怎么在vscode里运行一个cpp文件

1.需要下载g++编译器,或clang++(快,但是优化效果没有g++好)

选项地址(可以不点这个,直接点下面的)

https://sourceforge.net/projects/mingw-w64/files/mingw-w64/mingw-w64-release/
直接下载的地址
https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/8.1.0/threads-win32/seh/x86_64-8.1.0-release-win32-seh-rt_v6-rev0.7z/download
在这里插入图片描述

https://blog.csdn.net/chuhe163/article/details/114743914

2.新建文件夹和cpp文件(tasks.json)

{
  "version": "2.0.0",
  "tasks": [
    {
      "label": "build",
      "type": "shell",
      "command": "g++",
      "args": [
        "-g",
        "-Wall",
        "main.cpp",
        "-o",
        "main"
      ],
      "group": {
        "kind": "build",
        "isDefault": true
      }
    }
  ]
}

3.怎么在vscode里调试(launch.json)

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "C++ Launch",
      "type": "cppdbg",
      "request": "launch",
      "program": "${workspaceFolder}/main", // 替换成你的可执行文件路径
      "args": [],
      "stopAtEntry": false,
      "cwd": "${workspaceFolder}", // 配置工作目录为项目根目录
      "environment": [],
      "externalConsole": true, // 在系统控制台中打开调试会话
      "MIMode": "gdb", // 或 "lldb",取决于你使用的调试器
      "preLaunchTask": "build", // 配置一个任务,在调试前自动编译你的程序
      "setupCommands": [
        {
          "description": "Enable pretty-printing for gdb",
          "text": "-enable-pretty-printing",
          "ignoreFailures": true
        }
      ]
    }
  ]
}
  • 确保"program"的值是可执行文件的正确路径。如果你的可执行文件和源代码在同一个工作空间内,可以使用${workspaceFolder}变量。

4.怎么设置让中断输出的字符是中文!

SetConsoleOutputCP(GetConsoleOutputCP() == 65001 ? 65001 : 65001);

5.飞机大战

#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
 
/*=============== all the structures ===============*/
 
typedef struct Frame
{
        COORD position[2];
        int flag;
}Frame;
 
 
/*=============== all the functions ===============*/
 
void SetPos(COORD a)// set cursor 
{
        HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
        SetConsoleCursorPosition(out, a);
}
 
void SetPos(int i, int j)// set cursor
{
        COORD pos={i, j};
        SetPos(pos);
}
 
void HideCursor()
{
        CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
        SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
 
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
        SetPos(x1,y);
        for(int i = 0; i <= (x2-x1); i++)
                cout<<ch;
}
 
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
        if(a.Y == b.Y)
                drawRow(a.Y, a.X, b.X, ch);
        else
        {
                SetPos(0, 25);
                cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
                system("pause");
        }
}
 
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
        int y=y1;
        while(y!=y2+1)
        {
                SetPos(x, y);
                cout<<ch;
                y++;
        }
}
 
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
        if(a.X == b.X)
                drawCol(a.X, a.Y, b.Y, ch);
        else
        {
                SetPos(0, 25);
                cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
                system("pause");
        }
}
 
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
        drawRow(a.Y, a.X+1, b.X-1, row);
        drawRow(b.Y, a.X+1, b.X-1, row);
        drawCol(a.X, a.Y+1, b.Y-1, col);
        drawCol(b.X, a.Y+1, b.Y-1, col);
}
 
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
        COORD a={x1, y1};
        COORD b={x2, y2};
        drawFrame(a, b, row, col);
}
 
void drawFrame(Frame frame, char row, char col)
{
        COORD a = frame.position[0];
        COORD b = frame.position[1];
        drawFrame(a, b, row, col);
}
 
void drawPlaying()
{
        drawFrame(0, 0, 48, 24, '=', '|');//        draw map frame;
        drawFrame(49, 0, 79, 4, '-', '|');//                draw output frame
        drawFrame(49, 4, 79, 9, '-', '|');//                draw score frame
        drawFrame(49, 9, 79, 20, '-', '|');//        draw operate frame
        drawFrame(49, 20, 79, 24, '-', '|');//        draw other message frame
        SetPos(52, 6);
        cout<<"得分:";
        SetPos(52, 7);
        cout<<"称号:";
        SetPos(52,10);
        cout<<"操作方式:";
        SetPos(52,12);
        cout<<"  a,s,d,w 控制战机移动。";
        SetPos(52,14);
        cout<<"  p 暂停游戏。";
        SetPos(52,16);
        cout<<"  e 退出游戏。";
}
 
