java se实现小游戏 飞机大战

java se实现小游戏 飞机大战

东软实训# 学习目标:

两天掌握 Java se 入门知识,利用Java se 实现飞机大战

学习内容:

1、 学习Java 线程知识 2、 掌握 Java 基本语法 3、 学习Java 数组、集合 4、 掌握循环语句

学习时间:

1、 2021.01.07

各个类:

1、 接口类:Actions 2、常量类:GameSettings 3、窗口类:GameClient 4、实体类:AllObj、BackGround、Bullet、Enemy、Player、Waring 5、工具类:BgmUtil、ImageUtil、SoundUtil 6、视图类:IndexView

代码:

1

package com.neusoft.action;

import java.awt.Graphics;
import java.awt.event.KeyEvent;

public interface Actions {
	void paint(Graphics g);
	void move();
}

2

package com.neusoft.constant;
/**
 * 
 * @author 
 *
 */
public class GameSettings {
	public static final int WINDOWWIDTH = 700;
	
	public static final int WINDOWHEIGHT = 1000;
	
	public static int LIFE = 100;

}

3

package com.neusoft.client;

import java.awt.Image;

import com.neusoft.utils.ImageUtils;
import com.neusoft.view.IndexView;

public class GameClient {
	
	public static void main(String[] args) {
	    new IndexView();
		//Image image = ImageUtils.getImage("myplane01.png");
		//System.out.println(image);
	}

}

4.1

package com.neusoft.entity;

import java.awt.Image;

public class AllObj {
	
	int x;
	
	int y;
	
	int width;
	
	int height;
	
	Image image;
	
	int speed;
	
}

4.2

package com.neusoft.entity;

import java.awt.Graphics;
import java.awt.Image;

import com.neusoft.action.Actions;
import com.neusoft.constant.GameSettings;
import com.neusoft.utils.ImageUtils;

public class BackGround extends AllObj implements Actions {
    
	static Image image2 = null;
	static {
		image2 = ImageUtils.getImage("1.png");
	}
	
	public BackGround(int x,int y,int width,int height) {
		this.x = x;
		this.y = y;
		this.width = width;
		this.height = height;
	}
	
	
	
	@Override
	public void paint(Graphics g) {
		g.drawImage(image2, x, y,image2.getWidth(null), image2.getHeight(null), null);
	}



	@Override
	public void move() {
		// TODO Auto-generated method stub
		
	}

}

4.3

package com.neusoft.entity;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.util.List;

import com.neusoft.action.Actions;
import com.neusoft.constant.GameSettings;
import com.neusoft.utils.ImageUtils;
import com.neusoft.utils.SoundUtil;
import com.neusoft.view.IndexView;

public class Bullet extends AllObj implements Actions{
    static int count = 0;
    
    static Image bulletImage2 = ImageUtils.getImage("blood2.png");
    
    static Image bulletImage = ImageUtils.getImage("blood1.png");
	private IndexView iv;
	public Bullet() {
		
	}
	
	public Bullet(int x,int y,int speed,IndexView iv) {
		this.x = x;
		this.y = y;
		this.speed = speed;
		this.iv = iv;
	}
	
	@Override
	public void paint(Graphics g) {
        if(count <10) {
		g.drawImage(bulletImage, x+bulletImage.getWidth(null)-10, y+bulletImage.getHeight(null)-30, null);
		move();
	}
        if(count >=10) {
		g.drawImage(bulletImage2, x+bulletImage2.getWidth(null), y+bulletImage2.getHeight(null)-30, null);
		move();
	}    
	}

	@Override
	public void move() {
		y -=speed;
		if(y <=0) {
			iv.bullets.remove(this);
		}
		
	}
	//获取子弹的矩形
	public Rectangle getRect() {
		if(count<10) {
			return new Rectangle(x,y,bulletImage.getWidth(null),bulletImage.getHeight(null));}
		else
			return new Rectangle(x,y,bulletImage2.getWidth(null),bulletImage2.getHeight(null));
	}

