![在这里插入图片描述](https://img-blog.csdnimg.cn/c15d2ec9b2c642118e99b58f41e310c3.png)
1、区别于pc端,canvas中使用canvas-id
2、例如:fillStyle() ==> setFillStyle()
3、获取实例使用 uni.createCanvasContext(canvasId, this);如: let ctx = uni.createCanvasContext(‘s-canvas’, this)
4、绘制完成一定要调用 ctx.draw()
<template>
<div class="s-canvas">
<canvas canvas-id="s-canvas" :style="{width: (contentWidth * 2) + 'upx', height: (contentHeight *2) + 'upx'}" />
</div>
</template>
<script>
export default {
name: 'SIdentify',
props: {
identifyCode: { // 验证码
type: String,
default: '1234',
},
fontSizeMin: {
type: Number,
default: 25,
},
fontSizeMax: {
type: Number,
default: 30,
},
backgroundColorMin: {
type: Number,
default: 180,
},
backgroundColorMax: {
type: Number,
default: 240,
},
colorMin: {
type: Number,
default: 50,
},
colorMax: {
type: Number,
default: 160,
},
lineColorMin: {
type: Number,
default: 100,
},
lineColorMax: {
type: Number,
default: 255,
},
dotColorMin: {
type: Number,
default: 0,
},
dotColorMax: {
type: Number,
default: 255,
},
contentWidth: {
type: Number,
default: 68,
},
contentHeight: {
type: Number,
default: 28,
},
},
watch: {
identifyCode() {
console.log('watch');
this.drawPic()
// this.initPic()
},
},
mounted() {
this.drawPic()
// this.initPic()
},
methods: {
// 生成一个随机数
randomNum(min, max) {
return Math.floor(Math.random() * (max - min) + min)
},
// 生成一个随机的颜色
randomColor(min, max) {
let r = this.randomNum(min, max)
let g = this.randomNum(min, max)
let b = this.randomNum(min, max)
return 'rgb(' + r + ',' + g + ',' + b + ')'
},
drawPic() {
console.log('start');
// let canvas = document.getElementById('s-canvas')
let ctx = uni.createCanvasContext('s-canvas', this)
// let ctx = canvas.getContext('2d')
ctx.textBaseline = 'bottom'
// 绘制背景
// ctx.fillStyle = this.randomColor(
// this.backgroundColorMin,
// this.backgroundColorMax
// )
// ctx.setfillStyle = 'rgb(172, 223, 248)'
ctx.setFillStyle('rgb(172, 223, 248)')
ctx.fillRect(0, 0, this.contentWidth, this.contentHeight)
// 绘制文字
for (let i = 0; i < this.identifyCode.length; i++) {
this.drawText(ctx, this.identifyCode[i], i)
}
// this.drawLine(ctx)
this.drawDot(ctx)
console.log('end');
ctx.draw()
},
drawText(ctx, txt, i) {
// ctx.fillStyle = this.randomColor(this.colorMin, this.colorMax)
// ctx.fillStyle = 'rgb(2, 5, 249)'
ctx.setFillStyle('rgb(2, 5, 249)')
ctx.font =
this.randomNum(this.fontSizeMin, this.fontSizeMax) + 'px SimHei'
let x = (i + 1) * (this.contentWidth / (this.identifyCode.length + 1))
let y = this.randomNum(this.fontSizeMax, this.contentHeight - 5)
var deg = this.randomNum(-45, 45)
// 修改坐标原点和旋转角度
ctx.translate(x, y)
ctx.rotate((deg * Math.PI) / 180)
ctx.fillText(txt, 0, 0)
// 恢复坐标原点和旋转角度
ctx.rotate((-deg * Math.PI) / 180)
ctx.translate(-x, -y)
},
drawLine(ctx) {
// 绘制干扰线
for (let i = 0; i < 5; i++) {
ctx.strokeStyle = this.randomColor(this.lineColorMin, this.lineColorMax)
ctx.beginPath()
ctx.moveTo(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight)
)
ctx.lineTo(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight)
)
ctx.stroke()
}
},
drawDot(ctx) {
// 绘制干扰点
for (let i = 0; i < 80; i++) {
ctx.fillStyle = this.randomColor(0, 255)
ctx.beginPath()
ctx.arc(
this.randomNum(0, this.contentWidth),
this.randomNum(0, this.contentHeight),
1,
0,
2 * Math.PI
)
ctx.fill()
}
},
},
}
</script>
<style scoped>
.s-canvas {
width: 100%;
height: 56upx;
cursor: pointer;
}
.s-canvas canvas {
margin-top: 1px;
/* margin-left: 8px; */
}
</style>