LinkedList源码详解

一、结构图

在这里插入图片描述

二、AbstractSequentialList抽象类介绍

此类提供List接口的骨架实现,以最大限度地减少实现由“顺序访问”数据存储(例如链表)支持的此接口所需的工作。 对于随机访问数据(如数组),应优先使用AbstractList类。

1、结构

在这里插入图片描述

2、方法介绍

public E set(int index, E element) {
    try {
        ListIterator<E> e = listIterator(index);
        E oldVal = e.next();
        e.set(element);
        return oldVal;
    } catch (NoSuchElementException exc) {
        throw new IndexOutOfBoundsException("Index: "+index);
    }
}

public abstract ListIterator<E> listIterator(int index);

找到下标为index元素之前的列表迭代器,返回旧值并设置新值。

public void add(int index, E element) {
    try {
        listIterator(index).add(element);
    } catch (NoSuchElementException exc) {
        throw new IndexOutOfBoundsException("Index: "+index);
    }
}

public E remove(int index) {
    try {
        ListIterator<E> e = listIterator(index);
        E outCast = e.next();
        e.remove();
        return outCast;
    } catch (NoSuchElementException exc) {
        throw new IndexOutOfBoundsException("Index: "+index);
    }
}

public boolean addAll(int index, Collection<? extends E> c) {
    try {
        boolean modified = false;
        ListIterator<E> e1 = listIterator(index);
        Iterator<? extends E> e2 = c.iterator();
        while (e2.hasNext()) {
            e1.add(e2.next());
            modified = true;
        }
        return modified;
    } catch (NoSuchElementException exc) {
        throw new IndexOutOfBoundsException("Index: "+index);
    }
}

public Iterator<E> iterator() {
    return listIterator();
}

这里链表的看似随机访问都是基于listIterator来实现的,所以LinkedList最主要地就是实现listIterator方法。

三、Queue接口介绍

除了继承自Collection的方法,还增加了自己独有的FIFO的入队出队方法。

1、结构

在这里插入图片描述

2、方法介绍

boolean add(E e);

boolean offer(E e);

这两个方法都是向队列中添加一个元素,但是官方推荐使用offer方法,因为如果队列容量不够的情况下,add方法只会抛出异常,而offer方法可以较好地根据具体实现来处理。

E remove();

E poll();

都是删除队列中的头元素,remove在队列为空的时候抛异常,poll返回null。

E element();

E peek();

返回队列头元素,element在队列为空的时候抛异常,peek返回null。

四、Deque接口介绍

双向队列double ended queue的简称,可以在头部和尾部进行添加和删除。

1、结构

在这里插入图片描述

2、方法介绍

void addFirst(E e);

void addLast(E e);

boolean offerFirst(E e);

boolean offerLast(E e);

在队列头部和尾部添加元素,官方建议使用offer原因同上。

E removeFirst();

E removeLast();

E pollFirst();

E pollLast();

在队列头部和尾部删除元素,官方建议使用poll原因同上。

E getFirst();

E getLast();

E peekFirst();

E peekLast();

获得头部和尾部元素,官方建议使用peek原因同上。

boolean removeFirstOccurrence(Object o);

boolean removeLastOccurrence(Object o);

删除据头部或尾部最近的和o相等的元素(o==null ? e==null : o.equals(e))


// *** Queue methods ***
boolean add(E e);

boolean offer(E e);

E remove();

E poll();

E element();

E peek();

// *** Stack methods ***
void push(E e);

E pop();

// *** Collection methods ***
boolean remove(Object o);

boolean contains(Object o);

public int size();

Iterator<E> iterator();
// 逆序迭代器
Iterator<E> descendingIterator();

这里我们看到了,实现Deque的接口可以当作很多东西来用,如双向队列,单向队列,栈,集合。

五、LinkedList类介绍

List 和 Deque 接口的双向链表实现。实现所有可选的列表操作,并允许所有元素(包括空值)。

1、属性介绍

// 链表长度
transient int size = 0;