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
        int c=(rand() % (a-b))+ a;
        return c;
}
 
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
        int x=random(a.X, b.X);
        int y=random(a.Y, b.Y);
        COORD c={x, y};
        return c;
}
 
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
        if(spot.X>=frame.position[0].X)
                if(spot.X<=frame.position[1].X)
                        if(spot.Y>=frame.position[0].Y)
                                if(spot.Y<=frame.position[0].Y)
                                        return true;
        return false;
}
 
void printCoord(COORD a)
{
        cout        <<"( "<<a.X<<" , "<<a.Y<<" )";
}
 
void printFrameCoord(Frame a)
{
        printCoord(a.position[0]);
        cout        <<" - ";
        printCoord(a.position[1]);
}
 
int drawMenu()
{
        SetPos(30, 1);
        cout<<"P l a n e  W a r";
        drawRow(3, 0, 79, '-');
        drawRow(5, 0, 79, '-');
        SetPos(28, 4);
        cout<<"w 和 s 选择, k 确定";
        SetPos(15, 11);
        cout<<"1. 简单的敌人";
        SetPos(15, 13);
        cout<<"2. 冷酷的敌人";
        drawRow(20, 0, 79, '-');
        drawRow(22, 0, 79, '-');
        SetPos(47, 11);
        cout<<"简单的敌人:";
        SetPos(51, 13);
        cout<<"简单敌人有着较慢的移动速度。";
        SetPos(24, 21);
        cout<<"制作:<bits/stdc++.h>";
        int j=11;
        SetPos(12, j);
        cout<<">>";
 
        //drawFrame(45, 9, 79, 17, '=', '|');
 
        while(1)
        {        if( _kbhit() )
                {        
                        char x=_getch();
                        switch (x)
                        {
                        case 'w' :
                                        {        
                                                if( j == 13)
                                                {
                                                        SetPos(12, j);
                                                        cout<<" ";
                                                        j = 11;
                                                        SetPos(12, j);
                                                        cout<<">>";
                                                        SetPos(51, 13);
                                                        cout<<"            ";
                                                        SetPos(47, 11);
                                                        cout<<"简单的敌人:";
                                                        SetPos(51, 13);
                                                        cout<<"简单敌人有较慢的移动速度,比较容易对付";
                                                }
                                                break;
                                        }
                        case 's' :
                                        {        
                                                if( j == 11 )
                                                {
                                                        SetPos(12, j);
                                                        cout<<" ";                
                                                        j = 13;
                                                        SetPos(12, j);
                                                        cout<<">>";
                                                        SetPos(51, 13);
                                                        cout<<"              ";
                                                        SetPos(47, 11);
                                                        cout<<"冷酷的敌人:";
                                                        SetPos(51, 13);
                                                        cout<<"冷酷的敌人移动速度较快,不是很好对付哟。";
                                                }
                                                break;
                                        }
                        case 'k' :
                                        {        
                                                if (j == 8)        return 1;
                                                else return 2;
                                        }
                        }
                }
        }
}
 
/* 
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
        //DWORD OBJ;
        sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
        return 0;
}
*/
 
 
/*================== the Game Class ==================*/
 
class Game
{
public:
        COORD position[10];
        COORD bullet[10];
        Frame enemy[8];
        int score;
        int rank;
        int rankf;
        string title;
        int flag_rank;
 
        Game ();
        
        //初始化所有
        void initPlane();
        void initBullet();
        void initEnemy();
 
        //初始化其中一个
        //void initThisBullet( COORD );
        //void initThisEnemy( Frame );
 
        void planeMove(char);
        void bulletMove();
        void enemyMove();
        
        //填充所有
        void drawPlane();
        void drawPlaneToNull();
        void drawBullet();
        void drawBulletToNull();
        void drawEnemy();
        void drawEnemyToNull();
 
        //填充其中一个
        void drawThisBulletToNull( COORD );
        void drawThisEnemyToNull( Frame );
 
        void Pause();
        void Playing();
        void judgePlane();
        void judgeEnemy();
 
        void Shoot();
 
        void GameOver();
        void printScore();
};
 
