JavaScript实现手写签名功能,可触屏手写,支持移动端与PC端

代码:

<!DOCTYPE html>
<html>
<head>
  <title></title>
  <meta charset="utf-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
  <style>
    body {
      font-family: Arial, sans-serif;
    }
 
    #signatureArea {
      width: 100%;
      height: 300px;
      border: 1px solid #ccc;
      margin-bottom: 20px;
    }
 
    button {
      padding: 10px 20px;
      font-size: 16px;
      background-color: #4CAF50;
      color: white;
      border: none;
      cursor: pointer;
      border-radius: 4px;
    }
 
    button:hover {
      background-color: #45a049;
    }
  </style>
</head>
<body>
  <div id="signatureArea"></div>
  <button id="clearButton">清除</button>
  <button id="saveButton">保存签名</button>
 
  <script type="text/javascript">
// 获取DOM元素
var signatureArea = document.getElementById('signatureArea');
var clearButton = document.getElementById('clearButton');
var saveButton = document.getElementById('saveButton');
 
// 定义变量
var isDrawing = false; // 是否正在绘制
var lastX, lastY; // 上一个触摸点的坐标
 
// 创建两个canvas元素
var drawingCanvas = document.createElement('canvas'); // 用于绘制签名
var backgroundCanvas = document.createElement('canvas'); // 用于保存带有白色背景的签名图像
var drawingCtx = drawingCanvas.getContext('2d');
var backgroundCtx = backgroundCanvas.getContext('2d');
drawingCanvas.width = signatureArea.offsetWidth;
drawingCanvas.height = signatureArea.offsetHeight;
backgroundCanvas.width = drawingCanvas.width;
backgroundCanvas.height = drawingCanvas.height;
 
// 绑定触摸事件
signatureArea.addEventListener('touchstart', startDrawing);
signatureArea.addEventListener('touchmove', draw);
signatureArea.addEventListener('touchend', stopDrawing);
clearButton.addEventListener('click', clearSignature);
saveButton.addEventListener('click', saveSignature);
//pc端和app鼠标事件名不一样,但是处理逻辑是一样的
signatureArea.addEventListener('mousedown', mousedown); // 鼠标按下
signatureArea.addEventListener('mousemove', mousemove); // 鼠标移动
signatureArea.addEventListener('mouseup', mouseup); 	// 鼠标抬起

// 开始绘制
function startDrawing(e) {
  e.preventDefault();
  var touch = e.touches[0];
  var rect = signatureArea.getBoundingClientRect();
  lastX = touch.clientX - rect.left;
  lastY = touch.clientY - rect.top;
  isDrawing = true;
}
 
// 绘制中
function draw(e) {
  if (!isDrawing) return;
  var touch = e.touches[0];
  var rect = signatureArea.getBoundingClientRect();
  var x = touch.clientX - rect.left;
  var y = touch.clientY - rect.top;
  drawLine(lastX, lastY, x, y);
  lastX = x;
  lastY = y;
}
 
// 停止绘制
function stopDrawing() {
  isDrawing = false;
}
//pc鼠标绘制
function mousedown(e){
    e.preventDefault();
    console.log(e)
  var touch = e;
  var rect = signatureArea.getBoundingClientRect();
  lastX = touch.clientX - rect.left;
  lastY = touch.clientY - rect.top;
  isDrawing = true;
}
//pc鼠标绘制中
function mousemove(e) {
  if (!isDrawing) return;
  var touch = e;
  var rect = signatureArea.getBoundingClientRect();
  var x = touch.clientX - rect.left;
  var y = touch.clientY - rect.top;
  drawLine(lastX, lastY, x, y);
  lastX = x;
  lastY = y;
}
//pc鼠标停止绘制
function mouseup() {
  isDrawing = false;
}
// 绘制实线
function drawLine(x1, y1, x2, y2) {
  drawingCtx.beginPath();
  drawingCtx.moveTo(x1, y1);
  drawingCtx.lineTo(x2, y2);
  drawingCtx.lineWidth = 1;
  drawingCtx.strokeStyle = '#000';
  drawingCtx.stroke();
}
 
// 清除签名
function clearSignature() {
  drawingCtx.clearRect(0, 0, drawingCanvas.width, drawingCanvas.height);
  backgroundCtx.clearRect(0, 0, backgroundCanvas.width, backgroundCanvas.height);
}
 
