UE4 UPROPERTY EditAnywhere,VisibleAnywhere,BlueprintReadWrite,BlueprintReadOnly的区别
UE4 UPROPERTY EditAnywhere,VisibleAnywhere,BlueprintReadWrite,BlueprintReadOnly的区别EditAnywhere,VisibleAnywhereBlueprintReadOnly和BlueprintReadWriteUE的文档中提到了让C++编写的变量在Blueprint中可见的方法,就是利用UPROPERTY对变量进行修饰。我在这里更详细的解释一下它们四个变量的区别。首先明确,EditAnywhere和VisibleAnywh
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2020-07-06 00:58:02 ·
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