GUI编程-Day2
1、画笔
public void paint(Graphics g) {...}
画笔工具没有通过paint调用,而是通过g.XXX调用画笔。
package GUIDay2;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200, 200, 600, 500);
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画笔颜色、画画
g.setColor(Color.red);
g.drawOval(100, 100, 100, 100);
g.fillOval(400, 100, 100, 100);
g.setColor(Color.GREEN);
g.fillRect(200, 100, 200, 200);
//画笔用完,将它重置为最初的颜色
}
}
2、鼠标监听
package GUIDay2;
import com.sun.corba.se.impl.orbutil.graph.Graph;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
//需要画笔,和鼠标当前的位置,需要集合存储点
ArrayList points;
public MyFrame(String title) throws HeadlessException {
super(title);
setBounds(200,200,400,300);
points = new ArrayList<>();
//鼠标监听器
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
public void paint(Graphics g){
//画画,监听鼠标事件
Iterator iterator = points.iterator();
while(iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标按下,弹起
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame = (MyFrame) e.getSource();
myFrame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
myFrame.repaint();
}
}
}
3、窗口监听
package GUIDay2;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.black);
setBounds(100, 100, 200, 200);
setVisible(true);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
@Override
public void windowActivated(WindowEvent e) {
System.out.println("窗口激活了!!");
}
});
}
}
4、键盘监听
package GUIDay2;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(20, 20, 200, 200);
setVisible(true);
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
//获得键盘的哪个键
int keyCode = e.getKeyCode();
System.out.println(keyCode);
if(keyCode==KeyEvent.VK_UP){
System.out.println("UP键");
}
}
});
}
}
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