少儿编程-范灵枢

import pygame,random

class Plane:
    def __init__(self,scr,planeImage_1,planeImage_2,bulletImage):

        self.planeImage_1 = planeImage_1
        self.planeImage_2 = planeImage_2
        self.bulletImage = bulletImage
        self.rect = self.planeImage_1.get_rect()
        self.screen = scr
        self.screen_rect = self.screen.get_rect()
        self.rect.bottom = self.screen_rect.bottom
        self.rect.centerx = self.screen_rect.centerx
        self.speed = 1
        self.bulletsGroup = pygame.sprite.Group()

    def move(self,direction):
        if direction == "up":
            self.rect.centery-=self.speed
        if direction == "down":
            self.rect.centery+=self.speed
        if direction == "left":
            self.rect.centerx-=self.speed
        if direction == "right":
            self.rect.centerx+=self.speed
    def show(self):
        self.pic = random.choice([self.planeImage_1,self.planeImage_2])
        self.screen.blit(self.pic, self.rect)
    """
    发射子弹
    """
    def shoot(self):
        bullet = Bullet(self.bulletImage,self.rect.midtop)
        self.bulletsGroup.add(bullet)
    def show_bullets(self):
        for bullet in self.bulletsGroup:
            bullet.move()
            if bullet.rect.top <= self.screen_rect.top:
                self.bulletsGroup.remove(bullet)
        self.bulletsGroup.draw(self.screen)
"""
子弹类
"""
class Bullet(pygame.sprite.Sprite):
    def __init__(self,bulletImage,mid_bottom):
        super().__init__()
        self.image = bulletImage
        self.rect  = self.image.get_rect()
        self.rect.midbottom = mid_bottom
        self.speed = 1
    def move(self):
        self.rect.top -= self.speed

"""
敌机
"""
class EnemyPlane(pygame.sprite.Sprite):
    def __init__(self,image):
        super().__init__()
        self.image = image
        self.rect = self.image.get_rect()
        self.rect.x = random.randint(0,430)
        self.speed = 1
    def move(self):
        self.rect.top += self.speed




class Window():
    def __init__(self):
        pygame.init()
        pygame.key.set_repeat(1,1)
        self.name="飞机大战"
        self.height=800
        self.width=480
        self.screen = pygame.display.set_mode((self.width, self.height))
        self.rect = self.screen.get_rect()
        pygame.display.set_caption(self.name)

        self.image = pygame.image.load("image/background.png").convert_alpha()
        self.picture = pygame.image.load("image/shoot.png").convert_alpha()

        self.bulletImage = self.picture.subsurface(pygame.Rect(1004,987,9,21))
        self.planeImage_1 = self.picture.subsurface(pygame.Rect(3, 99, 98, 126))
        self.planeImage_2 = self.picture.subsurface(pygame.Rect(168, 360, 98, 126))
        self.enemyPlaneImage = self.picture.subsurface(pygame.Rect(534, 612, 57, 43))


        self.game_state = True

        self.plane = Plane(self.screen,self.planeImage_1,self.planeImage_2,self.bulletImage)
        self.enemyPlanes = pygame.sprite.Group()
    def createEnemy(self):
        """飞机太多"""
        enemyPlane = EnemyPlane(self.enemyPlaneImage)
        self.enemyPlanes.add(enemyPlane)
    def moveEnemy(self):
        for enemy in self.enemyPlanes:
            enemy.move()
            if enemy.rect.top>=self.rect.bottom:
                self.enemyPlanes.remove(enemy)
        self.enemyPlanes.draw(self.screen)
    def show(self):
        while self.game_state:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.game_state = False
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_UP:
                        self.plane.move("up")
                    if event.key == pygame.K_DOWN:
                        self.plane.move("down")
                    if event.key == pygame.K_LEFT:
                        self.plane.move("left")
                    if event.key == pygame.K_RIGHT:
                        self.plane.move("right")
                if event.type == pygame.KEYUP:
                    if event.key == pygame.K_SPACE:
                        self.plane.shoot()

            self.screen.blit(self.image,(0,0))
            self.plane.show()
            self.plane.show_bullets()
            self.createEnemy()
            self.moveEnemy()
            pygame.display.update()

window = Window()
window.show()


在这里插入图片描述
在这里插入图片描述
在这里插入图片描述

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