传奇1.03版(更新物品栏)

//1.03
#include<algorithm>
#include<fstream>
#include<iostream>
#include<stdio.h>
#include<cstdio>
#include<iostream>
#include<windows.h>
#include<conio.h>
#include <time.h>
#include <stdlib.h>
#include<bits/stdc++.h>
#include<cstdio>
#include<algorithm>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
int blue=100;
int HP=1000;
int hurt=100;
int x=10,y=1; 
int Boss_HP=2000;
int Boss_hurt=200;
int Boss_x=10,Boss_y=20;
int monsters_HP=200;
int monsters_hurt=20;
int monsters_x,monsters_y;
int wz[5];
int hj=0;
int fj=0;
int xx=0;
int bx,by;
int money=0;
int x_what(int x) {//取随机数
	srand((unsigned)time(NULL));
	return( rand() % x);
}
int sc(){
	system("cls");
	char cz;
	cout<<"金钱"<<money<<endl;
	cout<<"1反甲(1个100反),200金钱"<<endl;
	cout<<"2护甲(1个100护),100金钱"<<endl;
	cout<<"3屠龙宝刀(1个100攻击),100金钱"<<endl;
	cout<<"4吸血戒指(1个100吸血),200金钱"<<endl;
	cout<<"5血包(1个500血),100金钱"<<endl; 
	while(!kbhit()){
		
	}
	cz=getch();
	if(cz=='1'&&money>=200){
		money-=200;
		fj+=100;
		wz[0]++;
	}
	if(cz=='2'&&money>=100){
		money-=100;
		hj+=100;
		wz[1]++;
	}
	if(cz=='3'&&money>=100){
		money-=100;
		hurt+=100;
		wz[2]++;
	}
	if(cz=='4'&&money>=200){
		money-=200;
		xx+=100;
		wz[3]++;
	}
	if(cz=='5'&&money>=100){
		money-=100;
		HP+=500;
		wz[4]++;
	}
}
int open(){
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
	cout<<"			传奇(DEVC++阳光版)";
	cout<<"by:黑客小C"<<endl;
	cout<<"wasd移动,f攻击(拾取),e技能(输出加回血,100蓝一次),q商城,空格查看物资(请开英文输入法并调成小写)"<<endl;
	cout<<"规则:打小怪加攻击,打败BOSS胜利"<<endl;
	cout<<"按任意键开始";
	while(!kbhit()) {
		
	}
	system("cls"); 
	monsters_x=x_what(18);
	monsters_x++;
	monsters_y=x+1;
	bx=monsters_x=1;
	by=monsters_y-1;
}
int out(){
	system("cls");
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
	cout<<"血量:"<<HP<<"蓝量"<<blue<<"攻击"<<hurt<<"金钱"<<money<<"反甲"<<fj<<"护甲"<<hj<<"吸血"<<xx<<endl;
	for(int i=0;i<=21;i++){
		for(int j=0;j<=21;j++){
			if(i==0||i==21){
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
				cout<<"+";
			}
			else if(j==0||j==21){
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
				cout<<"+";
			}
			else if(i==bx&&j==by){
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
				cout<<"*";
			}
			else if(i==x&&j==y){
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
				cout<<"8";
			}
			else if(i==monsters_x&&j==monsters_y){
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
				cout<<"o";
			}
			else if(i==Boss_x&&j==Boss_y){
				SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
				cout<<"M";
			}
			else{
				cout<<" ";
			}
		}
		cout<<endl;
	}
} 
int wpl(){
	system("cls");
	for(int i=0;i<5;i++){
		cout<<i+1<<" "<<wz[i]<<endl;
	}
	while(!kbhit()){
		
	}
	system("cls");
}
int play(){
	char cz;
	if(kbhit())
	{
		cz=getch();
		if(cz=='w'){
			x--;
		}
		if(cz=='s'){
			x++;
		}
		if(cz=='a'){
			y--;
		}
		if(cz=='d'){
			y++;
		}
		if(cz=='f'){
			if(x==monsters_x&&y==monsters_y-1){
				monsters_HP-=hurt;
				HP+=xx;
			}
			if(x==Boss_x&&y==Boss_y-1){
				Boss_HP-=hurt;
				HP+=xx;
			}
			if(x==bx&&y==by-1){
				money+=100;
				bx=x_what(19);
				bx++;
				by=x_what(19);
				by++;
			}
		}
		if(cz=='e'){
			if(blue>=100){
				blue-=100;
				HP+=200;
			if(x==monsters_x&&y==monsters_y-1){
				monsters_HP-=(hurt*2);
				HP+=xx;
			}
			if(x==Boss_x&&y==Boss_y-1){
				Boss_HP-=(hurt*2);
				HP+=xx;
			}
			}
		}
		if(cz=='q'){
			sc();
		}
		if(cz==' '){
			wpl();
		}
	}
}
int main(){
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
	int f,b,i;
	char name[101];
	cout<<"请输入名字:"<<endl;
	gets(name);
	int name_long=strlen(name);
	if(name_long<4||name_long>16){
		cout<<"请输入真名";
		return 0;
	}
	long long sfz;
	long long sfz2;
	cout<<"请输入身份证号:"<<endl;
	cin>>sfz;
	SYSTEMTIME sys;
	GetLocalTime(&sys);
	time_t now=time(0);
	tm *gmtm = gmtime(&now);
	tm *ltm = localtime(&now);
	f=1900 + ltm->tm_year;
	b=1 + ltm->tm_mon;
	i=y-2022;
	i*=4;
	system("cls");
	sfz2=sfz%1000000000000/100000000;
	if((f-sfz2)<18&&(sys.wDayOfWeek<5||sys.wHour<8||sys.wHour>9)) {
		cout<<"由于你是未成年且没到游戏时间,所以强制退出。";
		return 0;
	}
	open();
	while(true){
		out();
		play();
		if(Boss_HP<=0){
			system("cls");
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED| FOREGROUND_GREEN);
			cout<<"游戏胜利";
			Sleep(2000); 
			return 0;
		}
		if(HP<=0){
			system("cls");
			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
			cout<<"你死了";
			Sleep(2000);
			return 0;
		}
		if(monsters_HP<=0){
			monsters_HP=200;
			money+=100;
			hurt+=100;
			monsters_x=x_what(18);
			monsters_x++;
			monsters_y=x+1;
		}
		if(x==monsters_x&&y==monsters_y-1){
			HP-=monsters_hurt;
			HP+=hj;
			monsters_HP-=fj;
		}
		if(x==Boss_x&&y==Boss_y-1){
			HP-=Boss_hurt;
			HP+=hj;
			Boss_HP-=fj;
		}
		blue+=10;
		Sleep(100);
	}
	return 0;
}

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