Game::Game()
{
        initPlane();
        initBullet();
        initEnemy();
        score = 0;
        rank = 25;
        rankf = 0;
        flag_rank = 0;
}
 
void Game::initPlane()
{
        COORD centren={39, 22};
        position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
        position[1].X=centren.X-2;        
        position[2].X=position[6].X=centren.X-1;
        position[3].X=position[8].X=centren.X+1;
        position[4].X=centren.X+2;
        for(int i=0; i<=4; i++)
                position[i].Y=centren.Y;
        for(int i=6; i<=8; i++)
                position[i].Y=centren.Y+1;
        position[5].Y=centren.Y-1;
        position[9].Y=centren.Y-2;
}
 
void Game::drawPlane()
{
        for(int i=0; i<9; i++)
        {
                SetPos(position[i]);
                if(i!=5)
                        cout<<"O";
                else if(i==5)
                        cout<<"|";                
        }
}
 
void Game::drawPlaneToNull()
{
        for(int i=0; i<9; i++)
        {
                SetPos(position[i]);
                cout<<" ";
        }        
}
 
void Game::initBullet()
{
        for(int i=0; i<10; i++)
                bullet[i].Y = 30;
}
 
void Game::drawBullet()
{
        for(int i=0; i<10; i++)
        {
                if( bullet[i].Y != 30)
                {
                        SetPos(bullet[i]);
                        cout<<"^";        
                }
        }
}
 
void Game::drawBulletToNull()
{
        for(int i=0; i<10; i++)
                if( bullet[i].Y != 30 )
                        {
                                COORD pos={bullet[i].X, bullet[i].Y+1};
                                SetPos(pos);
                                cout<<" ";
                        }        
}
 
void Game::initEnemy()
{
        COORD a={1, 1};
        COORD b={45, 15};
        for(int i=0; i<8; i++)
        {
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
}
 
void Game::drawEnemy()
{
        for(int i=0; i<8; i++)
                drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
 
void Game::drawEnemyToNull()
{
        for(int i=0; i<8; i++)
        {
                drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
        }                
}
 
void Game::Pause()
{
        SetPos(61,2);
        cout<<"               ";
        SetPos(61,2);
        cout<<"暂停中...";
        char c=_getch();
        while(c!='p')
                c=_getch();
        SetPos(61,2);
        cout<<"         ";
}
 
void Game::planeMove(char x)
{
        if(x == 'a')
                if(position[1].X != 1)
                        for(int i=0; i<=9; i++)
                                position[i].X -= 2;
                                
        if(x == 's')
                if(position[7].Y != 23)
                        for(int i=0; i<=9; i++)
                                position[i].Y += 1;
 
        if(x == 'd')
                if(position[4].X != 47)
                        for(int i=0; i<=9; i++)
                                position[i].X += 2;
 
        if(x == 'w')
                if(position[5].Y != 3)
                        for(int i=0; i<=9; i++)
                                position[i].Y -= 1;
}
 
void Game::bulletMove()
{
        for(int i=0; i<10; i++)
        {
                if( bullet[i].Y != 30)
                {
                        bullet[i].Y -= 1;
                        if( bullet[i].Y == 1 )
                        {
                                COORD pos={bullet[i].X, bullet[i].Y+1};
                                drawThisBulletToNull( pos );
                                bullet[i].Y=30;
                        }
                                
                }
        }
}
 
void Game::enemyMove()
{
        for(int i=0; i<8; i++)
        {
                for(int j=0; j<2; j++)
                        enemy[i].position[j].Y++;
 
                if(24 == enemy[i].position[1].Y)
                {
                        COORD a={1, 1};
                        COORD b={45, 3};
                        enemy[i].position[0] = random(a, b);
                        enemy[i].position[1].X = enemy[i].position[0].X + 3;
                        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                }
        }
}
 
void Game::judgePlane()
{
        for(int i = 0; i < 8; i++)
                for(int j=0; j<9; j++)
                        if(judgeCoordInFrame(enemy[i], position[j]))
                        {
                                SetPos(62, 1);
                                cout<<"坠毁";
                                drawFrame(enemy[i], '+', '+');
                                Sleep(1000);
                                GameOver();
                                break;
                        }
}
 
void Game::drawThisBulletToNull( COORD c)
{
        SetPos(c);
        cout<<" ";
}
 
