unity 鼠标单选 多选 框选(加EventSystem)

//=============================单个画矩形框

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
 
public class DrawTest : MonoBehaviour {
    /// <summary>
    /// 材质球
    /// </summary>
    public Material mat;
    /// <summary>
    /// 鼠标开始的位置
    /// </summary>
    private Vector2 FirstMousePosition;
    /// <summary>
    /// 鼠标结束的位置
    /// </summary>
    private Vector2 SecondMousePosition;
    private bool StartRender = false;
    private Renderer[] gameobjects;
// Use this for initialization
void Start ()
    {
        gameobjects = FindObjectsOfType<Renderer>();    
}
 
// Update is called once per frame
void Update ()
    {
        //获取鼠标按下
        if(Input.GetMouseButtonDown(0))
        {
            StartRender = true;
            FirstMousePosition = Input.mousePosition;
            PickGameObject();
        }
        //获取鼠标抬起
        if (Input.GetMouseButtonUp(0))
        {
            StartRender = false;
            ChangeTwoPoint();
            PickGameObject();
            FirstMousePosition = SecondMousePosition = Vector2.zero;
        }
        SecondMousePosition = Input.mousePosition;
}
 
    private void OnPostRender()
    {
        if (StartRender)
        {
            mat.SetPass(0);
            GL.LoadOrtho();
            GL.Begin(GL.LINES);
            DrawLine(FirstMousePosition.x, FirstMousePosition.y, SecondMousePosition.x, SecondMousePosition.y);
            GL.End(); 
        }
    }
    /// <summary>
    /// 画线
    /// </summary>
    /// <param name="x1"></param>
    /// <param name="y1"></param>
    /// <param name="x2"></param>
    /// <param name="y2"></param>
    private void DrawLine(float x1, float y1, float x2, float y2)
    {
        GL.Vertex(new Vector3(x1 / Screen.width, y1 / Screen.height, 0));
        GL.Vertex(new Vector3(x2 / Screen.width, y1 / Screen.height, 0));
        GL.Vertex(new Vector3(x2 / Screen.width, y1 / Screen.height, 0));
        GL.Vertex(new Vector3(x2 / Screen.width, y2 / Screen.height, 0));
        GL.Vertex(new Vector3(x2 / Screen.width, y2 / Screen.height, 0));
        GL.Vertex(new Vector3(x1 / Screen.width, y2 / Screen.height, 0));
        GL.Vertex(new Vector3(x1 / Screen.width, y2 / Screen.height, 0));
        GL.Vertex(new Vector3(x1 / Screen.width, y1 / Screen.height, 0));
    }
    ///

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