// 保存签名
function saveSignature() {
  // 绘制白色背景
  backgroundCtx.fillStyle = 'white';
  backgroundCtx.fillRect(0, 0, backgroundCanvas.width, backgroundCanvas.height);
 
  // 复制绘制的签名到带有白色背景的画布
  backgroundCtx.drawImage(drawingCanvas, 0, 0);
 
  // 将带有白色背景的画布内容转为PNG格式的DataURL
  var dataURL = backgroundCanvas.toDataURL("image/png");
 
  // 创建一个链接元素并设置下载属性
  var link = document.createElement('a');
  link.href = dataURL;
  link.download = '签名.png'; // 设置下载文件的名称
 
  // 检查是否支持保存到相册
  if ("download" in link) {
    link.style.display = "none";
    document.body.appendChild(link);
    link.click();
    document.body.removeChild(link);
  } else {
    // 如果不支持保存到相册,你可以提供其他方式或提示用户手动保存
    alert("无法直接保存到相册,请手动保存签名图片。");
  }
}
 
// 将canvas元素插入DOM树中
signatureArea.appendChild(drawingCanvas);
 
  </script>
</body>
</html>

效果:
在这里插入图片描述

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要在Vue移动端实现手写签名功能,可以使用HTML5的canvas元素和JavaScript实现。首先,你需要创建一个canvas元素,并设置其宽高比,以便在横模式下正确显示。然后,你需要监听设备方向变化事件,根据设备方向动态调整canvas元素的宽高比,以便在横模式下正确显示。最后,你需要监听用户手写事件,并在canvas元素上绘制用户手写签名。 以下是示例代码,可以在移动设备上测试: ```html <template> <div class="canvas-container"> <canvas ref="canvas"></canvas> </div> </template> <script> export default { mounted() { // 监听设备方向变化事件 window.addEventListener("orientationchange", this.onOrientationChange); // 初始化canvas this.initCanvas(); }, methods: { initCanvas() { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 设置canvas宽高比为3:2 canvas.width = 300; canvas.height = 200; // 监听用户手写事件 canvas.addEventListener("touchstart", this.onTouchStart); canvas.addEventListener("touchmove", this.onTouchMove); canvas.addEventListener("touchend", this.onTouchEnd); }, onOrientationChange() { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 根据设备方向动态调整canvas宽高比 if (window.orientation === 90 || window.orientation === -90) { canvas.width = 200; canvas.height = 300; } else { canvas.width = 300; canvas.height = 200; } // 清空canvas ctx.clearRect(0, 0, canvas.width, canvas.height); }, onTouchStart(event) { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 开始绘制路径 ctx.beginPath(); // 获取触点位置 const touch = event.touches[0]; const x = touch.pageX - canvas.offsetLeft; const y = touch.pageY - canvas.offsetTop; // 移动到触点位置 ctx.moveTo(x, y); }, onTouchMove(event) { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 获取触点位置 const touch = event.touches[0]; const x = touch.pageX - canvas.offsetLeft; const y = touch.pageY - canvas.offsetTop; // 绘制直线到触点位置 ctx.lineTo(x, y); ctx.stroke(); }, onTouchEnd() { const canvas = this.$refs.canvas; const ctx = canvas.getContext("2d"); // 结束路径绘制 ctx.closePath(); } }, beforeDestroy() { // 移除事件监听 window.removeEventListener("orientationchange", this.onOrientationChange); const canvas = this.$refs.canvas; canvas.removeEventListener("touchstart", this.onTouchStart); canvas.removeEventListener("touchmove", this.onTouchMove); canvas.removeEventListener("touchend", this.onTouchEnd); } }; </script> <style scoped> .canvas-container { width: 100%; height: 100%; display: flex; justify-content: center; align-items: center; } canvas { border: 1px solid #ccc; } </style> ``` 在上面的示例中,我们创建了一个canvas元素,并设置了其宽高比为3:2,以便在竖模式下正确显示。我们还监听了设备方向变化事件,根据设备方向动态调整canvas元素的宽高比。我们还监听了用户手写事件,并在canvas元素上绘制用户手写签名。当用户完成签名后,可以将canvas元素上的图像数据保存到服务器或本地存储中。

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