GUI编程-Day2

GUI编程-Day2

1、画笔

 public void paint(Graphics g) {...}

画笔工具没有通过paint调用,而是通过g.XXX调用画笔。

package GUIDay2;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}
class MyPaint extends Frame{
    public void loadFrame(){
        setBounds(200, 200, 600, 500);
        setVisible(true);
    }


    @Override
    public void paint(Graphics g) {
        //画笔颜色、画画
        g.setColor(Color.red);
        g.drawOval(100, 100, 100, 100);
        g.fillOval(400, 100, 100, 100);

        g.setColor(Color.GREEN);
        g.fillRect(200, 100, 200, 200);

        //画笔用完,将它重置为最初的颜色



    }
}

2、鼠标监听

package GUIDay2;

import com.sun.corba.se.impl.orbutil.graph.Graph;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;

public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}

class MyFrame extends Frame{
    //需要画笔,和鼠标当前的位置,需要集合存储点

    ArrayList points;

    public MyFrame(String title) throws HeadlessException {
        super(title);
        setBounds(200,200,400,300);

        points = new ArrayList<>();

        //鼠标监听器
        this.addMouseListener(new MyMouseListener());

        setVisible(true);
    }
    public void paint(Graphics g){
        //画画,监听鼠标事件
        Iterator iterator = points.iterator();
        while(iterator.hasNext()){
            Point point = (Point) iterator.next();
            g.setColor(Color.BLUE);
            g.fillOval(point.x,point.y,10,10);

        }
    }
    //添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }

    //适配器模式
    private class MyMouseListener extends MouseAdapter{
        //鼠标按下,弹起


        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame myFrame = (MyFrame) e.getSource();
            myFrame.addPaint(new Point(e.getX(),e.getY()));

            //每次点击鼠标都需要重新画一遍
            myFrame.repaint();
        }
    }
}

3、窗口监听

package GUIDay2;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}
class WindowFrame extends Frame {
    public WindowFrame() {
        setBackground(Color.black);
        setBounds(100, 100, 200, 200);
        setVisible(true);

        addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }

            @Override
            public void windowActivated(WindowEvent e) {
                System.out.println("窗口激活了!!");
            }
        });
    }

}

4、键盘监听

package GUIDay2;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}

class KeyFrame extends Frame{
    public KeyFrame(){
        setBounds(20, 20, 200, 200);
        setVisible(true);

        addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                //获得键盘的哪个键
                int keyCode = e.getKeyCode();
                System.out.println(keyCode);
                if(keyCode==KeyEvent.VK_UP){
                    System.out.println("UP键");
                }

            }
        });
    }
}

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