// 头节点
transient Node<E> first;

// 尾节点
transient Node<E> last;

private static class Node<E> {
    E item;
    Node<E> next;
    Node<E> prev;

    Node(Node<E> prev, E element, Node<E> next) {
        this.item = element;
        this.next = next;
        this.prev = prev;
    }
}

Node类是一个静态内部类,那么为什么要使用静态内部类,静态和非静态类的区别是什么呢?最主要的就是普通类维护着一个外部类的实例作为属性。但凡事有两面,因为内部类里面持有外部类的引用,如果内部类一直在执行,则外部类就不会被GC回收,如果外部类中含有大量资源,有可能会导致内存泄漏,所以如果内部类和外部类没有引用关系就用静态内部类。
Node节点是一个双向的节点。

2、构造方法

public LinkedList() {
}

public LinkedList(Collection<? extends E> c) {
    this();
    addAll(c);
}

3、方法介绍

private void linkFirst(E e) {
    final Node<E> f = first;
    final Node<E> newNode = new Node<>(null, e, f);
    first = newNode;
    if (f == null)
        last = newNode;
    else
        f.prev = newNode;
    size++;
    modCount++;
}

使元素e作为头节点,这里首先获得原来的头节点,将e节点的后指针指向f,再将first指向e节点,之后若链表只有一个元素e,则将尾节点last指向e节点,否则将原来头节点的前指针指向e节点,完成头插。

void linkLast(E e) {
    final Node<E> l = last;
    final Node<E> newNode = new Node<>(l, e, null);
    last = newNode;
    if (l == null)
        first = newNode;
    else
        l.next = newNode;
    size++;
    modCount++;
}

和头插的思路类似。

void linkBefore(E e, Node<E> succ) {
    // assert succ != null;
    final Node<E> pred = succ.prev;
    final Node<E> newNode = new Node<>(pred, e, succ);
    succ.prev = newNode;
    if (pred == null)
        first = newNode;
    else
        pred.next = newNode;
    size++;
    modCount++;
}

将节点e插入到succ节点之前,首先将e节点的前指针指向succ节点的头节点并将e节点的后指针指向succ节点,之后将succ节点的前指针指向e节点、原来succ节点的前一个节点的后指针指向e节点完成插入。这里还要注意一点,如果succ节点是头节点,我们还需要将first指针指向e节点。

private E unlinkFirst(Node<E> f) {
    // assert f == first && f != null;
    final E element = f.item;
    final Node<E> next = f.next;
    f.item = null;
    f.next = null; // help GC
    first = next;
    if (next == null)
        last = null;
    else
        next.prev = null;
    size--;
    modCount++;
    return element;
}

删除f节点及之前的所有节点并返回f节点中的元素。官方文档说要保证f == first && f != null;

private E unlinkLast(Node<E> l) {
    // assert l == last && l != null;
    final E element = l.item;
    final Node<E> prev = l.prev;
    l.item = null;
    l.prev = null; // help GC
    last = prev;
    if (prev == null)
        first = null;
    else
        prev.next = null;
    size--;
    modCount++;
    return element;
}

删除l节点及之后的所有节点并返回l节点元素。官方文档说要保证assert l == last && l != null;

E unlink(Node<E> x) {
    // assert x != null;
    final E element = x.item;
    final Node<E> next = x.next;
    final Node<E> prev = x.prev;

    if (prev == null) {
        first = next;
    } else {
        prev.next = next;
        x.prev = null;
    }

    if (next == null) {
        last = prev;
    } else {
        next.prev = prev;
        x.next = null;
    }

    x.item = null;
    size--;
    modCount++;
    return element;
}

删除节点x,这里对x是头节点和尾节点分别做出特殊处理。

public E getFirst() {
    final Node<E> f = first;
    if (f == null)
        throw new NoSuchElementException();
    return f.item;
}