	//击打敌人
	public boolean hitEnemy(Enemy e) {
		if(this.getRect().intersects(e.getRect())) {
			iv.bullets.remove(this);
			iv.enemys.remove(e);
			count++;
			new SoundUtil("12439.mp3").start();
			return true;
		}
		return false;
	}
	//击打多个敌人
	public boolean hitEnemys(List<Enemy> e) {
		if(e.size()==0) {
			return false;
		}
		for (int i=0;i<e.size();i++) {
			boolean hitEnemy = hitEnemy(e.get(i));
			if(hitEnemy) {
				return true;
			}
		}
		return false;
		
	}
}

4.4

package com.neusoft.entity;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;

import com.neusoft.action.Actions;
import com.neusoft.utils.ImageUtils;
import com.neusoft.utils.SoundUtil;
import com.neusoft.view.IndexView;

public class Enemy extends AllObj implements Actions{
	private IndexView iv;
	static int count1 =100;
	static Image[] enemyImage = new Image[2];
	static {
		for(int i=0;i<enemyImage.length;i++) {
			enemyImage[i] = ImageUtils.getImage("enemy_0"+(i+1)+".png");
		}
	}
	public Enemy() {
		
	}
public Enemy(int x,int y,int speed,IndexView iv) {
		this.x = x;
		this.y = y;
		this.speed =speed;
		this.iv = iv;
	}
	
	int count = 0;
	@Override
	public void paint(Graphics g) {
		if(count >= enemyImage.length) {
			count = 0;
		}
		g.drawImage(enemyImage[count++], x, y, null);
		move();
	}
	public void keyReleases(KeyEvent e) {
		switch(e.getKeyCode()) {
		case KeyEvent.VK_SPACE:
			efire();
			break;
		default:
			break;	
		}
	}
	//开火
	public void efire() {
		
		EnemyBullet eb = new EnemyBullet(this.x,this.y,20,iv);
		iv.ebs.add(eb);
	}

	@Override
	public void move() {
         y +=speed;
		
	}
	//获取当前敌人的矩形
	public Rectangle getRect() {
		return new Rectangle(x,y,enemyImage[0].getWidth(null),enemyImage[0].getHeight(null));
	}
}

4.5

package com.neusoft.entity;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.List;

import com.neusoft.action.Actions;
import com.neusoft.constant.GameSettings;
import com.neusoft.utils.ImageUtils;
import com.neusoft.utils.SoundUtil;
import com.neusoft.view.IndexView;

public class Player extends AllObj implements Actions {

	//创建移动方向
	private boolean up,down,left,right;
	static Image[] players = new Image[2];
	static Image[] players2 = new Image[2];
	
	static {
		for(int i=0;i<players.length;i++) {
			players[i] = ImageUtils.getImage("myplane0"+(i+1)+".png");
		}
		
	}
	static {
		for(int i=0;i<players2.length;i++) {
			players2[i] = ImageUtils.getImage("myplane"+(i+1)+".png");
		}
		
	}
	private IndexView iv;
	
	public Player() {
		
	}
	
	public Player(int x,int y,int speed,IndexView iv) {
		this.x = x;
		this.y = y;
		this.speed = speed;
		this.iv = iv;
		
	}
	int count = 0;
	@Override
	public void paint(Graphics g) {
		if(Bullet.count<10) {
		if(count >= players.length) {
			count = 0;
		}
		g.drawImage(players[count++],x,y,null);}
		if(Bullet.count>10) {
			if(count >= players2.length) {
				count = 0;
			}
			g.drawImage(players2[count++],x,y,null);}
		move();
			g.setColor(new Color(255,200,200));
			g.setColor(Color.white);
			g.drawString("积分:"+Bullet.count, 20, 70);
			g.setColor(new Color(255,200,200));
			g.setColor(Color.white);
			g.drawString("我方战机的血量:"+GameSettings.LIFE, 20, 90);
			
