状态模式(State)
允许一个对象在其内部状态改变时改变它的行为
具体实现
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创建一个接口
public interface State { public void doAction(Context context); }
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创建实现接口的实体类
public class StartState implements State { public void doAction(Context context) { System.out.println("Player is in start state"); context.setState(this); } public String toString(){ return "Start State"; } } StopState.java public class StopState implements State { public void doAction(Context context) { System.out.println("Player is in stop state"); context.setState(this); } public String toString(){ return "Stop State"; } }
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创建 Context 类。
public class Context { private State state; public Context(){ state = null; } public void setState(State state){ this.state = state; } public State getState(){ return state; } }
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使用 Context 来查看当状态 State 改变时的行为变化
public class StatePatternDemo { public static void main(String[] args) { Context context = new Context(); StartState startState = new StartState(); startState.doAction(context); System.out.println(context.getState().toString()); StopState stopState = new StopState(); stopState.doAction(context); System.out.println(context.getState().toString()); } }