=first->data;
    return hahaha;
}

int main()
{
//    int arr[N]={1,2,3,4,5,6},m=3;
    int arr[MAXN],n=0,m=0;
    cout<<"How many soliders?"<<endl;
    cin>>n;
    cout<<"What are their codes?"<<endl;
    for (int i=0;i<n;i++)
    {
        cin>>arr[i];
    }
    myLinkedList<int> myl(arr,N);
    cout<<"They are:"<<endl;
    myl.PrintList();
    cout<<"What is the command?"<<endl;
    cin>>m;

    cout<<"The killing list:"<<endl;
    Node<int>* ptr=myl.first;
    Node<int>* ptrX=ptr;
    for (int i=0;i<N;i++)
    {
        for (int j=0;j<m;j++)
        {
            ptrX=ptr;
            ptr=ptr->next;
            if (ptr==myl.first)
                ptr=ptr->next;
        }
        int temp=ptr->data;
        ptrX->next=ptr->next;
        cout<<temp<<' ';
//        delete ptr;
    }
    return 0;
}

(全文完)

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