本题要求实现给定二叉搜索树的5种常用操作。
函数接口定义:
BinTree Insert( BinTree BST, ElementType X );
BinTree Delete( BinTree BST, ElementType X );
Position Find( BinTree BST, ElementType X );
Position FindMin( BinTree BST );
Position FindMax( BinTree BST );
函数Insert将X插入二叉搜索树BST并返回结果树的根结点指针;
函数Delete将X从二叉搜索树BST中删除,并返回结果树的根结点指针;如果X不在树中,则打印一行Not Found并返回原树的根结点指针;
函数Find在二叉搜索树BST中找到X,返回该结点的指针;如果找不到则返回空指针;
函数FindMin返回二叉搜索树BST中最小元结点的指针;
函数FindMax返回二叉搜索树BST中最大元结点的指针。
裁判测试程序样例:
#include <stdio.h>
#include <stdlib.h>
typedef int ElementType;
typedef struct TNode *Position;
typedef Position BinTree;
struct TNode{
ElementType Data;
BinTree Left;
BinTree Right;
};
void PreorderTraversal( BinTree BT ); /* 先序遍历,由裁判实现,细节不表 */
void InorderTraversal( BinTree BT ); /* 中序遍历,由裁判实现,细节不表 */
BinTree Insert( BinTree BST, ElementType X );
BinTree Delete( BinTree BST, ElementType X );
Position Find( BinTree BST, ElementType X );
Position FindMin( BinTree BST );
Position FindMax( BinTree BST );
int main()
{
BinTree BST, MinP, MaxP, Tmp;
ElementType X;
int N, i;
BST = NULL;
scanf("%d", &N);
for ( i=0; i<N; i++ ) {
scanf("%d", &X);
BST = Insert(BST, X);
}
printf("Preorder:"); PreorderTraversal(BST); printf("\n");
MinP = FindMin(BST);
MaxP = FindMax(BST);
scanf("%d", &N);
for( i=0; i<N; i++ ) {
scanf("%d", &X);
Tmp = Find(BST, X);
if (Tmp == NULL) printf("%d is not found\n", X);
else {
printf("%d is found\n", Tmp->Data);
if (Tmp==MinP) printf("%d is the smallest key\n", Tmp->Data);
if (Tmp==MaxP) printf("%d is the largest key\n", Tmp->Data);
}
}
scanf("%d", &N);
for( i=0; i<N; i++ ) {
scanf("%d", &X);
BST = Delete(BST, X);
}
printf("Inorder:"); InorderTraversal(BST); printf("\n");
return 0;
}
/* 你的代码将被嵌在这里 */
输入样例:
10
5 8 6 2 4 1 0 10 9 7
5
6 3 10 0 5
5
5 7 0 10 3
输出样例:
Preorder: 5 2 1 0 4 8 6 7 10 9
6 is found
3 is not found
10 is found
10 is the largest key
0 is found
0 is the smallest key
5 is found
Not Found
Inorder: 1 2 4 6 8 9
代码如下
#include <stdio.h>
#include <stdlib.h>
typedef int ElementType;
typedef struct TNode *Position;
typedef Position BinTree;
struct TNode{
ElementType Data;
BinTree Left;
BinTree Right;
};
void PreorderTraversal( BinTree BT ); /* 先序遍历,由裁判实现,细节不表 */
void InorderTraversal( BinTree BT ); /* 中序遍历,由裁判实现,细节不表 */
BinTree Insert( BinTree BST, ElementType X );
BinTree Delete( BinTree BST, ElementType X );
Position Find( BinTree BST, ElementType X );
Position FindMin( BinTree BST );
Position FindMax( BinTree BST );
int main()
{
BinTree BST, MinP, MaxP, Tmp;
ElementType X;
int N, i;
BST = NULL;
scanf("%d", &N);
for ( i=0; i<N; i++ ) {
scanf("%d", &X);
BST = Insert(BST, X);
}
printf("Preorder:"); PreorderTraversal(BST); printf("\n");
MinP = FindMin(BST);
MaxP = FindMax(BST);
scanf("%d", &N);
for( i=0; i<N; i++ ) {
scanf("%d", &X);
Tmp = Find(BST, X);
if (Tmp == NULL) printf("%d is not found\n", X);
else {
printf("%d is found\n", Tmp->Data);
if (Tmp==MinP) printf("%d is the smallest key\n", Tmp->Data);
if (Tmp==MaxP) printf("%d is the largest key\n", Tmp->Data);
}
}
scanf("%d", &N);
for( i=0; i<N; i++ ) {
scanf("%d", &X);
BST = Delete(BST, X);
}
printf("Inorder:"); InorderTraversal(BST); printf("\n");
return 0;
}
void PreorderTraversal( BinTree BT ){
if(BT){
printf(" %d", BT->Data);
PreorderTraversal(BT->Left);
PreorderTraversal(BT->Right);
}
}
void InorderTraversal( BinTree BT ){
if(BT){
InorderTraversal(BT->Left);
printf(" %d", BT->Data);
InorderTraversal(BT->Right);
}
}
/* 你的代码将被嵌在这里 */
BinTree Insert( BinTree BST, ElementType X ){ //!!!这个插入递归后都会进入if添加新结点,无法返回根结点,插入后不会返回到根节点
if(!BST){
BinTree B = (Position)malloc(sizeof(Position));
B->Data = X;
B->Left = NULL;
B->Right = NULL;
BST = B;
}else if(X < BST->Data){
BST->Left = Insert(BST->Left, X); //借鉴了大佬的方法 ,这样返回的形式是BST->Left->Right->……, BST仍然指向根结点
}else{
BST->Right = Insert(BST->Right, X);
}
return BST; //要返回根结点,每次插入才能从头开始查询
}
BinTree Delete( BinTree BST, ElementType X ){
BinTree T, S, F=NULL, P; //F= NULL 因为如果是判断是否为根节点,如果是根节点,不再定义F, 需要初始化
T = BST;
while(T){
if(T->Data == X) break;
F = T;
if(T->Data > X) T = T->Left;
else T = T->Right;
}
if(!T){
printf("Not Found\n");
return BST;
}
P = T;
if(T->Left && T->Right){
S = T->Left;
while(S->Right){
P = S;
S = S->Right;
}
T->Data = S->Data;
if(P != T){
P->Right = S->Left;
}else{
P->Left = S->Left;
}
}
else if(!T->Left){
T = T->Right;
}else{
T = T->Left;
}
if(!F) BST = T;
else if(P == F->Left) F->Left = T;
else F->Right = T;
return BST;
}
Position Find( BinTree BST, ElementType X ){
if(BST){ //一切操作都是树非空的条件下
if(BST->Data == X){
return BST;
}else if(X < BST->Data){
return Find(BST->Left, X); //递归注意 ,这里不返回上一个答案的话,就会一直返回到最开始,相当于返回根节点,无效搜索,下面的递归同样
}else{
return Find(BST->Right, X);
}
}
return NULL;
}
Position FindMin( BinTree BST ){
if(BST){
if(BST->Left != NULL){
return FindMin(BST->Left);
}
return BST;
}
}
Position FindMax( BinTree BST ){
if(BST){
if(BST->Right!=NULL){
return FindMax(BST->Right);
}
return BST;
}
}