返回头节点元素。

public E getLast() {
    final Node<E> l = last;
    if (l == null)
        throw new NoSuchElementException();
    return l.item;
}

返回尾节点元素

public E removeFirst() {
    final Node<E> f = first;
    if (f == null)
        throw new NoSuchElementException();
    return unlinkFirst(f);
}

删除头节点

public E removeLast() {
    final Node<E> l = last;
    if (l == null)
        throw new NoSuchElementException();
    return unlinkLast(l);
}

删除尾节点

public void addFirst(E e) {
    linkFirst(e);
}

添加头节点

public void addLast(E e) {
    linkLast(e);
}

添加尾节点

public boolean contains(Object o) {
    return indexOf(o) != -1;
}

public int indexOf(Object o) {
    int index = 0;
    if (o == null) {
        for (Node<E> x = first; x != null; x = x.next) {
            if (x.item == null)
                return index;
            index++;
        }
    } else {
        for (Node<E> x = first; x != null; x = x.next) {
            if (o.equals(x.item))
                return index;
            index++;
        }
    }
    return -1;
}

这里查看是否包含给定元素也是使用将null和非null分开处理。

public int size() {
    return size;
}

public boolean add(E e) {
    linkLast(e);
    return true;
}

返回链表大小和添加元素到尾部。

public boolean remove(Object o) {
    if (o == null) {
        for (Node<E> x = first; x != null; x = x.next) {
            if (x.item == null) {
                unlink(x);
                return true;
            }
        }
    } else {
        for (Node<E> x = first; x != null; x = x.next) {
            if (o.equals(x.item)) {
                unlink(x);
                return true;
            }
        }
    }
    return false;
}

也是对null和非null分别处理。

public boolean addAll(Collection<? extends E> c) {
    return addAll(size, c);
}

public boolean addAll(int index, Collection<? extends E> c) {
    checkPositionIndex(index);

    Object[] a = c.toArray();
    int numNew = a.length;
    if (numNew == 0)
        return false;

    Node<E> pred, succ;
    if (index == size) {
        succ = null;
        pred = last;
    } else {
        succ = node(index);
        pred = succ.prev;
    }

    for (Object o : a) {
        @SuppressWarnings("unchecked") E e = (E) o;
        Node<E> newNode = new Node<>(pred, e, null);
        if (pred == null)
            first = newNode;
        else
            pred.next = newNode;
        pred = newNode;
    }

    if (succ == null) {
        last = pred;
    } else {
        pred.next = succ;
        succ.prev = pred;
    }

    size += numNew;
    modCount++;
    return true;
}

Node<E> node(int index) {
    // assert isElementIndex(index);

    if (index < (size >> 1)) {
        Node<E> x = first;
        for (int i = 0; i < index; i++)
            x = x.next;
        return x;
    } else {
        Node<E> x = last;
        for (int i = size - 1; i > index; i--)
            x = x.prev;
        return x;
    }
}

这里首先创建两个指针pred和succ分别指向插入位置的前一个节点和后一个节点。node方法首先判断index节点离头节点近还是尾节点近,之后决定从前遍历还是从后遍历来返回指定位置的节点。
然后对于集合c中的每个元素插入到pred指向的节点之后,最后将pred指向的节点和succ指向的节点进行拼接。

public void clear() {
    // Clearing all of the links between nodes is "unnecessary", but:
    // - helps a generational GC if the discarded nodes inhabit
    //   more than one generation
    // - is sure to free memory even if there is a reachable Iterator
    for (Node<E> x = first; x != null; ) {
        Node<E> next = x.next;
        x.item = null;
        x.next = null;
        x.prev = null;
        x = next;
    }
    first = last = null;
    size = 0;
    modCount++;
}

这里为什么不直接将first和last指针置为null来实现清空呢?可能在学到JVM的时候才能理解吧。

public E get(int index) {
    checkElementIndex(index);
    return node(index).item;
}

private void checkElementIndex(int index) {
    if (!isElementIndex(index))
        throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
}