		}
	//键盘监听事件
	public void keyPress(KeyEvent e) {
		switch(e.getKeyCode()) {
		case KeyEvent.VK_UP:
			up = true;
			break;
		case KeyEvent.VK_DOWN:
			down = true;
			break;
		case KeyEvent.VK_LEFT:
			left = true;
			break;
		case KeyEvent.VK_RIGHT:
			right = true;
			break;
		default:
			break;	
		}
	}
	//键盘释放
	public void keyRelease(KeyEvent e) {
		switch(e.getKeyCode()) {
		case KeyEvent.VK_UP:
			up = false;
			break;
		case KeyEvent.VK_DOWN:
			down = false;
			break;
		case KeyEvent.VK_LEFT:
			left = false;
			break;
		case KeyEvent.VK_RIGHT:
			right = false;
			break;
		case KeyEvent.VK_SPACE:
			fire();
			break;
		default:
			break;	
		}
	}
	//开火
	public void fire() {
		new SoundUtil("12918.mp3").start();
		Bullet bullet = new Bullet(this.x,this.y,20,iv);
		iv.bullets.add(bullet);
	}
	//获取当前我方战机的矩形
		public Rectangle getRect() {
			if(count<10) {
				return new Rectangle(x,y,players[0].getWidth(null),players[0].getHeight(null));}
			else
				return new Rectangle(x,y,players2[0].getWidth(null),players2[0].getHeight(null));

		}
		//被击打
		public boolean hitEnemy(Enemy e) {
			if(this.getRect().intersects(e.getRect())) {
				iv.enemys.remove(e);
				GameSettings.LIFE -=10;
				return true;
			}
			return false;
		}
		//被多个敌人击打
		public boolean hitEnemys(List<Enemy> e) {
			if(e.size()==0) {
				return false;
			}
			for (int i=0;i<e.size();i++) {
				boolean hitEnemy = hitEnemy(e.get(i));
				if(hitEnemy) {
					return true;
				}
			}
			return false;
			
		}


	@Override
	public void move() {
		if(up) {
			y -= speed;
			if(y<0) {
				y=0;
			}
		}
		if(down) {
			y += speed;
			if(y>GameSettings.WINDOWHEIGHT-100) {
				y=GameSettings.WINDOWHEIGHT-100;
			}
		}
		if(left) {
			x -= speed;
			if(x<0) {
				x=0;
			}
		}
		if(right) {
			x += speed;
			if(x>GameSettings.WINDOWWIDTH-100) {
				x=GameSettings.WINDOWWIDTH-100;
			}
		}
    
		
	}

}

4.6

package com.neusoft.entity;

import java.awt.Graphics;
import java.awt.Image;

import com.neusoft.action.Actions;
import com.neusoft.utils.ImageUtils;
import com.neusoft.view.IndexView;

public class Waring extends AllObj implements Actions{
	static Image waringImage2 = ImageUtils.getImage("11.png");
	private IndexView iv;
	public Waring() {
	}
	public Waring(int x, int y, int speed, IndexView iv2) {
		this.x = x;
		this.y = y;
		this.speed = speed;
		this.iv = iv;
	}
	@Override
	public void paint(Graphics g) {
		g.drawImage(waringImage2,x,y,null);	
	}

	@Override
	public void move() {
		
	}

}

5.1

package com.neusoft.utils;

import java.io.InputStream;

import javazoom.jl.decoder.JavaLayerException;
import javazoom.jl.player.advanced.AdvancedPlayer;

public class BgmUtil extends Thread {
    private String mp3Name;
    
    public BgmUtil() {
    	
    }
    
    
	public BgmUtil(String mp3Name) {
		this.mp3Name = mp3Name;
	}


	@Override
	public void run() {
        for(;;) {
        	InputStream resourceAsStream = BgmUtil.class.getClassLoader().getResourceAsStream("com/neusoft/muisc/"+mp3Name);
        	try {
				AdvancedPlayer advancedPlayer = new AdvancedPlayer(resourceAsStream);
				advancedPlayer.play();
			} catch (JavaLayerException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
        }
	}
	

}

5.2

package com.neusoft.utils;

import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;

import javax.imageio.ImageIO;

public class ImageUtils {
	
	//提供读取图片的方法
	public static Image getImage(String imgName) {
		URL imagerUrl = ImageUtils.class.getClassLoader().getResource("com/neusoft/image/"+imgName);
		BufferedImage read = null;
		try {
			read = ImageIO.read(imagerUrl);
		} catch (IOException e) {
			e.printStackTrace();
		}
		return read;
	}

}

5.3

package com.neusoft.utils;

import java.io.InputStream;

import javazoom.jl.decoder.JavaLayerException;
import javazoom.jl.player.advanced.AdvancedPlayer;

public class SoundUtil extends Thread{
	private String mp3Name;

public SoundUtil() {
	
}


public SoundUtil(String mp3Name) {
	this.mp3Name = mp3Name;
}


@Override
public void run() {
    	InputStream resourceAsStream = BgmUtil.class.getClassLoader().getResourceAsStream("com/neusoft/muisc/"+mp3Name);
    	try {
			AdvancedPlayer advancedPlayer = new AdvancedPlayer(resourceAsStream);
			advancedPlayer.play();
		} catch (JavaLayerException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}