void Game::drawThisEnemyToNull( Frame f )
{
        drawFrame(f, ' ', ' ');
}
 
void Game::judgeEnemy()
{
        for(int i = 0; i < 8; i++)
                for(int j = 0; j < 10; j++)
                        if( judgeCoordInFrame(enemy[i], bullet[j]) )
                        {
                                score += 5;
                                drawThisEnemyToNull( enemy[i] );
                                COORD a={1, 1};
                                COORD b={45, 3};
                                enemy[i].position[0] = random(a, b);
                                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                                        
                                drawThisBulletToNull( bullet[j] );
                                bullet[j].Y = 30;
                        }
}
 
void Game::Shoot()
{
        for(int i=0; i<10; i++)
                if(bullet[i].Y == 30)
                {
                        bullet[i].X = position[5].X;
                        bullet[i].Y = position[5].Y-1;
                        break;
                }
}
 
void Game::printScore()
{
        if(score == 120 && flag_rank == 0)
        {
                rank -= 3;
                flag_rank = 1;
        }
 
        else if( score == 360 && flag_rank == 1)
        {
                rank -= 5;
                flag_rank = 2;
        }
        else if( score == 480 && flag_rank == 2)
        {
                rank -= 5;
                flag_rank = 3;
        }
        int x=rank/5;
        SetPos(60, 6);
        cout<<score;
 
        if( rank!=rankf )
        {
                SetPos(60, 7);
                if( x == 5)
                        title="初级飞行员";
                else if( x == 4)
                        title="中级飞行员";
                else if( x == 3)
                        title="高级飞行员";
                else if( x == 2 )
                        title="王牌飞行员";
                cout<<title;
        }
        rankf = rank;
}
 
void Game::Playing()
{
        //HANDLE MFUN;
        //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
 
        drawEnemy();
        drawPlane();
 
        int flag_bullet = 0;
        int flag_enemy = 0;
 
        while(1)
        {
                Sleep(8);
                if(_kbhit())
                {
                        char x = _getch();
                        if ('a' == x || 's' == x || 'd' == x || 'w' == x)
                        {
                                drawPlaneToNull();
                                planeMove(x);
                                drawPlane();
                                judgePlane();
                        }                        
                        else if ('p' == x)
                                Pause();
                        else if( 'k' == x)
                                Shoot();
                        else if( 'e' == x)
                        {
                                //CloseHandle(MFUN);
                                GameOver();
                                break;
                        }
                                
                }
                /* 处理子弹 */
                if( 0 == flag_bullet )
                {
                        bulletMove();
                        drawBulletToNull();
                        drawBullet();
                        judgeEnemy();
                }                        
                flag_bullet++;
                if( 5 == flag_bullet )
                        flag_bullet = 0;
 
                /* 处理敌人 */
                if( 0 == flag_enemy )
                {
                        drawEnemyToNull();
                        enemyMove();                        
                        drawEnemy();
                        judgePlane();
                }
                flag_enemy++;
                if( flag_enemy >= rank )
                        flag_enemy = 0;
 
                /* 输出得分 */
                printScore();
        }
}
 
void Game::GameOver()
{
        system("cls");                                
        COORD p1={28,9};
        COORD p2={53,15};
        drawFrame(p1, p2, '=', '|');
        SetPos(36,12);
        string str="Game Over!";
        for(int i=0; i<str.size(); i++)
        {
                Sleep(80);
                cout<<str[i];
        }
        Sleep(1000);
        system("cls");
        drawFrame(p1, p2, '=', '|');
        SetPos(31, 11);
        cout<<"击落敌机:"<<score/5<<" 架";
        SetPos(31, 12);
        cout<<"得  分:"<<score;
        SetPos(31, 13);
        cout<<"获得称号:"<<title;
        SetPos(30, 16);
        Sleep(1000);
        cout<<"继续? 是(y)| 否(n)制作:<bits/stdc++.h>";
as:
        char x=_getch();
        if (x == 'n')
                exit(0);
        else if (x == 'y')
        {
                system("cls");
                Game game;
                int a = drawMenu();
                if(a == 2)
                        game.rank = 20;
                system("cls");
                drawPlaying();
                game.Playing();
        }
        else goto as;
}
 
/*================== the main function ==================*/
int main()
{
        SetConsoleOutputCP(GetConsoleOutputCP() == 65001 ? 65001 : 65001);
        //游戏准备
        srand((int)time(0));        //随机种子
        HideCursor();        //隐藏光标
        
        Game game;
        int a = drawMenu();
        if(a == 2)
                game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
}
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