使用面向对象实现“吃货联盟系统”
1、菜品类
public class DishBean {
private String name; //菜品名称
private int price; //菜品价格
public DishBean(String name,int price) {
//有参构造方法
this.setName(name);
this.setPrice(price);
}
//设置getter/setter方法
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getPrice() {
return price;
}
public void setPrice(int price) {
this.price = price;
}
}
2、订单类
public class OrderBean {
private int time; //订餐时间
private int sumPrice; //餐费
private String name; //订餐人姓名
private String address; //订餐人地址
private String dishMeg; //餐品信息
public int getTime() {
return time;
}
public void setTime(int time) {
this.time = time;
}
public int getSumPrice() {
return sumPrice;
}
public void setSumPrice(int sumPrice) {
this.sumPrice = sumPrice;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getAddress() {
return address;
}
public void setAddress(String address) {
this.address = address;
}
public String getDishMeg() {
return dishMeg;
}
public void setDishMeg(String dishMeg) {
this.dishMeg = dishMeg;
}
}
3、收银台类(在此类写调用方法)
public class CashDomain {
DishBean[] dish=new DishBean[3]; //创建存放菜品的对象数组
OrderBean[] s=new OrderBean[4]; //创建存放订单的对象数组
int[] praise=new int[3]; //点赞
int[] state=new