}


}

6

package com.neusoft.view;

import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import com.neusoft.constant.GameSettings;
import com.neusoft.entity.BackGround;
import com.neusoft.entity.Bullet;
import com.neusoft.entity.Enemy;
import com.neusoft.entity.EnemyBullet;
import com.neusoft.entity.Player;
import com.neusoft.entity.Waring;
import com.neusoft.utils.BgmUtil;
import com.neusoft.utils.ImageUtils;

public class IndexView extends Frame {
	
	BackGround background = new BackGround(0,0,0,0);
	Player player = new Player(GameSettings.WINDOWWIDTH/2,GameSettings.WINDOWHEIGHT/2,10,this);
	Waring waring = new Waring(GameSettings.WINDOWWIDTH/4,GameSettings.WINDOWHEIGHT/2,10,this);
	//List<EnemyBullet> enemy = new ArrayList<EnemyBullet>();
	public List<Bullet> bullets = new ArrayList<Bullet>();
	public List<EnemyBullet> ebs = new ArrayList<EnemyBullet>();
	public List<Enemy> enemys = new ArrayList<Enemy>();
	Random random = new Random();
	public IndexView() {
		this.setSize(GameSettings.WINDOWWIDTH,GameSettings.WINDOWHEIGHT );
		this.setVisible(true);
		//关闭监听窗口
		this.addWindowListener(new WindowAdapter(){
			@Override
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
		//添加键盘监听器
        this.addKeyListener(new KeyAdapter() {

			@Override
			public void keyPressed(KeyEvent e) {
            player.keyPress(e);
			}

			@Override
			public void keyReleased(KeyEvent e) {
            player.keyRelease(e);
            
			}
        
        });
		
		this.setLocation(GameSettings.WINDOWWIDTH/2, GameSettings.WINDOWHEIGHT/15);
		this.setIconImage(ImageUtils.getImage("myplane01.png"));
		this.setTitle("飞机大作战");
		//防止放大窗口
		this.setResizable(false);
		//启动线程
		new FlushWindowThread().start();
		//启动背景音乐的线程
		new BgmUtil("13445.mp3").start();
		
		//创建多个敌人
		for(int i=0;i<5;i++) {
		for(int j=1;j<100;j++) {
			if(random.nextInt(500)>200) {
				Enemy enemy = new Enemy(i*100+100,-15000+(j-1)*150,5,null);
				enemys.add(enemy);
			}
		}
	}
}
	@Override
	public void paint(Graphics g) {
		if(GameSettings.LIFE>0) {
		background.paint(g);
		player.paint(g);
		for(int i=0;i<bullets.size();i++) {
			Bullet bullet = bullets.get(i);
			bullet.paint(g);
			bullet.hitEnemys(enemys);
		}
		g.setColor(new Color(255,200,200));
		g.setColor(Color.white);
		g.drawString("子弹的数量:"+bullets.size(), 20, 50);
		for(int i=0;i<enemys.size();i++) {
			Enemy enemy = enemys.get(i);
			enemy.paint(g);
			player.hitEnemys(enemys);
		}}
		if(GameSettings.LIFE<=0) {
			background.paint(g);
			player.paint(g);
			waring.paint(g);
			//System.exit(0);
		}
	}
	
	//防止图片闪烁的问题
    @Override
      public void update(Graphics g) {
      Image backImg = createImage(700,1000);
          Graphics backg = backImg.getGraphics();
          Color color = backg.getColor();
          backg.setColor(Color.WHITE);
          backg.fillRect(0,0,7000,1000);
          backg.setColor(color);
          paint(backg);
          g.drawImage(backImg,0,0,null);
      }
	
	//内部类
	class FlushWindowThread extends Thread{
		@Override
		public void run() {
			while(true) {
				repaint();
				try {
					Thread.sleep(45);
				} catch (InterruptedException e) {
					// TODO Auto-generated catch block
					e.printStackTrace();
				}
			}
		}
	}
}

音乐jar

jl1.0.1.jar

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值