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GAMES202-高质量实时渲染-闫令琪——学习笔记
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GAMES202-高质量实时渲染-闫令琪——Lecture 3:Real-Time Shadows 1 学习笔记
Lecture 3:Real-Time Shadows 1Recap: shadow mapping[slides courtesy of Prof. Ravi Ramamoorthi]Issues from shadow mapping and solutionsThe math behind shadow mappingPercentage closer soft shadows一、Shadow MappingA 2-Pass Algorithm–The light原创 2021-03-29 16:55:42 · 1423 阅读 · 0 评论 -
GAMES202-高质量实时渲染-闫令琪——Lecture 2:Recap of CG Basics 学习笔记
Lecture 2:Recap of CG BasicsRecap of CG BasicsBasic GPU hardware pipelineOpenGLOpenGL Shading Language (GLSL)The Rendering Equation一、Graphics (Hardware) PipelineInput: vertices in 3D space:任何物体在3D空间中都会被表示成点以及点的连接关系Vertices positioned in screen s原创 2021-03-23 09:25:37 · 863 阅读 · 0 评论