using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AudioPlayerPath : MonoBehaviour
{
public AudioSource Music;
private string AudioPath= "AudioClips/1";
private Toggle toggle;
void Start()
{
toggle= GetComponent<Toggle>();
toggle.isOn = false;
toggle.onValueChanged.AddListener(isOn => PlaySound(AudioPath, isOn));
}
public void PlayMusic(string name) {
if (Music.isPlaying==false)
{
AudioClip clip = Resources.Load<AudioClip>(name);
Music.clip = clip;
Music.Play();
Music.Stop();
}
}
public void PlaySound(string name,bool ison)
{
if (ison)
{
AudioClip clip = Resources.Load<AudioClip>(name);
Music.clip = clip;
Music.PlayOneShot(clip);
}
else
{
AudioClip clip = Resources.Load<AudioClip>(name);
Music.clip = clip;
Music.Stop();
}
}
}