目录
今天,我们来做一个滚动的天空,原版详见http://www.imayuan.com/scratchs?id=53bd1fe2d568433481ced149e51b8e93
话不多说,开撸!
头文件
用途:使用后面别人封装好的函数。
#include<bits/stdc++.h>
#include<cstdio>
#include <stdlib.h>
#include<algorithm>
#include<stdio.h>
#include<iostream>
#include<windows.h>
#include<conio.h>
#include <time.h>
using namespace std;
变量:存地图号码(有黄色(困难)、粉色(简单)地图,因为不同地图辨识度不一样)、我的位置(x,y)、洞的位置(x,y)、进度。
int dx,dy;
int mx,my;
int sea[5][3];
int ms=0;
int maxms=0;
int healthy=3;
地图:
/*
000
000
080
*/
取随机数(用于抽哪行有洞(白色,掉下去死))
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
输出游戏界面
int out() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<<ms<<"%"<<endl;
for(int i=0; i<5; i++) {
for(int j=0; j<3; j++) {
if(i==mx&&j==my) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<'*';
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED| FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<'*';
} else {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<'*';
}
}
cout<<endl;
}
}
int out2() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<<ms<<"%"<<endl;
for(int i=0; i<5; i++) {
for(int j=0; j<3; j++) {
if(i==mx&&j==my) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<'*';
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED| FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<'*';
} else {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<'*';
}
}
cout<<endl;
}
}
玩家操控
通过检测键盘输入,进行控制。
int play() {
char ch;
if(kbhit()) {
ch=getch();
if(ch=='1') {
my=0;
}
if(ch=='2') {
my=1;
}
if(ch=='3') {
my=2;
}
}
}
前进
原理是让洞不断向后移动,就制造出后退的视觉效果。
int s() {
if(dx==4) {
dx=0;
dy=x_what(3);
} else {
dx++;
}
}
游戏函数
这里我为了方便大家看,用了两个函数。
int m() {
ms=0;
while(true) {
while(healthy>0&&ms<100) {
out();
play();
s();
Sleep(500);
system("cls");
ms+=5;
if(dy==my&&dx==mx) {
healthy=0;
}
}
if(ms==100) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<<ms<<"%"<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"你赢了";
return 0;
} else {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"游戏结束!"<<endl;
Sleep(3000);
system("cls");
healthy=1;
ms=0;
}
}
}
int m2() {
ms=0;
while(true) {
while(healthy>0&&ms<100) {
out2();
play();
s();
Sleep(500);
system("cls");
ms+=5;
if(dy==my&&dx==mx) {
healthy=0;
}
}
if(ms==100) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<<ms<<"%"<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"你赢了";
return 0;
} else {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"游戏结束!"<<endl;
Sleep(3000);
system("cls");
healthy=1;
ms=0;
}
}
}
开机界面
(科普一下,开机界面即开始界面,如王者里写着“开始游戏”的那个动画)
int open() {
cout<<" 4399滚动的天空"<<endl;
cout<<"规则:123移动,红球(玩家)白洞(经过掉下去)"<<endl;
cout<<"By:黑客小C"<<endl;
}
游戏运行函数
int first() {
char ch;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
for(int i=0; i<3; i++) {
for(int j=0; j<3; j++) {
sea[i][j]=0;
}
}
sea[4][1]=8;
mx=4;
my=1;
cout<<"按f进入1号地图,按h进入2号地图";
while(ch!='f'&&ch!='h') {
while(!kbhit()) {
}
ch=getch();
}
system("cls");
int dx=1;
if(ch=='f') {
m();
}
if(ch=='h') {
m2();
}
}
最后是main
这玩意必须要写
int main() {
char f;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
open();
first();
return 0;
}
源码
#include<bits/stdc++.h>
#include<cstdio>
#include <stdlib.h>
#include<algorithm>
#include<stdio.h>
#include<iostream>
#include<windows.h>
#include<conio.h>
#include <time.h>
using namespace std;
int dx,dy;
int mx,my;
int sea[5][3];
int ms=0;
int maxms=0;
int healthy=3;
/*
000
000
080
*/
int x_what(int x) {//取随机数
srand((unsigned)time(NULL));
return( rand() % x);
}
int out() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<<ms<<"%"<<endl;
for(int i=0; i<5; i++) {
for(int j=0; j<3; j++) {
if(i==mx&&j==my) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<'*';
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED| FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<'*';
} else {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<'*';
}
}
cout<<endl;
}
}
int out2() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<<ms<<"%"<<endl;
for(int i=0; i<5; i++) {
for(int j=0; j<3; j++) {
if(i==mx&&j==my) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<'*';
} else if(i==dx&&j==dy) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED| FOREGROUND_BLUE|FOREGROUND_GREEN);
cout<<'*';
} else {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<'*';
}
}
cout<<endl;
}
}
int play() {
char ch;
if(kbhit()) {
ch=getch();
if(ch=='1') {
my=0;
}
if(ch=='2') {
my=1;
}
if(ch=='3') {
my=2;
}
}
}
int s() {
if(dx==4) {
dx=0;
dy=x_what(3);
} else {
dx++;
}
}
int m() {
ms=0;
while(true) {
while(healthy>0&&ms<100) {
out();
play();
s();
Sleep(500);
system("cls");
ms+=5;
if(dy==my&&dx==mx) {
healthy=0;
}
}
if(ms==100) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<<ms<<"%"<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"你赢了";
return 0;
} else {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"游戏结束!"<<endl;
Sleep(3000);
system("cls");
healthy=1;
ms=0;
}
}
}
int m2() {
ms=0;
while(true) {
while(healthy>0&&ms<100) {
out2();
play();
s();
Sleep(500);
system("cls");
ms+=5;
if(dy==my&&dx==mx) {
healthy=0;
}
}
if(ms==100) {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_RED);
cout<<"进度:"<<ms<<"%"<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"你赢了";
return 0;
} else {
system("cls");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED );
cout<<"游戏结束!"<<endl;
Sleep(3000);
system("cls");
healthy=1;
ms=0;
}
}
}
int open() {
cout<<" 4399滚动的天空"<<endl;
cout<<"规则:123移动,红球(玩家)白洞(经过掉下去)"<<endl;
cout<<"By:黑客小C"<<endl;
}
int first() {
char ch;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
for(int i=0; i<3; i++) {
for(int j=0; j<3; j++) {
sea[i][j]=0;
}
}
sea[4][1]=8;
mx=4;
my=1;
cout<<"按f进入1号地图,按h进入2号地图";
while(ch!='f'&&ch!='h') {
while(!kbhit()) {
}
ch=getch();
}
system("cls");
int dx=1;
if(ch=='f') {
m();
}
if(ch=='h') {
m2();
}
}
int main() {
char f;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
open();
first();
return 0;
}
效果
完。