不会报错,但有没有问题需要实际运行才行!
#include <iostream>
#include <string>
using namespace std;
class Base
{
public:
virtual string type()
{
return "Base";
}
};
class Derived : public Base
{
public:
string type()
{
return "Derived";
}
void printf()
{
cout << "I'm a Derived." << endl;
}
};
class Child : public Base
{
public:
string type()
{
return "Child";
}
};
void test(Base* b)
{
// Derived* d = static_cast<Derived*>(b);
if( b->type() == "Derived" )
{
Derived* d = static_cast<Derived*>(b);
d->printf();
}
// cout << dynamic_cast<Derived*>(b) << endl;
}
int main(int argc, char *argv[])
{
Base b;
Derived d;
Child c;
test(&b);
test(&d);
test(&c);
return 0;
}
打印:I’m a Derived.
#include <iostream>
#include <string>
#include <typeinfo>
using namespace std;
class Base
{
public:
virtual ~Base()
{
}
};
class Derived : public Base
{
public:
void printf()
{
cout << "I'm a Derived." << endl;
}
};
void test(Base* b)
{
const type_info& tb = typeid(*b);
cout << tb.name() << endl;
}
int main(int argc, char *argv[])
{
int i = 0;
const type_info& tiv = typeid(i);
const type_info& tii = typeid(int);
cout << (tiv == tii) << endl;
Base b;
Derived d;
test(&b);
test(&d);
return 0;
}
打印:
1
4Base
7Derived
如果不写virtual,那么打印:
1
4Base
4Base
换bcc编译器:
小结
静态类型指的是本身的类型,编译时可确定,动态类型指的是指针所指向的类型,运行时才能确定