返回下标为index的节点的值。

public E set(int index, E element) {
    checkElementIndex(index);
    Node<E> x = node(index);
    E oldVal = x.item;
    x.item = element;
    return oldVal;
}

设置新值并返回旧值。

public void add(int index, E element) {
    checkPositionIndex(index);

    if (index == size)
        linkLast(element);
    else
        linkBefore(element, node(index));
}

插入节点在下标为index处,这里调用linkBefore方法,但是它的前提是node(index)不为null,所以要对插入的位置是不是尾部做判断。

public E remove(int index) {
    checkElementIndex(index);
    return unlink(node(index));
}

删除指定位置的节点。

public int indexOf(Object o) {
    int index = 0;
    if (o == null) {
        for (Node<E> x = first; x != null; x = x.next) {
            if (x.item == null)
                return index;
            index++;
        }
    } else {
        for (Node<E> x = first; x != null; x = x.next) {
            if (o.equals(x.item))
                return index;
            index++;
        }
    }
    return -1;
}

public int lastIndexOf(Object o) {
    int index = size;
    if (o == null) {
        for (Node<E> x = last; x != null; x = x.prev) {
            index--;
            if (x.item == null)
                return index;
        }
    } else {
        for (Node<E> x = last; x != null; x = x.prev) {
            index--;
            if (o.equals(x.item))
                return index;
        }
    }
    return -1;
}

找到元素位置,不解释

// 返回头节点元素
public E peek() {
    final Node<E> f = first;
    return (f == null) ? null : f.item;
}

// 返回头节点元素
public E element() {
    return getFirst();
}

// 删除头节点
public E poll() {
    final Node<E> f = first;
    return (f == null) ? null : unlinkFirst(f);
}

// 删除头节点
public E remove() {
    return removeFirst();
}

// 在尾部添加节点e
public boolean offer(E e) {
    return add(e);
}

这些都是queue接口的实现方法

// 头部添加
public boolean offerFirst(E e) {
    addFirst(e);
    return true;
}

// 尾部添加
public boolean offerLast(E e) {
    addLast(e);
    return true;
}

// 返回头部
public E peekFirst() {
    final Node<E> f = first;
    return (f == null) ? null : f.item;
 }

// 返回尾部
public E peekLast() {
    final Node<E> l = last;
    return (l == null) ? null : l.item;
}

// 删除头部
public E pollFirst() {
    final Node<E> f = first;
    return (f == null) ? null : unlinkFirst(f);
}

// 删除尾部
public E pollLast() {
    final Node<E> l = last;
    return (l == null) ? null : unlinkLast(l);
}

// 头部添加
public void push(E e) {
    addFirst(e);
}

// 头部删除
public E pop() {
    return removeFirst();
}

// 删除第一个o
public boolean removeFirstOccurrence(Object o) {
    return remove(o);
}

// 删除最后一个o
public boolean removeLastOccurrence(Object o) {
    if (o == null) {
        for (Node<E> x = last; x != null; x = x.prev) {
            if (x.item == null) {
                unlink(x);
                return true;
            }
        }
    } else {
        for (Node<E> x = last; x != null; x = x.prev) {
            if (o.equals(x.item)) {
                unlink(x);
                return true;
            }
        }
    }
    return false;
}

这些都是Deque接口的实现方法,还有下面迭代器相关的。

public ListIterator<E> listIterator(int index) {
    checkPositionIndex(index);
    return new ListItr(index);
}

private class ListItr implements ListIterator<E> {
    private Node<E> lastReturned;
    private Node<E> next;
    private int nextIndex;
    private int expectedModCount = modCount;

    ListItr(int index) {
        // assert isPositionIndex(index);
        next = (index == size) ? null : node(index);
        nextIndex = index;
    }

    public boolean hasNext() {
        return nextIndex < size;
    }

    public E next() {
        checkForComodification();
        if (!hasNext())
            throw new NoSuchElementException();

        lastReturned = next;
        next = next.next;
        nextIndex++;
        return lastReturned.item;
    }

    public boolean hasPrevious() {
        return nextIndex > 0;
    }

    public E previous() {
        checkForComodification();
        if (!hasPrevious())
            throw new NoSuchElementException();

        lastReturned = next = (next == null) ? last : next.prev;
        nextIndex--;
        return lastReturned.item;
    }

    public int nextIndex() {
        return nextIndex;
    }

    public int previousIndex() {
        return nextIndex - 1;
    }

    public void remove() {
        checkForComodification();
        if (lastReturned == null)
            throw new IllegalStateException();

        Node<E> lastNext = lastReturned.next;
        unlink(lastReturned);
        if (next == lastReturned)
            next = lastNext;
        else
            nextIndex--;
        lastReturned = null;
        expectedModCount++;
    }

    public void set(E e) {
        if (lastReturned == null)
            throw new IllegalStateException();
        checkForComodification();
        lastReturned.item = e;
    }

    public void add(E e) {
        checkForComodification();
        lastReturned = null;
        if (next == null)
            linkLast(e);
        else
            linkBefore(e, next);
        nextIndex++;
        expectedModCount++;
    }

    public void forEachRemaining(Consumer<? super E> action) {
        Objects.requireNonNull(action);
        while (modCount == expectedModCount && nextIndex < size) {
            action.accept(next.item);
            lastReturned = next;
            next = next.next;
            nextIndex++;
        }
        checkForComodification();
    }

    final void checkForComodification() {
        if (modCount != expectedModCount)
            throw new ConcurrentModificationException();
    }
}

这是列表迭代器的链表实现方式。

public Iterator<E> descendingIterator() {
    return new DescendingIterator();
}

/**
 * Adapter to provide descending iterators via ListItr.previous
 */
private class DescendingIterator implements Iterator<E> {
    private final ListItr itr = new ListItr(size());
    public boolean hasNext() {
        return itr.hasPrevious();
    }
    public E next() {
        return itr.previous();
    }
    public void remove() {
        itr.remove();
    }
}

这是逆序迭代器。

private LinkedList<E> superClone() {
    try {
        return (LinkedList<E>) super.clone();
    } catch (CloneNotSupportedException e) {
        throw new InternalError(e);
    }
}

public Object clone() {
    LinkedList<E> clone = superClone();

    // Put clone into "virgin" state
    clone.first = clone.last = null;
    clone.size = 0;
    clone.modCount = 0;

    // Initialize clone with our elements
    for (Node<E> x = first; x != null; x = x.next)
        clone.add(x.item);

    return clone;
}

浅克隆,虽然节点不同,但是克隆后的节点和当前链表节点存储同一个元素element。

public Object[] toArray() {
    Object[] result = new Object[size];
    int i = 0;
    for (Node<E> x = first; x != null; x = x.next)
        result[i++] = x.item;
    return result;
}

创建一个新的数组并返回。

public <T> T[] toArray(T[] a) {
    if (a.length < size)
        a = (T[])java.lang.reflect.Array.newInstance(
                            a.getClass().getComponentType(), size);
    int i = 0;
    Object[] result = a;
    for (Node<E> x = first; x != null; x = x.next)
        result[i++] = x.item;

    if (a.length > size)
        a[size] = null;

    return a;
}

前面介绍过,不解释

private void writeObject(java.io.ObjectOutputStream s)
    throws java.io.IOException {
    // Write out any hidden serialization magic
    s.defaultWriteObject();

    // Write out size
    s.writeInt(size);

    // Write out all elements in the proper order.
    for (Node<E> x = first; x != null; x = x.next)
        s.writeObject(x.item);
}

/**
 * Reconstitutes this {@code LinkedList} instance from a stream
 * (that is, deserializes it).
 */
@SuppressWarnings("unchecked")
private void readObject(java.io.ObjectInputStream s)
    throws java.io.IOException, ClassNotFoundException {
    // Read in any hidden serialization magic
    s.defaultReadObject();

    // Read in size
    int size = s.readInt();

    // Read in all elements in the proper order.
    for (int i = 0; i < size; i++)
        linkLast((E)s.readObject());
}

/**
 * Creates a <em><a href="Spliterator.html#binding">late-binding</a></em>
 * and <em>fail-fast</em> {@link Spliterator} over the elements in this
 * list.
 *
 * <p>The {@code Spliterator} reports {@link Spliterator#SIZED} and
 * {@link Spliterator#ORDERED}.  Overriding implementations should document
 * the reporting of additional characteristic values.
 *
 * @implNote
 * The {@code Spliterator} additionally reports {@link Spliterator#SUBSIZED}
 * and implements {@code trySplit} to permit limited parallelism..
 *
 * @return a {@code Spliterator} over the elements in this list
 * @since 1.8
 */
@Override
public Spliterator<E> spliterator() {
    return new LLSpliterator<E>(this, -1, 0);
}

/** A customized variant of Spliterators.IteratorSpliterator */
static final class LLSpliterator<E> implements Spliterator<E> {
    static final int BATCH_UNIT = 1 << 10;  // batch array size increment
    static final int MAX_BATCH = 1 << 25;  // max batch array size;
    final LinkedList<E> list; // null OK unless traversed
    Node<E> current;      // current node; null until initialized
    int est;              // size estimate; -1 until first needed
    int expectedModCount; // initialized when est set
    int batch;            // batch size for splits

    LLSpliterator(LinkedList<E> list, int est, int expectedModCount) {
        this.list = list;
        this.est = est;
        this.expectedModCount = expectedModCount;
    }

    final int getEst() {
        int s; // force initialization
        final LinkedList<E> lst;
        if ((s = est) < 0) {
            if ((lst = list) == null)
                s = est = 0;
            else {
                expectedModCount = lst.modCount;
                current = lst.first;
                s = est = lst.size;
            }
        }
        return s;
    }

    public long estimateSize() { return (long) getEst(); }

    public Spliterator<E> trySplit() {
        Node<E> p;
        int s = getEst();
        if (s > 1 && (p = current) != null) {
            int n = batch + BATCH_UNIT;
            if (n > s)
                n = s;
            if (n > MAX_BATCH)
                n = MAX_BATCH;
            Object[] a = new Object[n];
            int j = 0;
            do { a[j++] = p.item; } while ((p = p.next) != null && j < n);
            current = p;
            batch = j;
            est = s - j;
            return Spliterators.spliterator(a, 0, j, Spliterator.ORDERED);
        }
        return null;
    }

    public void forEachRemaining(Consumer<? super E> action) {
        Node<E> p; int n;
        if (action == null) throw new NullPointerException();
        if ((n = getEst()) > 0 && (p = current) != null) {
            current = null;
            est = 0;
            do {
                E e = p.item;
                p = p.next;
                action.accept(e);
            } while (p != null && --n > 0);
        }
        if (list.modCount != expectedModCount)
            throw new ConcurrentModificationException();
    }

    public boolean tryAdvance(Consumer<? super E> action) {
        Node<E> p;
        if (action == null) throw new NullPointerException();
        if (getEst() > 0 && (p = current) != null) {
            --est;
            E e = p.item;
            current = p.next;
            action.accept(e);
            if (list.modCount != expectedModCount)
                throw new ConcurrentModificationException();
            return true;
        }
        return false;
    }

    public int characteristics() {
        return Spliterator.ORDERED | Spliterator.SIZED | Spliterator.SUBSIZED;
    }
}

这些方法在对象序列化和Stream流的时候讲解。

完结撒花★,°:.☆( ̄▽ ̄)/$:.°★

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